I would only adjust the CPU at this time for the CPU rush game and the human pass rush, not both human and CPU to start. In other words, for example, increase the CPU run blocking, but leave human rush D where it is. The thinking is that human ratings stay the same as they are playing to the player ratings, but retarding the CPU some because they are playing above their player ratings.

For human catch, I think I bumped it to 55 because at 50, they drop a lot of easy ones that they don't on AA. I think I left CPU pass coverage at 50 but will update tonight.