ROFL^^^^
You guys are so cute playing together.
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ROFL^^^^
You guys are so cute playing together.
![]()
Xbox One features discussed: @ ComicCon
Gameplay recording
Controller recognition
Kinect/avatar personalization
The recording features on both the PS4 and the One are going to be next to useless. 15 minutes and 5 minutes? Why the hell even bother? Huge waste of time.
There may not be any other methods. Component cables aren't being implemented in either one of them, and if they both use HDCP for HDMI, then I don't see any way capture cards would work anymore. They've both been really quiet regarding whether their system uses HDCP, so I'm assuming that's a bad thing.
This goes against everything I've read and been told, but according to this guy, the One will out ship the PS4 this year (doesn't mean sold, just number of units shipped to retailers):
http://www.gamesindustry.biz/article...to-1-this-yearColin Sebastian says supply chain checks show Microsoft's new system gaining momentum, fate of Wii U rests on holiday software lineup
Microsoft's reversal on controversial Xbox One user restrictions may be paying off. According to an investors note from Baird analyst Colin Sebastian today, the Xbox One appears to have recovered from its early stumbles.
"Despite losing the headline battle at E3, Microsoft's Xbox One appears to be regaining some momentum, in part due to the used and online policy tweaks. Importantly, our supply chain checks suggest Microsoft may have the benefit of a 2-3x unit advantage at launch compared to Sony's PS4."
Sebastian expects both systems to run into supply shortages at launch. He added that the $100 price gap between the Xbox One and PS4 won't matter as much in the launch window as the core audience of early adopters are less likely to balk at paying a premium for the system they want. Even so, Microsoft is "working with channel partners to lessen the gap," Sebastian noted.
As for the Wii U, Sebastian said Nintendo's console continues to struggle. He said it needs a price cut, adding that "the fate of the platform will likely rest on the popularity of Nintendo's holiday software lineup."
So Microsoft is rumored to release multiple SKUs next year:
http://www.complex.com/video-games/2...-kinect-summerAccording to an anonymous source, speaking with Machinima's Inside Gaming Daily, Microsoft is planning on launching a cheaper, Kinect-less Xbox One in the summer of 2014.The sources informed the site that Microsoft has two bundles planned for a release some time in the middle of next year. There will be a standard bundle shipped minus the Kinect, and a cheaper, budget package containing an Xbox One with a smaller hard drive to challenge Sony's price of the PS4.
So the break down would look something like this:
Day 1 bundle (Holiday Season 2013): 500 GB HDD with a Kinect $500
Second bundle: No Kinect, Summer 2104, $??
Economy bundle: Smaller HDD, No Kinect, Summer 2014, Less than $400
This news goes against previous reports from Microsoft that the Xbox One won't function without a Kinect, but if Microsoft is planning on multiple iterations of the console to be released, then perhaps this has been their plan all along.
Either way, we love this news. What do you think? is this a strategy that has been in place from the beginning or is this a retro-fitted solution to user's vocal concerns about price and privacy? Let us know what you think.
Honestly, if that's true, I'd be tempted to wait until the Kinect-less version comes out in summer 2014. The whole "they're watching you" with Kinect crap, meh, I can turn off the camera, block the camera and microphone, etc. But I honestly have no clue what the hell I'd use Kinect for. Other than some of my usual buys (Halo, Assassin's Creed, Ghost Recon), if they happen to integrate Kinect into the game play, I'd never use it. In that case, I'd go for the 500 GB HDD, non-Kinect version.
I highly doubt that's true. The main reason it was required is so that developers knew every Xbox One owner had one so they could incorporate it. The entire system is designed around it (a lot of the functions can only be done through voice control). Not to mention it would alienate the early adopters of the console. I could be wrong, but I have a hard time believing it.
http://kotaku.com/microsoft-shoots-d...e-bu-897031441Microsoft has denied rumors that they intend to release an Xbox One bundle without Kinect, telling Kotaku they have "no plans" to do so.Yesterday, the website Inside Gaming Daily reported that Microsoft plans to release a Kinect-free Xbox One bundle next summer, citing "an anonymous source familiar with the matter."
Inside Gaming Daily writes: "This contradicts Microsoft’s repeated implication that the Xbox One won’t function without a Kinect attached, but it’s sounding more and more like that’s a bit of PR smoke just to get the Kinect in people’s homes,"
But Microsoft says that's not true.
"We have no plans to introduce an Xbox One without Kinect," a spokesperson said this afternoon. "We believe in Kinect and the value it brings to both games and entertainment, and believe $499 is a great value for what consumers receive with their Xbox One."
Personally, I couldn't care less because I rarely play Indie games (except gems like Hotline Miami, Bastion, Mark of the Ninja, etc...), but I guess this is good for everyone and bad for no one.Xbox just confirmed the Game Informer report that self-publishing for indies is coming to Xbox One.
— Geoff Keighley (@geoffkeighley) July 24, 2013
http://kotaku.com/microsoft-every-xb...s-up-898750954Every single Xbox One can be used to make games, Microsoft says—in other words, you can use the next-gen console as your very own development kit.
UPDATE: But not at launch. Microsoft's Marc Whitten just told us that devkit functionality will be added at a later date.
The Xbox 360 was a closed system, but it appears that its successor will be far more open. In a statement to Kotaku today confirming news that leaked earlier on Game Informer, Xbox's corporate vice president Marc Whitten said that all Xbox Ones will function as development kits, which are usually only available to licensed developers.
Here's Microsoft's official comment:
Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August.
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