
Originally Posted by
I OU a Beatn
The pass rush has been brutally bad in both NCAA and Madden since '09. Even if you blitz you have to setup your defenders in a way that it messes with the AI just to get decent pressure. I don't believe it's a limitation of the engine. Wasn't '08 on 360/PS3 the same engine that they're using in today's game? If so, the pass rush in '08 was ridiculously overpowered. Granted, it was too quick too consistently, but that just goes to show they're more than capable of cranking of the pass rush if they wanted to. If it's on a different engine, then yeah, your theory might be correct, too.
Madden '12 was especially bad. Oh, it was just terrible. The pass rush was brutal, blitzing angles were terrible, and then behind that you had some of the worst coverages the game has seen in a long time. Virtually every game I played online I scored 40+ and it usually came down to whoever had the ball last because no one could get stops. If they improved ANY of that this year, I'll be happy as long as they keep online as smooth as it was last year.
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