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Thread: Madden getting Connected Careers & Infinity Engine (physics)

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  1. #141
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by souljahbill View Post
    I LOVE Madden's scouting. NCAA development team, STEAL MADDEN'S SCOUTING!!!! Steal those categories also. That was AWESOME! YOU can pick the attributes you wanna scout and not have it be random. PLEASE, in NCAA '14, development team, TAKE MADDEN'S SCOUTING PROCESS!!!
    how do you even know it will work the way its supposed to ?

  2. #142
    Heisman souljahbill's Avatar
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    Quote Originally Posted by ram29jackson View Post
    how do you even know it will work the way its supposed to ?
    Well, I prefer it's implementation far more then NCAA's.

  3. #143
    Heisman jaymo76's Avatar
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    Rudy, I've seen that video as well. I admit it is a great video and I think CC has a ton of great stuff. However, for me no editing and removal of custom playbooks is downright inexcusable. What makes it worse is that the playbooks and editing are in the GAME but you cannot use them for CC. Right now I just don't think I can overlook that, regardless of how good CC seems.

  4. #144
    Heisman jaymo76's Avatar
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    A decent write up from pastapadre.

    http://www.pastapadre.com/2012/06/11...-madden-nfl-13

  5. #145
    Hall of Fame steelerfan's Avatar
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    The Production Grade thingy looks really cool. However, my concern would be that either A) my O-Linemen are either always hot (like on 12) or B) User Pancakes are not properly tracked (as has been the case this entire generation). Either of those would destroy User O-Linemen and render the mode useless.

    This is a wait-and-see for me, based on Season Ticket.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

  6. #146
    I have a question about the Player mode part of CCM. I seen the vid of CCM when Josh created a 1st rd RB that came out around 80 OVR and that players will come in around 70-80 OVR:

    Will those OVRs change if the players dont fit the scheme with Scheme-Specific Ratings? Like A 80 OVR West Coast QB wouldnt be a 80 OVR QB in a Vertical Offense.

  7. #147
    Heisman Rudy's Avatar
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    illwill10, I think ratings will change if the scheme changes. At least that's my impression of it.

    I will agree Jaymo that no editing stinks. I don't edit much but a lot of times after the NFL draft I used to fire up a new franchise with updated rosters and ratings to screw around with. That's impossible now.

  8. #148
    Heisman Rudy's Avatar
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    Quote Originally Posted by jaymo76 View Post
    I love how players will be more unpredictable in free agency. Draft story lines are cool too. Getting more scouting points is crucial but we still need more basic info like 40 times on all rookies.

  9. #149
    Quote Originally Posted by Rudy View Post
    illwill10, I think ratings will change if the scheme changes. At least that's my impression of it.
    That is what I expected. I like that. It will teach player mode players to try to go to a team that there player fits.
    So if I am a Man-to Man CB with a OVR of lets say 73, I might go up to 75+ if I go to the Raiders.

  10. #150
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by steelerfan View Post
    The Production Grade thingy looks really cool. However, my concern would be that either A) my O-Linemen are either always hot (like on 12) or B) User Pancakes are not properly tracked (as has been the case this entire generation). Either of those would destroy User O-Linemen and render the mode useless.

    This is a wait-and-see for me, based on Season Ticket.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk 2
    Damn, I keep forgetting about season ticket. Yeah, I'll wait and see what the game is like in season ticket. I really do want to get back into Madden since I haven't bought it and truly played it since like Madden 09 or 10. But I'm still not as excited anymore since there's no custom playbooks or player editing in CCM. Maybe if the mode completely blows me away enough that I'm able to overlook or ignore not having custom playbooks and not being able to edit players, I'll get it. It's all gonna depend on that Friday and Saturday though.

  11. #151
    Booster JeffHCross's Avatar
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    Quote Originally Posted by Rudy View Post
    If you lowball a player when trying to re-sign him during the season he may get pissed off and refuse to sign until free agency.
    Head Coach 09.
    Quote Originally Posted by Rudy View Post
    You do have a franchise tag you can use.
    Head Coach 09.
    Quote Originally Posted by Rudy View Post
    You will also scout at the senior bowl, combine, pro days and individual workouts.
    Head Coach 09.
    Quote Originally Posted by Rudy View Post
    Players have production grades based on their performance. Kids coming in the draft have production grades based on how good a college player they were.
    Head Coach 09.
    Quote Originally Posted by Rudy View Post
    Players have development ratings which will determine how much XP they earn which will make them better. It's a potential rating but this does not guarantee success. Even if you have a high development rating it won't mean anything if you don't play or if you play poorly when you do.
    Head Coach 09.

    And Madden has successfully gone back into the "I'm considering it" pile with that many features from Head Coach 09

    Quote Originally Posted by Rudy View Post
    illwill10, I think ratings will change if the scheme changes. At least that's my impression of it.
    Head Coach 09!
    Twitter: @3YardsandACloud

  12. #152
    Quote Originally Posted by JeffHCross View Post
    Head Coach 09.
    Head Coach 09.
    Head Coach 09.
    Head Coach 09.
    Head Coach 09.

    And Madden has successfully gone back into the "I'm considering it" pile with that many features from Head Coach 09

    Head Coach 09!

    What is the EA Sports Football Game that has Tony Dungy on the Cover?

  13. #153
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by illwill10 View Post
    What is the EA Sports Football Game that has Tony Dungy on the Cover?


    You're on a roll with that!

    Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

  14. #154
    Heisman souljahbill's Avatar
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    Has anyone ever played Head Coach 09? It had a lot of good ideas that could be implemented into Madden.


    Sent from my iPhone using Tapatalk

  15. #155
    Booster JeffHCross's Avatar
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    Quote Originally Posted by souljahbill View Post
    Has anyone ever played Head Coach 09? It had a lot of good ideas that could be implemented into Madden.
    Funny man. Funny man.
    Twitter: @3YardsandACloud

  16. #156
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by JeffHCross View Post
    Funny man. Funny man.
    I laughed.

  17. #157
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by SmoothPancakes View Post
    I laughed.
    Me too.

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  18. #158
    Heisman morsdraconis's Avatar
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    Damn it! I always miss out on these...

  19. #159
    Hall of Fame ram29jackson's Avatar
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    from Pastapadre

    Absent Player Editing in Madden NFL 13 Causes Uproar

    Posted: 12 Jun 2012 02:15 PM PDT



    Madden NFL 13 has had a strong run up until now by marketing improvements that were attractive to the hardcore crowd whether that be addressing gameplay deficiencies from the past, attempting to improve commentary, adding the “Infinity Engine” physics, or evolving Franchise and Superstar with the revolutionary new “Connected Careers”. It was only a matter of time though before some element of the game would draw hostile reaction and that has come with what is lacking in “Connected Careers” and primarily the removal of all player editing.

    It turns out that no form of editing will be possible within “Connected Careers” and a roster can’t be edited outside of the mode to start it with either. Only the official rosters provided by EA Sports (base roster and updates) will work for “Connected Careers”.

    It’s understandable that editing ratings wouldn’t be allowed. XP after all is now the method for progression and regression in the game so editing ratings would negate one of the primary aspects of “Connected Careers”. What is less explainable is why the editing of player appearance, equipment, and even numbers will not be available to the user.

    While this will only matter to a small percentage of gamers – having never even used editing within Franchise in the past it’s somewhat hard to comprehend the veracity of the current outrage – that doesn’t prohibit those who feel it is important from letting their voices be heard. Given Josh Looman’s comment below regarding Madden NFL 12′s Franchise mode it goes to show that the company has recognized in the past that editing was a desired feature so now it can’t be explained away as unnecessary or unwarranted.

    After some discussion, we agreed that Franchise mode is yours to control and that we needed to give you the ability to edit the ratings of any player in Franchise mode, whether they are veterans or the rookies you just imported from NCAA Football.

    There is no insignificant faction of gamers. No matter how small a group they can have influence over others and therefore impact perception on a wider scale – and that is being seen right now regarding the lack of editing in “Connected Careers”.

  20. #160
    Heisman jaymo76's Avatar
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    Yup, not being able to edit rosters and the removal of custom playbooks... two HUGE additions LAST YEAR not being in Madden 13 is a terrible idea and the Madden team desrves some backlash for this decision. You would think that with both features in the game (just not in CCM) that a patch could be developed in order to use them in CCM.

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