Page 7 of 8 FirstFirst ... 5678 LastLast
Results 121 to 140 of 141

Thread: NCAA Football 14 Pre-Release Q&A: Gameplay

  • Share
    • Facebook
  • Thread Tools
  • Display
  1. #121
    Freshman PDuncanOSU's Avatar
    Join Date
    Oct 2010
    Location
    Reston, VA
    Posts
    192
    Quote Originally Posted by Jayrah View Post
    I don't know what you "thought" you saw, but 99.9% of college QB's have never had an after snap decision on run/pass. The only time I've seen anything resembling this was the the qb decided pre snap that his receiver was uncovered and did the ole' quick snap and fire. Generally there's a hand signal or something between qb and wr in that instance though.

    Not saying the Stick/Draw concept doesn't exist, but the qb let's everyone know on the way to the line or at the line which it will be based on D alignment. The O-line has to know how to block for that... They can't be wondering if the qb is going to hand it off or throw it, the scheme there is too different. The qb may fake the stick, which is what a draw play is anyway. Even Peyton Manning makes his read on that pre play to set his entire team up to run the right play. He may have the choice of 3 plays coming out of the huddle, but he doesn't snap it and then decide which of the 3 it's going to be...
    Everything I've said came from these articles:
    http://www.grantland.com/story/_/id/...n-play-calling
    http://smartfootball.com/offense/com...play#more-2461
    http://coachhoover.blogspot.com/sear...nation%20Plays
    I know nothing else on the topic other than what was in these articles. If I've misread something, then fine. Give at least the Grantland story a read.

  2. #122
    All-American Jayrah's Avatar
    Join Date
    May 2010
    Location
    Moscow, Id
    Posts
    1,569
    Quote Originally Posted by PDuncanOSU View Post
    Everything I've said came from these articles:
    http://www.grantland.com/story/_/id/...n-play-calling
    http://smartfootball.com/offense/com...play#more-2461
    http://coachhoover.blogspot.com/sear...nation%20Plays
    I know nothing else on the topic other than what was in these articles. If I've misread something, then fine. Give at least the Grantland story a read.
    Interesting. So that's kinda what I was talking about with the rise & fire. So basically putting one guy in a one on one situation on the edge if the defender is too far off, or running the regular play, which is a hand-off. If it's a run play, blocking ends up downfield so you have to throw the screen or it's a penalty...

  3. #123
    Hey guys, new member here. This is a question more about gameplay. Did you guys notice any differences in how different teams call plays on defense like one team plays majority man because of their scheme or one teams blitzes alot or does every team still play the same zone defense 85% of the time?

  4. #124
    All-American Escobar's Avatar
    Join Date
    Jun 2010
    Location
    Houston, TX
    Posts
    1,402
    I know what he means by two play options. Oregon used to run it alot with Dennis Dixon/Darron Thomas. One version is in the game as the bubble screen out of the 4WR Trio Str formation, but they removed the playaction motion. The QB and RB run a read option motion while the slot receiver runs a bubble screen. The QB reads post snap if he's going to hand the ball off to the RB as if he is running a zone read. If he hands off that's the play, if not instead of running the QB throws the bubble screen (almost like a triple option run play). Another variation has the same look post snap but is a different play. It's a PA from the start. The slot receiver still runs a bubble screen, but the middle receiver out of the trio runs a streak. The QB carries out the PA fake then decides if he is going to throw the bubble screen or the streak depending on how the defense plays it. If the QB decides to throw the streak he pump fakes to the bubble screen, then throws deep. The key to getting these plays to work is each player has to run the play as if he is the one getting the ball, same as the zone read. The RB doesn't wait to see if the QB hands the ball off to him he runs the play as if he is getting the ball, if he doesn't oh well. Look at Oregon's offense two years ago. You would often see them hand the ball off to LaMichael then Thomas would carry out the fake and throw an air ball to the slot receiver running the bubble screen. This furthers the deception, because the defense has to stay home because they don't know which version of the play the offense is going to run.

  5. #125
    Freshman Tako 715's Avatar
    Join Date
    Jul 2011
    Location
    Madison, WI
    Posts
    100
    I listened to the Operation Sports: Press Row Podcast, the episode on the Infinity Engine. The designer talked about a bunch of new blocking animations/styles. New reach blocks, pulls, outside zones, completely different run and pass blocking engines. It sounded like he was talking about Madden 25 only. Do you guys know if any of the new blocking made it to NCAA 14?

  6. #126
    Do both CB press on NCAA 14..i know on the ps3 the left side CB never did..so you were forced to have help on that side

  7. #127
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,267
    Quote Originally Posted by Tako 715 View Post
    I listened to the Operation Sports: Press Row Podcast, the episode on the Infinity Engine. The designer talked about a bunch of new blocking animations/styles. New reach blocks, pulls, outside zones, completely different run and pass blocking engines. It sounded like he was talking about Madden 25 only. Do you guys know if any of the new blocking made it to NCAA 14?
    I'm not certain. I've tried to get clarification but at this point I still don't know.
    Quote Originally Posted by no1geemoney View Post
    Do both CB press on NCAA 14..i know on the ps3 the left side CB never did..so you were forced to have help on that side
    They said that that should be fixed in NCAA14. I didn't test it specifically so I can't say for certain but they were at least aware of it and trying to correct it.

  8. #128
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    I would still like to hear more on how user pass defense is with the new Infinity Engine. I was hoping the lack of unrealistic cuts would make it a bit easier to cover guys in pass coverage.

    I hope the near final build at E3 will show off a cpu that can run the option offense effectively. In all honesty I will buy this game if I go up against a team like Oregon or Texas A & M and the QB is running wild, running the option right and destroying me. I'd still like the RE vs LE sack issue to be fixed and I still want to see the cpu QB force the ball more to the elite WRs but the cpu running the spread-option offense is the biggest flaw that needed to be fixed.

  9. #129
    Heisman baseballplyrmvp's Avatar
    Join Date
    Jul 2010
    Location
    washington
    Posts
    3,675
    does the cpu "learn" from your playcalling better? it just seems like the cpu always calls only a handful of different plays on defense.

  10. #130
    Heisman souljahbill's Avatar
    Join Date
    Jun 2010
    Location
    Baton Rouge, LA
    Posts
    6,691
    Quote Originally Posted by baseballplyrmvp View Post
    does the cpu "learn" from your playcalling better? it just seems like the cpu always calls only a handful of different plays on defense.
    It seems to me that when the CPU "learns," it goes Tecmo Bowl on me. It's most evident in practice mode. I call a play, it works the 1st time, less the 2nd time, and it just sucks every time after that.

  11. #131
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    One question about the player lock camera. It's been said you can use it from any of the camera angles now. Does that mean it still rotates around in a 1st person sort of way for every camera angle or does the camera angle stay locked (no rotation) on the other camera angles as though it were just a defensive point of view? I just never liked how forward constantly changed direction under the player lock before as the camera always rotated due to the ball position. I would think with the co-ordinator cam or a wide cam you wouldn't have to do that in order to find the ball.

  12. #132
    I know E3 is next week, and we're gonna get a lot of gameplay videos (along with team ratings, top players, etc.) but does anyone think we'll get some gameplay clips this week? Say, maybe a drive by a team or just a 2-3 minute video?

  13. #133
    All-American Jayrah's Avatar
    Join Date
    May 2010
    Location
    Moscow, Id
    Posts
    1,569
    Quote Originally Posted by JSmith03 View Post
    I know E3 is next week, and we're gonna get a lot of gameplay videos (along with team ratings, top players, etc.) but does anyone think we'll get some gameplay clips this week? Say, maybe a drive by a team or just a 2-3 minute video?
    I honestly don't think so... But who knows. They've been pretty quite though

  14. #134
    Did the audible (defensive and offensive)button mapping change? Or in other words, is the auidble interface like madden 13 or NCAA 13? I prefer audible interface of NCAA 13 over madden 13.....

  15. #135
    Hall of Fame ram29jackson's Avatar
    Join Date
    Jun 2010
    Location
    Southern California
    Posts
    10,052
    is auto sprint/speed burst still an option for online games or do you have to push a button all the time now to get any speed ?

  16. #136
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,267
    Quote Originally Posted by ram29jackson View Post
    is auto sprint/speed burst still an option for online games or do you have to push a button all the time now to get any speed ?
    There's no speed burst anymore. The game will attempt to get to top speed where space allows. The R2 is now an acceleration burst meaning "I want to try to get to top speed now."

  17. #137
    Resident Lawyer of TGT CLW's Avatar
    Join Date
    Jun 2010
    Location
    Oklahoma City
    Posts
    12,535
    Quote Originally Posted by gschwendt View Post
    There's no speed burst anymore. The game will attempt to get to top speed where space allows. The R2 is now an acceleration burst meaning "I want to try to get to top speed now."
    LOL I still don't get how those two things are different.

  18. #138
    Hall of Fame ram29jackson's Avatar
    Join Date
    Jun 2010
    Location
    Southern California
    Posts
    10,052
    Quote Originally Posted by gschwendt View Post
    There's no speed burst anymore. The game will attempt to get to top speed where space allows. The R2 is now an acceleration burst meaning "I want to try to get to top speed now."
    Quote Originally Posted by CLW View Post
    LOL I still don't get how those two things are different.


    yeah? you push it for 2 steps and that's it, or something ?

  19. #139
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,267
    I think it will make more sense when you can get your hands on the demo tomorrow.

  20. #140
    Heisman jaymo76's Avatar
    Join Date
    May 2010
    Location
    Canada
    Posts
    8,103
    Quote Originally Posted by ram29jackson View Post
    yeah? you push it for 2 steps and that's it, or something ?
    Quote Originally Posted by gschwendt View Post
    I think it will make more sense when you can get your hands on the demo tomorrow.
    Sounds like the NHL speed burst philosophy. You notice it but it's subtle and short lasting.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •