Just noticed Manziel was fastest rated QB in game (91 speed)
Wonder what speed rating is based off of.
Him winning the Heisman as a Freshman...or his reported 4.5 - 4.53 forty time?
5 - Best
4
3
2
1 - Worst
Just noticed Manziel was fastest rated QB in game (91 speed)
Wonder what speed rating is based off of.
Him winning the Heisman as a Freshman...or his reported 4.5 - 4.53 forty time?
I think the game is 6/10 ish. There simply is ZERO defense in this game at all now. I don't know if that was the goal or not but I'll be messing with sliders over the next week or so before starting a dynasty.
Well this is the last one in the series. It's really a sad day as I've been buying/playing this series since the original Bill Walsh on Sega.
14 is the END folks. Better make the most of it for a year in your ODs b/c there won't be ODs after the K ends in June (most likely).
All they want is money. Cuz they failed at the next level. They're not out for the good of the college athlete. ESPECIALLY Sam Keller.
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The dude abides.
why even have a squib kick ? all it does is suck right into the hands of a receiving team player and give them great field position. Its only a strategy if theres one or 2 seconds left and you have a small lead
Cpu is going for it too often on 4th down IMO. Last night USC went for it on 4th down SIX times (and converted 4 times)
Ramjackson is the only one who has brought up the no-huddle issues that i can see.
This is driving me mad! Not just online, but against the CPU in any mode. When the CPU starts going no huddle, I get the option to pick a play sometimes AFTER he snaps (yes, the screen pops up, lol) But when I am on offense, I can't figure out a way to run hurry up. Is there a way to call same play and get it moving faster? I hold triangle until they are at the line, but still makes me pick a play. Even if I pick the same play, the QB starts yelling like its an audible and wastes a LOT of time at the end of quarters. Maybe I just lost my mind, but I could have sworn I could pick a play and even call some hot routes last year before they got to the line and snap faster than this. Is this just new release issues that will be fixed? It doesnt seem like the same true issues as last year (playbook issues that I havent had, but hear are back again), so I am hoping its not just something I have to get used to.
players had more control near the sidelines last year. Now, instead of turning up field even though they aren't that close to the sideline, they skate out of bounds. The playrs move too fast in general. Its like elements of the hockey game are involved.
Agree on this for catching animations. When running the ball, not the same thing.players had more control near the sidelines last year. Now, instead of turning up field even though they aren't that close to the sideline, they skate out of bounds.
The receiver/RB catching the ball getting pulled out of bounds by the animation was a BIG complaint from a couple versions ago or so, and EA came out the following year advertising that they fixed that..........and now it is back.
There are times where I just absolutely hate this game, then love it shortly there after.
first 45 seconds are funny
I take back what I said about the aggressive zone bug being fixed. It seems as though pretty much almost all cpu D are aggressive zones.
Also, was dynamic attendance removed??? There have been some major blowouts in games I have played and the crowd has not changed at all??? I got pummeled 52-17 at home t USC and the stadium was full to the very end.
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