Quote Originally Posted by skipwondah33 View Post
CPU breaks alot of tackles regardless of their BTK rating, everyone seems hard to tackle. I'm talking TE's, WR's and HB's. It may be just me but the speed threshold doesn't seem to effect them.

The CPU's pass rush is isane. Sure its easy to beat if you batter them with screens or quick hitters but damn their quick and this is with sub-par defenses.

My pass rush is actually pretty good and I'm getting pressure without blitzing alot or ever setting my d-line to aggressive, so I haven't seen an issue with that although my rush never gets in as quick as the CPU's
I agree that the CPU pass rush is pretty quick and it makes the play-action game pretty useless unless you block it up. I haven't had a lot of trouble with the pass rush but thats only because I usually hot route a back to block which buys me some extra time, however with that being said I've been thinking about bumping the HUM Pass Block slider up. The thing that I've noticed is that the CPU brings a lot more blitzes than I'd like to see and they have the defensive line on aggressive which means they are jumping the snap every play.

As for the breaking of tackles I had to do something to help out the CPU running game. I don't know if its the angles they take to the hole or just that they don't see the hole but I'm not finding it a problem to slow down the CPU's running game. Granted I haven't played a team yet that has attempted to establish the running game however. We may bump the HUM Rush Defense up 5 to see if that helps without totally shutting the CPU running game down.