Quote Originally Posted by JeffHCross View Post
I'm okay with the OVR being revealed, namely because every player I've scouted so far, it's dropped like a rock

I would only agree that we should be able to pick our scouting choices if the amount of attributes we could reveal in a given week was SIGNIFICANTLY less. Otherwise it becomes too easy if I can pick which ones I learn. Every other game I can think of that has scouting forces you through a random reveal concept (and, at that, usually starts from ??? rather than knowing an attribute), so I'm okay with that decision.
Agree to disagree here. The scouting is unrealistic because it reveals an OVR before they arrive on campus. No one knows a bust or gem until they get to college and then either tear it up or stink. It's been said in the recruiting world thousands of times: "recruiting is an inexact science." The bust rate for 5-stars is close to 50% I believe, but as this game would suggest, just scout them to find out their real overall and we'll know their correct star caliber.

My guess is this is why scouting was put in the game in the first place, because you had people just putting every "top" rated interested prospect on their board and not doing their due diligence to check the prospects' grades. The result: upset gamers calling for a scouting feature because they continually recruited 4 and 5-star busts.

And as far as choosing what to scout, a coach is going to be looking at particular skills of a player, not whatever the player randomly decides to show him. Or else he won't get a scholarship.