Page 5 of 13 FirstFirst ... 34567 ... LastLast
Results 81 to 100 of 260

Thread: Sliders

  • Share
    • Facebook
  • Thread Tools
  • Display
  1. #81
    Quote Originally Posted by JeffHCross View Post
    Oneback, again Skip has hit the nail on the head. It's not the actual CPU rushing game that's difficult (they only got 25 yards on me last night on 20 carries, though a fair amount of that was sacks and other horribly blocked plays), but the broken tackles are a very high frequency. It's pretty much just like last year when you would see a CPU TE or WR get a pass outside and you could practically guarantee he would slip the first tackle. It's exacerbated because now the HB is slipping the first tackle too. In my game against Ohio last night, more often than not, I only brought players down with gang tackles. Very rarely did I get a one-on-one tackle.

    I'd be okay with upping the CPU Run Block slider to compensate, but either we need a slight bump in tackling or a slight reduction in CPU RB Ability. In fact, you could probably bump the CPU Run Block a couple pegs, though my experience has been against horrible teams.

    Snoop, what did you see against Bama? That's probably one of the best running games in the game. How was their blocking?

    I'm not sure what to think of the rushing totals that Snoop is putting up. I would believe I'm running practically the same plays he is, and I'm not breaking nearly as many runs as he is. I mean, I got 9.5 yards per carry last night against Ohio, but that's nothing close to the 20+ Snoop got last night. We could probably get some reductions there too, but not too heavily ... the blocking seems about right to me, considering who we're playing.
    I am not going to change HUM Run Blocking, just HUM Run Ability.

  2. #82
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,266
    Quote Originally Posted by Oneback View Post
    I am not going to change HUM Run Blocking, just HUM Run Ability.
    I would really prefer we didn't do too much to HUM Run Ability. The reason is that it cripples all HB abilities, including speed. I remember last year when we had it down to 30 or so and 80SPD defenders were chasing down a 90SPD HB in a foot race.

  3. #83
    All-American fsuprime's Avatar
    Join Date
    May 2010
    Location
    tallahassee, fl
    Posts
    1,496
    yea id rather lower runblock than RB ability, feels like your feet are stuck in mud :/

    or raise CPU rush D or somethnig.

  4. #84
    Quote Originally Posted by gschwendt View Post
    I would really prefer we didn't do too much to HUM Run Ability. The reason is that it cripples all HB abilities, including speed. I remember last year when we had it down to 30 or so and 80SPD defenders were chasing down a 90SPD HB in a foot race.
    The lowest I would go is 35, which felt pretty good (not great) when testing, I was thinking more along the lines of 40. I'm not going to make big changes, just one click one way or the other then we will adjust from there after talking about it.

  5. #85
    Heisman skipwondah33's Avatar
    Join Date
    May 2010
    Location
    Maryland
    Posts
    5,577
    Quote Originally Posted by psusnoop View Post
    For me I think after that game and what I have saw, you could up the CPU RB Ability, and Run Block and then Improve HUM Tackling. Then I would lower HUM RB Ability, and Hum Run Block. Just my 2 cents
    That is what I think is making them so insanely good at breaking tackles or making all of their players look like Barry Sanders in a bottle.

    On a flip side I rarely break one on one tackles against the CPU. I'm talking last man to beat tackles with my 90-BTK rated bruiser running full speed. And if I do break the tackle its because they have 2 or 3 players waiting to clean me up.

  6. #86
    Heisman psusnoop's Avatar
    Join Date
    Jun 2010
    Location
    State College, PA
    Posts
    9,982
    See I'm not really seeing that Skip and after I did what I did to Ingram and Richardson at Alabama leds me to the CPU needing a boast or the Hum needing a little adjustment.

    One thing that I've noticed between my 3 dynasties thus far is the difference to me between Heisman and AA. While they both have their flaws one fun part for me this year on Heisman is the CPU adaptability that they have. On AA I was running HB Iso the whole second half and they never "caught on" to what I was doing. When I try that on Heisman I get abused because the CPU seems to spot that tendency from the Human much much faster. For my style that forces me to the air more often which results in a steep drop of production since I stink so bad at passing the ball. Have you thought about Heisman with adjusted sliders? Maybe not change now, but something for you to toy around with to see if the same things that pushed you away before are still there now?

  7. #87
    Heisman skipwondah33's Avatar
    Join Date
    May 2010
    Location
    Maryland
    Posts
    5,577
    Quote Originally Posted by psusnoop View Post
    See I'm not really seeing that Skip and after I did what I did to Ingram and Richardson at Alabama leds me to the CPU needing a boast or the Hum needing a little adjustment.
    Yeah but you also said you were blitzing 6-7 people on almost every play against them. I don't want to resort to that. I mean I know ways I can stop them from doing just about anything productive but I would rather not play that way as it will be just like it has been the last two years and feel arcadey. This is the first dynasty I have ever played on AA, always played the game on Heisman which tends to enhance the CPU's super powers.

  8. #88
    Booster JeffHCross's Avatar
    Join Date
    May 2010
    Location
    South County, STL
    Posts
    12,951
    Snoop, based on what you saw and what skip and I have seen, I'd say a boost to CPU Run Ability wouldn't help things. Improve the blocking and improve the HUM tackling and I think we have a very good combination.
    Twitter: @3YardsandACloud

  9. #89
    I am not opposed to going to Heisman but everyone would need to agree to it. I'm sure I can tweak sliders to make Heisman enjoyable but make us sweat.

  10. #90
    Booster JeffHCross's Avatar
    Join Date
    May 2010
    Location
    South County, STL
    Posts
    12,951
    I think if we spend some time working on Heisman sliders, like doing it offline as we go through this season, we could certainly look at switching to Heisman in the offseason.
    Twitter: @3YardsandACloud

  11. #91
    All-American fsuprime's Avatar
    Join Date
    May 2010
    Location
    tallahassee, fl
    Posts
    1,496
    here are the sliders from my traditionfootball OD, people are losing to the CPU (the horror, the horror ;0) I have not lost yet, but i am GT and their schedule is weak...hardest game was vs UNC but they were a user team. Feel free to check them out.

    difficulty: heisman
    speed thrshold: 15
    time: 7 minutes
    game speed: normal

    Human CPU
    40 35
    50 50
    50 50
    50 50
    50 50
    50 40
    50 40
    50 50
    30 50
    45 50
    55 35
    45 50
    50 50
    50 55
    50 60




    these have been difficult, and people are having a tough time passing with them against good teams (the guy with UF got beat pretty bad by Bama, this bama team has not been re-rated like iron dragons rosters so its still way better than any other team)

    here is my last game vs UVA (a very bad team)
    Code:
    stat          UVA (C+)  @   GTech
    score             0              41
    first dwn        12              11
    total O           253           327
    rush              23-88-0      29-209-2
    pass             19-27-0      6-12-1
    pass yds        165             118
    3rd dwn        5-12            4-8
    4th               0-0             1-1
    Turnover        5                3 
    FMBL             3                 1
    INT               2                 2
    vs wake it was a different story, WFU has a B offense and B defense even though their ST takes em down to a b- OVR
    Code:
    stat               WFU  @   GTech
    score             10              24
    first dwn        10              13
    total O           253            308
    rush             27-76-1      35-153-0
    pass             9-21-0         9-20-3
    pass yds        123            155
    3rd dwn        4-12           6-12
    4th               1-1            0-0
    Turnover        2               2
    FMBL             1               2
    INT               1                0


    here is UF vs Alabama played by the commish of the league, not me, BAMA is a A+ juggaurnaut who has not been fixed in this OD)
    Code:
    stat               UF            BAMA
    score             17             41
    first dwn        15             10
    total O           313          354
    rush            15-27-1       26-159-1
    pass            22-46-1       11-22-2
    pass yds        286            195
    3rd dwn        3-12           4-11
    4th               0-3             0-0
    Turnover        4                3 
    FMBL             0                2
    INT               4                1
    these seem like a good starting point, i dont pass much and use Airforce PB since i am GT, but others say the pass rush is to fast for them.

    *edit* damn, have to figure out tables :/
    Last edited by fsuprime; 07-31-2010 at 09:13 AM.

  12. #92
    All-American Escobar's Avatar
    Join Date
    Jun 2010
    Location
    Houston, TX
    Posts
    1,400
    Quote Originally Posted by skipwondah33 View Post
    On a flip side I rarely break one on one tackles against the CPU. I'm talking last man to beat tackles with my 90-BTK rated bruiser running full speed. And if I do break the tackle its because they have 2 or 3 players waiting to clean me up.
    One of the producers or developers said last year that BTK has no effect on you when playing the game. It's there for sim purposes. When you play the game the Truck rating and Elusiveness rating are what determine whether you break a tackle and how you break it. Also the same goes for PBK and RBK. PBS, PBF, RBS, and RBF determine blocking succesfulness when the user is playing the game.

  13. #93
    Heisman skipwondah33's Avatar
    Join Date
    May 2010
    Location
    Maryland
    Posts
    5,577
    I know what could solve this all, if we were in the same conferences

    Quote Originally Posted by Escobar View Post
    One of the producers or developers said last year that BTK has no effect on you when playing the game. It's there for sim purposes. When you play the game the Truck rating and Elusiveness rating are what determine whether you break a tackle and how you break it. Also the same goes for PBK and RBK. PBS, PBF, RBS, and RBF determine blocking succesfulness when the user is playing the game.
    Well he's stil an 87 and 80 in those categories respectively. But ECU's Brandon Jackson sports two 80's and was running like a bulldozer lol. Same for UCONN's Todman, of course he has a 89 elusiveness rating. Its not only the backs though, its the WR's mostly
    Last edited by skipwondah33; 07-27-2010 at 01:11 PM.

  14. #94
    All-American fsuprime's Avatar
    Join Date
    May 2010
    Location
    tallahassee, fl
    Posts
    1,496
    it would be funny to see most of us end up with 3* prestige programs

  15. #95
    Booster JeffHCross's Avatar
    Join Date
    May 2010
    Location
    South County, STL
    Posts
    12,951
    Quote Originally Posted by Escobar View Post
    One of the producers or developers said last year that BTK has no effect on you when playing the game. It's there for sim purposes.
    It was actually one of the QA guys, Wisey.

    And he did say PBK and RBK are there for more than sim. PBK and RBK are related to the blocker's ability/knowledge to get into the right position to make the block. I view it as PBK/RBK are technique. PBF/RBF are the ability to shuffle/move during a block. PBS/RBS are the power of the block.
    Twitter: @3YardsandACloud

  16. #96
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,266
    Quote Originally Posted by JeffHCross View Post
    It was actually one of the QA guys, Wisey.

    And he did say PBK and RBK are there for more than sim. PBK and RBK are related to the blocker's ability/knowledge to get into the right position to make the block. I view it as PBK/RBK are technique. PBF/RBF are the ability to shuffle/move during a block. PBS/RBS are the power of the block.
    From a discussion with Russ, Footwork is their ability against Finesse Move defenders, Strength is their ability against Power Move defenders. And yes, RBK & PBK do matter in-game.

  17. #97
    Heisman psusnoop's Avatar
    Join Date
    Jun 2010
    Location
    State College, PA
    Posts
    9,982
    Quote Originally Posted by skipwondah33 View Post
    Yeah but you also said you were blitzing 6-7 people on almost every play against them. I don't want to resort to that. I mean I know ways I can stop them from doing just about anything productive but I would rather not play that way as it will be just like it has been the last two years and feel arcadey. This is the first dynasty I have ever played on AA, always played the game on Heisman which tends to enhance the CPU's super powers.
    I understand what you are thinking, but I don't think I'm taking advantage of the CPU by bringing that many people on running downs. Honestly if the CPU comes out in 5 wide I'm not bringing more then 4 guys with an occasional 5 and a very rare 6 guys for pressure because I want the coverage behind the line. To me that isn't taking advantage of the CPU but forcing their hand a little bit. I knew if I took away their running game, McElroy wasn't going to beat me passing the ball. This is just like real life in my opinion. I've been trying to tell our conditioning coach all summer to hammer those guys on the fact that Ingram and Richardson thinks they are weak in the hopes that they come out with a nice chip on their should and play the run tough which should open up things for our secondary to make some plays maybe. We all know Newsome isn't going to win many games for us, but if he can not Lose a game then we have something.

  18. #98
    Heisman skipwondah33's Avatar
    Join Date
    May 2010
    Location
    Maryland
    Posts
    5,577
    Shit u play for Penn State? What's an easy way to get tickets man lol haha

  19. #99
    Heisman psusnoop's Avatar
    Join Date
    Jun 2010
    Location
    State College, PA
    Posts
    9,982
    NO I don't play for PSU, just my neighbor is the conditioning coach and it's very fun having someone like him next to us.

    I can get you tickets to pretty much any game any time. I have a great friend that works at the Jordan Center for the Nittany Lion Club and she has never left me down. I remember the game for Notre Dame at South Bend I called her Wednesday of the game that week and she called me Thursday at lunch to confirm I had 3 together. I told the wife my friends and I were going out that night and even though PSU played poorly that day the trip was a blast. Let me know I can hook you up with tickets. I usually just buy them from a few of my scalper friends that work PSU games. I love to swindle beside them.

  20. #100
    So here is what I did:

    Upped HUM Pass Blocking 5 to 35, Lowered HUM RB Ability 5 to 40, Lowered HUM Run Blocking 5 to 45, Upped HUM Rush Defense 5 to 35, Upped HUM Tackling 5 to 40, upped CPU Run Blocking 5 to 50 and lowered Clipping 5 to 50.

    Everything else is the same.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •