No argument there. However, you're implying someone is going to fork over $400 or $500 just so they can play indie titles that are self published, which no one is going to do. Point being, it's a NICE feature but it's hardly a system seller.
I read another article that the self publishing and every Xbox One being a DK wont be available at launch, but will be within the first year. Again, it wont ever appeal to me personally, but nice for those who really wanted it.
Personally, I can't WAIT to read Johnathan Blow's opinion on this. I'm sure the pompous ass will still find something to complain about, though.
To me the ? is will Indy Developers even care. From what I have read it seems like there is a STRONG "hate" for MS in the "indy world" so it may be all for not at this point I don't know.'
I do know that the Sony crowd seems to care allot more about Indy games than the MS crowd so they prob still won't sell regardless so why bother putting it out on XB1.
Xbox is home to some of the best indie games of this generation. Castle Crashers, Minecraft, Deadlight, Mark of the Ninja, State of Decay, Battleblock Theater, Limbo, Dust, Super Meat Boy, Splosion Man series, Dishwasher series, etc...were all wildly successful on Xbox Live and most of those are only available on Live or PC.
Much like how Microsoft has pissed off certain developers, Sony has done the same. Super Meat Boy is the one the immediately jumps to mind. They launched on 360 and even went as far as to sign a contract that their game will never appear on PS3 because they said Sony showed no interest. Don't believe all the horseshit Sony feeds you. Both of these companies are guilty of screwing over developers. Plain a simple - if Sony/Microsoft don't think a developer's game is going to sell, they're not going to go out of their way to help it out.
The main indie developers I've seen complaining about Microsoft are Johnathan Blow and Phil Fish. Fish is still mad about the patch costs (which are now gone) and Blow is just a moron who spews BS to sound important. There are way more developers that are more than willing to work with Microsoft as opposed to those who wont.
Shadow Complex, Toy Soldiers, Trials HD and Evolution are not an etc... Just more reminders that Xbox is the place when it comes to Indie games on a console.
P.S. You two need to get a room.
P.S.S. CLW needs to make that room in a PS3/PS4 thread because he keeps shitting up Xbox threads.
Last edited by bdoughty; 07-24-2013 at 06:25 PM.
Shadow Complex is my favorite download title ever. I just don't think it's considered indie since it was helped along by Epic, but if we're counting that, then sure. Shadow Complex is just another perfect example. People are way too quick to listen to the BS of just a few angry developers who haven't had a good experience versus the much larger group who has. It's especially funny to me because Xbox Live has WAY more quality indie titles.
I could probably list at least 30 really good indie titles that are only available on Xbox/PC, and are only available on those platforms because Microsoft helped them out.
I'll be honest, outside of a couple random games, like indie-produced college lacrosse games (being a big lacrosse fan, indie-produced is the only way to enjoy some video game lacrosse), I really had never given indie games much thought. A lot of them seemed like something ripped out of the Nintendo and PS1 days, graphics were awful, I've never cared for side-scrollers (which a large portion all seemed to be), etc.
But after State of Decay, I'm willing to look more at indie games. Between being able to self-publish, and every Xbox One eventually being a DK, hopefully that means we'll see better and better indie games coming out and I'll have to start paying more attention to those that are released.
Not to mention that they have a complete section for Indie developers outside the arcade games( XBLIG). Sure, there is a lot of crap out there but the games are cheap and you get demos for every game. It gives beginners a chance to develop games. There is also a few gems in the batch. Cthulhu Saves The World, Avatar Golf, I MAED A GAM3 W1TH Z0MBIES!!!1, Penny Arcade's On the Rain-Slick Precipice of Darkness Episode 3, some interesting Minecraft clones, the two Apple Jack Games, Toy Stunt Bike, Avatar Legends, Beat Hazzard... Just to name some of the ones I have played.
Edit: I love Lacrosse and supported each of the Lacrosse games (3 college and the indoor pro game) that one guy made. They are not great but it is something and a place where a guy can get his chance to create a pretty niche sports title.
Last edited by bdoughty; 07-24-2013 at 06:45 PM.
Does it make the game any less "Indie" because it sells so well? What about Trials HD and Evo? They dabbled with Trials games on the PC and had some success but then turned to MS and the Arcade games and blew up and the games were so well respected Ubisoft purchased their company. Does that make the "Trials HD/Evo games" any less "Indie." It is all about the games to me. I could care less if they are ports, indie games or made by the great Satan that is EA. If they are fun to play I will buy them.
Honestly, I hate the term indie in everything. It shouldn't be label as a genre of game or music. You're right, just because a game is successful doesn't make it any less "indie", but most things that call themselves indies, are self made, self published games. As far as I know, in order to publish a game on 360, you needed to have some type of known publisher.
Most of the ones I listed came to 360 first, then PC. Minecraft being the major exception. However, Microsoft reached out to the Minecraft team and help port it over to the 360 so they should definitely get credit for helping out. Like I said, it just makes no sense to say Microsoft doesn't care about indies when they have shown indies way more support than Sony ever has.
Sony has a couple gems like Journey and Dead Nation, but Xbox Live has way more.
All the games on XBLIG are self published so no that is not correct. To make a game for the Arcade section you do. Those games have limited spots available to begin with. I always saw the Arcade section as more of a "small budget game" developer option.
Well one of those indie developers decided to pack it up all together. Guy is a jackass.
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Between him and Johnathan Blow, I don't know which one is the bigger dumb ass. Whine around about Microsoft not support indie developers, so Microsoft changes, and they still complain about that. Meanwhile, when someone FINALLY calls them out on their bullshit, the little bitch whines around and cancels his game. Good riddance. Hopefully Blow learns to STFU or follows Fish out the door.
Smart Match: Microsoft Explains Xbox One's New Matchmaking
http://www.ign.com/articles/2013/07/30/smart-match-microsoft-explains-xbox-ones-new-matchmaking
Cool stuff, but it's probably only if the developers take advantage of it.
Read a rumor today that Microsoft is planning to announce a $100 price cut at Gamescom next month to bring it's price down to compete with Sony. While that would be absolutely hilarious, I don't see it happening. Personally, I'm fine with the price point on both consoles. Obviously, Sony's is more appealing, but $500 isn't bad for a console plus an expensive ass camera.
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