With the podcast saying visits later in the season being more important, does this mean recruits do not commit until late in the season/it is harder to get them to commit?
Not sure if this is truly a dynasty question or not, but I'll ask it here:
Are there any changes to rosters and/or depth charts? Strongside/weakside instead of left/right DE and LB? Maybe a nickleback position or on offense a hybrid FB/TE H-back spot or a WR/HB spot?
Bummer. Thanks for the quick resonpse JB, that's why TGT is the best.
Have they fixed the bugged off-season recruiting from last year where every school had A+ rating for Proximity to Home, even if you were 3000 miles away?
Also have they changed any of the ratings for schools? I swear Rutgers has had the same C- rating for Facilities yet they've been renovating things every year, and the Hale Center is pretty much State of the Art.
I hope recruiting difficulty is still in the game. Please tell me they didn't cut that out. That was a huge addition in '11.
Overall I'm very happy with these changes. Can the guys with hands on talk about how much quicker this has made the time between games?
Pretty sure that is still in.
I know sometimes it would take me 30 mins to recruit, especially early in the season dropping and adding players. Between the menus working better (hopefully that translates to the retail release), this cuts it down greatly. If you're not doing any adding or dropping of players, you probably can get done in a couple minutes. Kinda still depends on how in depth you look at recruits on the board. But this will DRASTICALLY cut down times.
Do we pretty much now know everything about the game. Is there anything we should still be waiting on other than play a season and gameplay footage at e3?
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