Quote Originally Posted by JeffHCross View Post
Nice stuff, TIM. The hard part I see with your idea of the different levels is A) Effectively communicating that to a non-community (i.e. doesn't read the blogs) user; B) Giving us those options while not putting users that use Freshman/Varsity at a sizable disadvantage. This is assuming that, within an OD, users would be able to choose which method they want to use (rather than it being a set difficulty level across the board). Otherwise, if you can't mix and match options, then I can't see how it's really an "option" -- OD users would be forced to use the more in depth recruiting if their commish wanted to. Since you seem to be taking away recruiting assistance from the CPU (unless I'm simply misreading), then that would be a loss of feature for the guys that don't want to spend the time.
But, Jeff, I'd venture to guess, 99 times out of 100, the casual users don't change their difficulties levels any anyway. They play on the default levels that the game comes on and that's it. Anyone that changes anything along those lines is going to be someone that actually pays attention to what the game adds and subtracts by changing those difficulties.

Again, playing to the lowest common denominator is not how you make a football game that's great and while you said in another thread that by not doing so, they wouldn't be able to stay afloat, I think that's incorrect. You make a game that diehard football fans can get into because of how incredibly well done the more intricate parts of it are, and you'll bring back those people that haven't played NCAA since the PS2 days.