Quote Originally Posted by JeffHCross View Post
For anyone who hasn't seen it: http://www.thegamingtailgate.com/for...l=1#post156412

As long as we're only "SLOW" game speed, Shotgun HB Counter plays may not work, depending on your playbook.
Quote Originally Posted by nykia31 View Post
who ever is in charge of QA at EA Sports needs to be guillotined
Quote Originally Posted by Escobar View Post
Must be the same glitch as the counter on slow. The game must be reading their knee touching the ground and stopping the play.
I noticed that KIA ran a Counter in his game against Bama, so that reminded me to follow up on this. While the "Slow" game speed is a contributing factor, the playbook is not the culprit, as was previously thought. Instead, it was the rosters of those teams (who happened to have different playbooks as a coincidence).

"In short: 5'8 or shorter: BAD. 5'9 or taller: GOOD. (Note that when I edited a player that was being blown dead to 5'9, he suddenly worked, and a player that had been working did not at 5'7).

These results were repeatable across playbook styles, including Multiple and Air Raid."