Quote Originally Posted by CLW View Post
That's probably a slight exaggeration but your probably closer to right than I want to admit. EA is getting what it is paying for. Sure they might save $X by hiring really unprofessional QAs but they pay for it in the back end when people like me are thinking about making a purchase play the demo/season ticket and notice in a few hours how truly F'd up Y is and decline spending $60 for the game.
It's less about EA -- I don't know the first thing about what they pay. The entire game industry pays very low for testers/QA. It's viewed as an entry level starting position for a reason.

Quote Originally Posted by Rudy View Post
This is incorrect. You can only use edited rosters for Play Now games. Online AND offline CCM cannot use them. It sucks but what can we do?
Fair enough. I cant' remember where I saw that.

Quote Originally Posted by Rudy View Post
Are these boosts tied to player ratings or do they affect AI or game programming separately?
My experience with NCAA has suggested to me that it ties in with the ratings. That is to say, if something normally triggers at 90 at a certain rating, with sliders it might trigger at 88 or 92.

Quote Originally Posted by Rudy View Post
I would just love to see the logic under the hood. That more than anything needs to be examined.
Agreed. For a lot more than sliders!