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Thread: Madden NFL 11

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  1. #201
    Heisman skipwondah33's Avatar
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    nvm

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  3. #203
    Heisman jaymo76's Avatar
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    Quote Originally Posted by JBHuskers View Post
    The ball "bouncing" off players is so true. I played the demo last night (which is starting to grow on me...) and Manning throws a bomb to the endzone with no time left in the 2nd quarter. My player (Revis) swats the ball, it then bounces off Garcon, bounces from Garcon off of Santi's helmet and falls into Wayne's fingertips.... I guess it was convenient that they had three receivers in reach yet I only had one DB.

  4. #204
    Administrator JBHuskers's Avatar
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    I threw a pass out in the flats the other night and it hit the RB right on the facemask

  5. #205
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    From everything I have read, the flats are once again money. I can't believe EA would allow this in their game, once again. I just don't get it. If it's been an issue, why wouldn't they test it to make sure it's not an issue again?

  6. #206
    Heisman jaymo76's Avatar
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    Quote Originally Posted by Brandon View Post
    From everything I have read, the flats are once again money. I can't believe EA would allow this in their game, once again. I just don't get it. If it's been an issue, why wouldn't they test it to make sure it's not an issue again?
    Honestly, I find passing in general to be far, far, far easier in Madden than NCAA this year. In the demo I have no problem going 90-100% comp % with Sanchez. Meanwhile, I find that Madden's cpu passing seems far worse this year. Most of the demo game I have played have Manning well under 50% comp %.

  7. #207
    Heisman jaymo76's Avatar
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    So with the shorter games using gameflow.... I just finished a game using gameflow and it took 47 minutes. Not one game I have played has finished within a half hour. In Madden 10 I played 12 min qrtrs with accelerated clock. I don't see gameflow making any real time difference.

  8. #208
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    Quote Originally Posted by jaymo76 View Post
    Honestly, I find passing in general to be far, far, far easier in Madden than NCAA this year. In the demo I have no problem going 90-100% comp % with Sanchez. Meanwhile, I find that Madden's cpu passing seems far worse this year. Most of the demo game I have played have Manning well under 50% comp %.
    Could it be because of the game speed in Madden is defaulted as slow and the game speed in NCAA is defaulted at normal? Plus NFL QBs should be throwing better than college QB's....I know I'm reaching on that last one.

    Oh and we don't know if Madden has "God Mode man coverage yet"

  9. #209
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    Quote Originally Posted by skipwondah33 View Post
    Could it be because of the game speed in Madden is defaulted as slow and the game speed in NCAA is defaulted at normal? Plus NFL QBs should be throwing better than college QB's....I know I'm reaching on that last one.

    Oh and we don't know if Madden has "God Mode man coverage yet"
    Believe me. It definitely doesn't. Slants/INs/Outs all day long.

  10. #210
    Heisman skipwondah33's Avatar
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    Quote Originally Posted by morsdraconis View Post
    Believe me. It definitely doesn't. Slants/INs/Outs all day long.
    Well then thats because Madden doesn't have God-mode aggressive man coverage then lol

    Plus remember the teams we are playing with. Try that against the Raiders with someone calling Man-under coverage and those are picks because of their speed

  11. #211
    Heisman jaymo76's Avatar
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    I see at OS that the people who have the game early seem to stress that Madden 11 is definitely a better game than 10 but not as "fun" as NCAA 11. I would love to have some compelling reason to buy this game but I just can't find it...

  12. #212
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by jaymo76 View Post
    I see at OS that the people who have the game early seem to stress that Madden 11 is definitely a better game than 10 but not as "fun" as NCAA 11. I would love to have some compelling reason to buy this game but I just can't find it...
    I definitely wouldn't but I'm jaded because I hardly ever play Madden anyway (and when I do, it's Superstar mode).

  13. #213
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    Quote Originally Posted by jaymo76 View Post
    but not as "fun" as NCAA 11. I would love to have some compelling reason to buy this game but I just can't find it...
    I can believe that because NCAA desperately needed the game they had this year which fans have been wanting and waiting for. Madden didn't IMO need that much of a boost to win or keep fans.

  14. #214
    Administrator JBHuskers's Avatar
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    Okay kids, the embargo has been lifted. I can try to answer some questions if you have them.

  15. #215
    Hall of Fame steelerfan's Avatar
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    Have you simmed ahead a year?

    I'd love to know if stats are outta whack in franchise, if draft logic blows (ie Rams drafting Jake Locker), if FA is a joke (ie user can get the lion's share of available FAs / CPU sits tens of millions under the Cap / Colts release Manning because of salary etc).

    I know they didn't add anything to Franchise, but I didn't buy Madden 10 (first time since it became a console game) because I hadn't been happy with Franchise Mode since last gen. For me, the NFL is much harder to replicate in a video game in that statistical anomalies will stick out like a guy in sweat pants at a scrip club.

    Thanks for anything you can comment on these issues.

  16. #216
    Heisman skipwondah33's Avatar
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    How does the new kicking meter differentiate (spelling) from kicker to kicker?
    If you could test out the worst kicker on all-madden, then use Kaeding from the Chargers on the same.
    How close with each do you need to be to kick it fairly straight and is the meter speed based on attributes?

    Thanks man

  17. #217
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by skipwondah33 View Post
    If you could test out the worst kicker on all-madden, then use Kaeding from the Chargers on the same.
    Be careful not to test this during the Playoffs as Kaeding and the worst kicker will be the same guy.

  18. #218
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by steelerfan View Post
    Have you simmed ahead a year?

    I'd love to know if stats are outta whack in franchise, if draft logic blows (ie Rams drafting Jake Locker), if FA is a joke (ie user can get the lion's share of available FAs / CPU sits tens of millions under the Cap / Colts release Manning because of salary etc).

    I know they didn't add anything to Franchise, but I didn't buy Madden 10 (first time since it became a console game) because I hadn't been happy with Franchise Mode since last gen. For me, the NFL is much harder to replicate in a video game in that statistical anomalies will stick out like a guy in sweat pants at a scrip club.

    Thanks for anything you can comment on these issues.
    I will try to sim through a season. The FA issue should be fixed, but not sure. What exactly do you want to see stat-wise?

    I know that during the season the top FA's sit in FA unless someone gets injured. Westbrook, Owens, etc. are still out there....of course I'm working with default rosters.

    Quote Originally Posted by skipwondah33 View Post
    How does the new kicking meter differentiate (spelling) from kicker to kicker?
    If you could test out the worst kicker on all-madden, then use Kaeding from the Chargers on the same.
    How close with each do you need to be to kick it fairly straight and is the meter speed based on attributes?

    Thanks man
    To my knowledge it's not different from kicker to kicker. It does go faster from pro to all-pro. But once you get the hang of it, it's not too hard...it's no different than a 3-click swing in the old Tiger Woods system. I don't like the kick meter at all.

  19. #219
    Heisman skipwondah33's Avatar
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    I know atleast from the demo that it appeared depending on the attribute of the kicker was how close you needed to be to the accuracy bar. There were more than a few instances when I kicked with the Jets kicker that I thought I was fairly close to the accuracy bar only to have the kick shank, whereas I didn't need to be so close when I kicked with the Colts kicker

  20. #220
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    Quote Originally Posted by jaymo76 View Post
    So with the shorter games using gameflow.... I just finished a game using gameflow and it took 47 minutes. Not one game I have played has finished within a half hour. In Madden 10 I played 12 min qrtrs with accelerated clock. I don't see gameflow making any real time difference.
    I''m always for playing games in less time, but this just isn't the case with gameflow. The only reason they are saying it's faster is because the default is 5 minute quarters with accell clock on. Not a dealbreaker by any stretch for me, as I'll be playing 12 minutes as always, but I was hoping to be able to play games in less than an hour.

    What's funny is I can play a game of ncaa faster than madden, despite time being a back of the box feature for madden this year.

    JB- I assume in-game saves are not in? You mind confirming this for me?

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