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Thread: Xbox One - November 22, 2013

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  1. #621
    Heisman I OU a Beatn's Avatar
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    It was by far the best looking game out of any of the conferences, so that's not surprising.

  2. #622
    Heisman morsdraconis's Avatar
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    People complain about Call of Duty but then suck the dick of the first game that's Call of Duty with "mechs".


  3. #623
    Heisman I OU a Beatn's Avatar
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    It literally looks absolutely nothing like Call of Duty (unless your only criteria is that it's a FPS, in which case, every FPS is Call of Duty).

  4. #624
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by I OU a Beatn View Post
    It literally looks absolutely nothing like Call of Duty (unless your only criteria is that it's a FPS, in which case, every FPS is Call of Duty).
    It's made by the people that used to make Call of Duty and NUMEROUS places have said that it plays exactly like Call of Duty.

  5. #625
    Heisman I OU a Beatn's Avatar
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    Okay, how is that a bad thing? As far as gun play, Call of Duty has some of the tightest you can play. It also has easily the best controls and the fluidity of the combat is second to none. It gets ragged on for one thing and one thing only - horrific net code. The recent ones have had imbalanced weapons and poor map design, but that's been after the departure of those 2.

    So it's a game that's has combat and gun play that is as fluid and tight as Call of Duty, but it's on dedicated servers? Yeah, I'll take that all day. I really don't see how that's a bad thing.

  6. #626
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by I OU a Beatn View Post
    Okay, how is that a bad thing? As far as gun play, Call of Duty has some of the tightest you can play. It also has easily the best controls and the fluidity of the combat is second to none. It gets ragged on for one thing and one thing only - horrific net code. The recent ones have had imbalanced weapons and poor map design, but that's been after the departure of those 2.

    So it's a game that's has combat and gun play that is as fluid and tight as Call of Duty, but it's on dedicated servers? Yeah, I'll take that all day. I really don't see how that's a bad thing.
    Because Call of Duty is like reading a "FPS For Dummies" book. It's the lowest common denominator of FPS. It's the Madden of FPSs (same old shit with SMALL changes each time) and yet people keep buying it, just like Madden because they're fuckin' sheep that can't put their money where their mouth is and demand a GOOD FPS.

    It's pretty fuckin' sad when F2P FPSs are better in every sense than Call of Duty has EVER been.

  7. #627
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    Quote Originally Posted by morsdraconis View Post
    Because Call of Duty is like reading a "FPS For Dummies" book. It's the lowest common denominator of FPS. It's the Madden of FPSs (same old shit with SMALL changes each time) and yet people keep buying it, just like Madden because they're fuckin' sheep that can't put their money where their mouth is and demand a GOOD FPS.

    It's pretty fuckin' sad when F2P FPSs are better in every sense than Call of Duty has EVER been.
    No argument there, but this isn't Call of Duty. Never mind the fact that it's a sci-fi shooter with operable mechs, but it's going to have completely different mechanics. The fact that the shooting feels like Call of Duty is only a good thing because that's one of the very few things that Call of Duty gets right (and 60 FPS).

    Considering this broke the record for most E3 awards, I'm quite confident this will be more than a good FPS. I called that as soon as I saw it and I've yet to see anything that would lead me to believe otherwise. The lack of a campaign is kind of disappointing, but honestly, if it's going to be as horrible as the Call of Duty and Battlefield campaigns, it's probably best to do without and focus on making online the best that it can be.

  8. #628
    Administrator JBHuskers's Avatar
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    Facebook ad fail


  9. #629
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  10. #630
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    Microsoft Details Xbox One's Reputation System

    http://www.ign.com/articles/2013/07/...utation-system

  11. #631
    Quote Originally Posted by CLW View Post
    Microsoft Details Xbox One's Reputation System

    http://www.ign.com/articles/2013/07/...utation-system

    Well there goes my rep I am a tea bagging machine to the cheesy players on battlefield 3 just to piss them off.

  12. #632
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    Quote Originally Posted by oweb26 View Post
    Well there goes my rep I am a tea bagging machine to the cheesy players on battlefield 3 just to piss them off.
    Yeah, I'm cool until the douchebags start up in the middle of a game. When they do, I start giving it right back to them as bad as they hand it out.

    Hopefully the system works as well as they want it to. Then I can actually play games without dealing with fucktards in them.

  13. #633
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    A friend of mine that works at GS informed me today that as of earlier in the week, GS stores nationwide are no longer taking reservations for the Xbox One Day One Edition or any other edition. I have another friend that works at a Best Buy and he told me that it's a similar situation there, as they cut off all Xbox One orders July 5th and would not be allowing more until they can confirm more inventory.

    Obviously, this is a double edged sword for Microsoft. It's just proof that it's going to do extremely well out of the gates, which is usually a good omen for a console. On the flip side, they're losing out on a TON of potential money by being behind in the manufacturing process. At least, that's what I'm assuming is the problem. I guess Sony could just be allowing infinite orders and they plan on fulfilling them in waves over several weeks and Microsoft doesn't want to do that, but I'd say the more likely issue is that Microsoft reportedly started much later and wont be able to match Sony's manufacturing numbers. I guess time will tell.

    Either way, people will be stomping the hell out of each other in Walmart this black Friday for both systems.

  14. #634
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    Quote Originally Posted by I OU a Beatn View Post
    A friend of mine that works at GS informed me today that as of earlier in the week, GS stores nationwide are no longer taking reservations for the Xbox One Day One Edition or any other edition. I have another friend that works at a Best Buy and he told me that it's a similar situation there, as they cut off all Xbox One orders July 5th and would not be allowing more until they can confirm more inventory.

    Obviously, this is a double edged sword for Microsoft. It's just proof that it's going to do extremely well out of the gates, which is usually a good omen for a console. On the flip side, they're losing out on a TON of potential money by being behind in the manufacturing process. At least, that's what I'm assuming is the problem. I guess Sony could just be allowing infinite orders and they plan on fulfilling them in waves over several weeks and Microsoft doesn't want to do that, but I'd say the more likely issue is that Microsoft reportedly started much later and wont be able to match Sony's manufacturing numbers. I guess time will tell.

    Either way, people will be stomping the hell out of each other in Walmart this black Friday for both systems.
    I pre-ordered NCAA yesterday at a local Gamestop. Talked to the guy a bit as it was just me and him in the store and he was hesitant to tell me at 1st but eventually he said that although they haven't sold out of XB1s they were close but PS4 was out pacing them by far. MS is behind on at least telling retailers how many units they will get. He also said the PS4 was selling like hot cakes. Both are going to be popular but he said he didn't think there would be a supply issue for PS4 until at least black friday (then all bets are off).

  15. #635
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    Don Mattrick may have left Microsoft to take up the role of CEO at Zynga as of today, but it appears his interest in the company isn't anything new.

    Bloomberg reports that Mattrick actually tried to buy the social game developer while he was still working for Microsoft back in 2010. Supposedly, Mattrick was keen to strengthen Xbox's lineup with social games from Zynga that were, at the time, adding millions of users to Facebook every week.

    Though negotiations eventually fell apart, the process caused Mattrick to become friends with the former Zynga CEO Mark Pincus, who he's replacing this week. It seems the two kept in contact, even going road-biking together, before starting to discuss Mattrick's move in March of this year.

    So it looks like Mattrick's departure from Microsoft had been in the offing for a while, and wasn't a reaction to the backlash over the Xbox One's policies. The article goes on to reshare the pay and perks he'll be receiving during his first year at Zynga, which could see him earn around $19 million in his first year alone.


    Xbox is so much better off without this pompous ass.

  16. #636
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    From the same insider who correctly leaked the specs of the consoles early:

    As rumors are continually made about a change in the final specs on the Xbox One we have now heard rumors from a member on the website Beyond3D that Microsoft is actually asking developers about an increased GPU upclock and a increase in total DDR3 RAM to 12GB.

    Plus, I did say it was a rumour so neither the upclock or RAM increase are confirmed. And it’s not just that the veracity of the rumour isn’t confirmed, but that the rumour itself does not claim MS are definitely increasing the clocks or RAM.

    Apparently, the story apparently is that MS has gone to devs for feedback on a few different things, two of them being an increased GPU clock and an increase to 12 GB of RAM (another thing on the list was storage for ‘tombstoning’ - I’m guessing flash cache)

    Devs have to list which spec changes they prefer in order of importance. So nothing is confirmed as of yet, just options MS is getting feedback on.

    However, I do have someone else telling me (also from a dev source) that we shouldn’t be surprised to see 12GB of RAM in the final box and that it isn’t as hard for MS to do as we think.

    This is not the only rumblings that the final hardware specs are still up in the air for the Xbox One apparently Engadget was able to get a inside look at Xbox One development a few days before the Xbox reveal which is around the same time beta devkits were sent out. In the picture above you'll notice many variations of hardware design leading to the idea that these might also contain different variations on internals that are still being tested even days before the reveal.

    The chamber is full of hundreds of variations of prototype Xbox hardware — today, it’s set to very cold — and is vital in determining how the Xbox One stands up to extreme thermal conditions. With laughs all around, he’s freed from the icy, zebra-filled prison. Surprising no one, the various beta kits of the console itself, the controller and the new Kinect all sport zebra-pattern tape to hide their shape (as rumored).

    — Engadget.com

    It is all still speculation but the fact that we are getting information from good sources that the final specs of this device are still up in the air is a good sign that we still know little about what will ultimatley end up being inside our Xbox One's at launch.

    As of right now current Xbox One devkits are running with 12 GB of RAM and the reason for the idea behind a upclock is that the Xbox One is running cooler or using less power than was planned and they can now allow for a stable upclock. This is only speculation on why this rumor could end up being true and backing up what the insider sources have said, as a reminder the Xbox 360 originally was being built with 256 MB of RAM but late in the development Microsoft decided to use the 512 MB of RAM from devkits.
    Source

    For those who want the short story, Microsoft considering upgrading to 12GB of RAM and increasing the power of the graphics chip. Nothing confirmed yet, but they're just asking developers what they think about it.

  17. #637
    Resident Lawyer of TGT CLW's Avatar
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    Quote Originally Posted by I OU a Beatn View Post
    From the same insider who correctly leaked the specs of the consoles early:



    Source

    For those who want the short story, Microsoft considering upgrading to 12GB of RAM and increasing the power of the graphics chip. Nothing confirmed yet, but they're just asking developers what they think about it.
    If they don't know what the console is going to have as far as hardware goes 4 months out they are in BIG trouble. There is no way they can ramp up production enough to meet even the "weaker" demand than PS4 in that time with such a late change. Unless they want to delay the console and allow Sony free reign during the holiday season.

  18. #638
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    Quote Originally Posted by CLW View Post
    If they don't know what the console is going to have as far as hardware goes 4 months out they are in BIG trouble. There is no way they can ramp up production enough to meet even the "weaker" demand than PS4 in that time with such a late change. Unless they want to delay the console and allow Sony free reign during the holiday season.
    Entire system architecture? Yeah. RAM? No. Upgrading the RAM wouldn't be something that would delay the console at all (in fact, they did the exact same thing with the 360 at about the same timetable). As for the GPU, it's not like they would be changing the chip, they would just be upclocking it for higher speeds, so that wouldn't take extraordinary amounts of time, either.

    If the rumors are true, then yes, they still have time to do so.

    Personally, I don't see the point to upgrading the RAM. I don't know of any games that require more than 6GB of RAM and that's in a PC environment where the OS is hogging some of the RAM as well. Having 7+GB of RAM dedicated solely to games is just overkill, IMO.

  19. #639
    Administrator JBHuskers's Avatar
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    Why charge the same for more power. At this point changing the game this much doesn't really make sense to MS considering the general consumer isn't going to know or care.

  20. #640
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    Quote Originally Posted by JBHuskers View Post
    Why charge the same for more power. At this point changing the game this much doesn't really make sense to MS considering the general consumer isn't going to know or care.
    Developers. A bunch of them were complaining about only having 5GB of RAM available for games to run (again, I really don't know why because that should be plenty in most cases). Besides, price shouldn't have anything to do with it. DDR3 RAM is extremely cheap and adding another 4GB would cost them virtually nothing.

    In 2005, just a few months before the release of the 360, Microsoft upped the RAM from 256MB to 512MB, so they've done it before. It doesn't really make sense to me this time around, but eh, time will tell.

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