Page 7 of 21 FirstFirst ... 5678917 ... LastLast
Results 121 to 140 of 401

Thread: Share Your Impressions of NCAA Football 11

  • Share
    • Facebook
  • Thread Tools
  • Display
  1. #121
    Freshman griffin2608's Avatar
    Join Date
    May 2010
    Location
    Florida
    Posts
    153
    The game looks great and I really like it, but there are a few issues I have seen so far. I have seen the CPU come out and kick a field goal that hit the upright but it still went in and the game did not count it. Sometimes the cut seen of the team celebrating on the side line has the wrong team on the wrong sideline. The announcers some times say you fumbled on the last drive when you did not. Other than the few issues that the game is going to have I love it.

  2. #122
    Heisman AustinWolv's Avatar
    Join Date
    May 2010
    Location
    Leander, Texas
    Posts
    2,618
    Anyone have any thoughts on how heisman plays vs AA?
    Much tougher on Heisman. The CPU run game is about right in being dangerous and on the verge of being unstoppable depending on who you are playing. The CPU RB, at least the couple I was playing, might break a few too many tackles. Or they just overrated those RBs severely.

    The CPU playcalling is pretty damn good, and you don't see nearly the amount of 'why did they call that...that was pointless' stuff than in years past. AA human run game is easy compared to Heisman. Huge difference there. Human passing seems about the same except more drops on Heisman.

    The CPU passing game is tight. They'll shred you and catch a LOT of tough passes.
    Human pass rush needs to be bumped up, as does human running game. CPU FG power needs to be dropped, as does human FG accuracy.
    CPU pass rush and blitz are really effective and fast.....if they get you in lots of passing situations, expect your QB to get hit a lot and quickly. CPU pass rush needs to be turned down a touch.

    I have some early slider adjustments that I'll post tonight with quick comments as to why in the Balanced (Heisman) slider thread in the slider subforum.

  3. #123
    Freshman griffin2608's Avatar
    Join Date
    May 2010
    Location
    Florida
    Posts
    153
    Quote Originally Posted by AustinWolv View Post
    Much tougher on Heisman. The CPU run game is about right in being dangerous and on the verge of being unstoppable depending on who you are playing. The CPU RB, at least the couple I was playing, might break a few too many tackles. Or they just overrated those RBs severely.

    The CPU playcalling is pretty damn good, and you don't see nearly the amount of 'why did they call that...that was pointless' stuff than in years past. AA human run game is easy compared to Heisman. Huge difference there. Human passing seems about the same except more drops on Heisman.

    The CPU passing game is tight. They'll shred you and catch a LOT of tough passes.
    Human pass rush needs to be bumped up, as does human running game. CPU FG power needs to be dropped, as does human FG accuracy.
    CPU pass rush and blitz are really effective and fast.....if they get you in lots of passing situations, expect your QB to get hit a lot and quickly. CPU pass rush needs to be turned down a touch.

    I have some early slider adjustments that I'll post tonight with quick comments as to why in the Balanced (Heisman) slider thread in the slider subforum.
    Thats good to know because just like years past the AA setting is just too easy. I have tried Hiesman in the past and it was just cheap. I wish one day they will make a difficulty setting that is based on attributes of the players. I would really like to see your slider adjustments for the hiesman setting. Last night I was playing as my TB team and they are pretty crappy. 60 accross the board (D) and I beat New Mexico 28-6 then I went on the play Nebraska in the "sea of red" and it was 3-0 me until the 2nd quarter and I should have been getting my but kicked. One thing I noticed, the penalty sliders are very touchy this year I turned them up to 60 and one drive had 5 consectuive holding calls.

  4. #124
    All-American Deuce's Avatar
    Join Date
    May 2010
    Location
    Dallas Metro
    Posts
    1,892
    Quote Originally Posted by AustinWolv View Post
    Much tougher on Heisman. The CPU run game is about right in being dangerous and on the verge of being unstoppable depending on who you are playing. The CPU RB, at least the couple I was playing, might break a few too many tackles. Or they just overrated those RBs severely.

    The CPU playcalling is pretty damn good, and you don't see nearly the amount of 'why did they call that...that was pointless' stuff than in years past. AA human run game is easy compared to Heisman. Huge difference there. Human passing seems about the same except more drops on Heisman.

    The CPU passing game is tight. They'll shred you and catch a LOT of tough passes.
    Human pass rush needs to be bumped up, as does human running game. CPU FG power needs to be dropped, as does human FG accuracy.
    CPU pass rush and blitz are really effective and fast.....if they get you in lots of passing situations, expect your QB to get hit a lot and quickly. CPU pass rush needs to be turned down a touch.

    I have some early slider adjustments that I'll post tonight with quick comments as to why in the Balanced (Heisman) slider thread in the slider subforum.
    Awesome! Good info...thanks!

  5. #125
    Heisman I OU a Beatn's Avatar
    Join Date
    May 2010
    Location
    Southern PA
    Posts
    5,548
    The one major annoyance so far is how often my defensive players drop easy picks.

  6. #126
    All-American Deuce's Avatar
    Join Date
    May 2010
    Location
    Dallas Metro
    Posts
    1,892
    Funny, I just lost my last two games on AA. One to the home team and I was overmatched the next game I was the home team and got shutout 17-0 by an equal team!!

    That'll teach me to talk about AA being too easy.

  7. #127
    Booster JeffHCross's Avatar
    Join Date
    May 2010
    Location
    South County, STL
    Posts
    12,951
    Quote Originally Posted by jaymo76 View Post
    I'm about to play with the sliders now ~ big issues to fix
    : human pass rush
    : cpu run game
    Quote Originally Posted by PigSooie View Post
    * I'm with Jaymo, the computer rushing game on AA default is really not there ... this is gonna take some slider tweaking. I got beat 24-7 in a game against Ole Miss with Navy and I never really feared their running game because we kept stopping them for minimal gains even in bad playcalls by me.
    I expect both of you to be participating in the Community Sliders project
    Twitter: @3YardsandACloud

  8. #128
    Heisman AustinWolv's Avatar
    Join Date
    May 2010
    Location
    Leander, Texas
    Posts
    2,618
    Quote Originally Posted by Deuce View Post
    Funny, I just lost my last two games on AA. One to the home team and I was overmatched the next game I was the home team and got shutout 17-0 by an equal team!!

    That'll teach me to talk about AA being too easy.
    Momentum is alive and well. In close games the CPU plays you tougher and their pass rush is much better if you are losing. If you get momentum on them, things are much easier for your offense and your D plays better overall. No different than past years.

  9. #129
    Heisman jaymo76's Avatar
    Join Date
    May 2010
    Location
    Canada
    Posts
    8,103
    Quote Originally Posted by Rudy View Post
    Don't have time to fully write-up my thoughts this morning before work so I'll post my full impressions later as work will ban me from this site. Got about 3 hours in (just short of 3 games - I quit as Bama was pasting me) and had fun. Not blown away like some have but I did enjoy it. The highlight of the game is the running game imo. The game got more fun as I played it. I actually like the Slow speed best.
    One big disappointment is the cutoff of the intstant replays on the PS3. We all have hard drives EA! I had a great run by John Clay where I busted some tackles on a long run and all I see on the highlights system is the end run. That was frustrating. The cpu running game on AA needs a big boost imo. The rest of the game is pretty balanced but I think the cpu offense on AA is weak all around.
    Rudy, I really agree with your higlighted section. I love NCAA football and I am having a blast with 11. There are definitely some warts that are showing though.

    Biggest issues for ME:

    1. Erin Andrews/Injuries situation~ this needs to be patched. If need be go back to NCAA 10 format but it really messed up this year
    2. Fatigue~ yes it works but you really need to play with the sub sliders to get some rotation of the players. I still would like to see more subbing
    3. ABSOLUTELY BRUTAL CPU RUN GAME (without major slider tweaks). I'm sorry, I know a lot of you don't see this as an issue but other than ONE game vs Wisconsin I have held every cpu RB (AA) below 50
    yards. The cpu rush is consistent, but poor. I will be making major changes today to the run game sliders for the cpu
    4. Human rushing is far too easy. I LOVE THE FEEL AND CONTROL OF RUSHING THIS YEAR BUT IT NEEDS TO BE TONED DOWN VIA SLIDER TWEAKS. It's too easy to tear off an 80 yard run.

    Observation:

    * turing CATCHING TO 55 for CPU and HUM really gets rid of a lot of the dropped balls!!!


    Questions:

    1. I'm still not sure about auto-run. I have it off but I might switch it to on. What is the commuity consensus?

    2. I love slow gamespeed but I wonder, has anyone played around with speed threshold?

  10. #130
    Heisman morsdraconis's Avatar
    Join Date
    May 2010
    Location
    Huntington, WV -------------Michael Guthrie
    Posts
    8,305
    Quote Originally Posted by jaymo76 View Post
    Questions:

    1. I'm still not sure about auto-run. I have it off but I might switch it to on. What is the commuity consensus?

    2. I love slow gamespeed but I wonder, has anyone played around with speed threshold?
    1. I've done nothing but used it and I LOVE it. Lets me focus on hitting the hole and making moves and not having to worry about when and how to use speed burst as well.

    2. I've stuck with Normal myself and find it perfect. With crappy QBs and how long it can take for them to wind up on long throws, it just seems perfect to me.

  11. #131
    Freshman
    Join Date
    Jul 2010
    Location
    Round Rock TX
    Posts
    61
    Quote Originally Posted by Deuce View Post
    Funny, I just lost my last two games on AA. One to the home team and I was overmatched the next game I was the home team and got shutout 17-0 by an equal team!!

    That'll teach me to talk about AA being too easy.

    Its because your a Soonner Fan Long Live UT Longhorns baby

  12. #132
    All-American xMrHitStickx904's Avatar
    Join Date
    May 2010
    Location
    San Diego, CA
    Posts
    722
    Patch idea: Umm, not getting a win when somebody quits in the first half of online games.

  13. #133
    Freshman TheShockDoctor's Avatar
    Join Date
    Jul 2010
    Location
    Grand Rapids, MI
    Posts
    33
    Quote Originally Posted by gschwendt View Post
    Please do and we'll send a video along to the developers. Was it in the Michigan playbook? I've played through just about the entire playbook and haven't come across it but will be interested in seeing it.
    Well I went looking for it and could not find it at all. I'm hoping it was just a little hiccup in the game. I'll let you guys know if I come across it again.

  14. #134
    Heisman I OU a Beatn's Avatar
    Join Date
    May 2010
    Location
    Southern PA
    Posts
    5,548
    Quote Originally Posted by xMrHitStickx904 View Post
    Patch idea: Umm, not getting a win when somebody quits in the first half of online games.
    Co-signed.

  15. #135
    Heisman skipwondah33's Avatar
    Join Date
    May 2010
    Location
    Maryland
    Posts
    5,577
    Quote Originally Posted by xMrHitStickx904 View Post
    Patch idea: Umm, not getting a win when somebody quits in the first half of online games.
    Thus the reason I only play against people I know IF and ONLY IF I play ranked games.

  16. #136
    Quick ?- Anyone know how to get to camera angle to get closer AFTER you hit R2 to see the pass routes/running play blocks pre-snap? Seems like the camera stays far away from the LOS to me all the way up to the snap. Sorry if prev posted.

  17. #137
    Quote Originally Posted by jaymo76 View Post
    1. I'm still not sure about auto-run. I have it off but I might switch it to on. What is the commuity consensus?

    2. I love slow gamespeed but I wonder, has anyone played around with speed threshold?
    Auto-Sprint:
    1. I've played around on both settings on and off I'm torn. I do like not having to worry about hitting the turbo all the time and concentrating on the stiff arms, spins, trucks, hurdles and jukes. At the same time, after all these years pushing the turbo when I get in open space, I feel guilty somehow when I'm using the auto-sprint feature. LOL!

    I'd really like to know what people think about this setting. Which do you prefer on or off? How about some of you older gamers who have been playing NCAA forever? Does it seem like cheating? Or am I just being a cranky old geezer, who says "Back in my day, we had to hold the sprint button down to run faster, and it was freaking X instead of your fancy R2 button!"

    Gamespeed:
    2. I like the default normal settings. I don't think the game plays too fast or two slow on Normal. And I'm 38, so you KNOW my reaction times ain't what they used to be. Hahaha!

  18. #138
    Hall of Fame ram29jackson's Avatar
    Join Date
    Jun 2010
    Location
    Southern California
    Posts
    10,052
    Quote Originally Posted by PigSooie View Post
    Auto-Sprint:
    1. I've played around on both settings on and off I'm torn. I do like not having to worry about hitting the turbo all the time and concentrating on the stiff arms, spins, trucks, hurdles and jukes. At the same time, after all these years pushing the turbo when I get in open space, I feel guilty somehow when I'm using the auto-sprint feature. LOL!

    I'd really like to know what people think about this setting. Which do you prefer on or off? How about some of you older gamers who have been playing NCAA forever? Does it seem like cheating? Or am I just being a cranky old geezer, who says "Back in my day, we had to hold the sprint button down to run faster, and it was freaking X instead of your fancy R2 button!"

    Gamespeed:
    2. I like the default normal settings. I don't think the game plays too fast or two slow on Normal. And I'm 38, so you KNOW my reaction times ain't what they used to be. Hahaha!


    any feature that helps cause less wear and tare on controller is a good thing.
    ratings should matter. Not whether or not i'm a speed trigger master. It may as well be a racing game or Sonic the Hedgehog.

  19. #139
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,267
    Quote Originally Posted by Whit View Post
    Quick ?- Anyone know how to get to camera angle to get closer AFTER you hit R2 to see the pass routes/running play blocks pre-snap? Seems like the camera stays far away from the LOS to me all the way up to the snap. Sorry if prev posted.
    That seems to only happen online, but if you're on offense, you can just fake snap it and it will go back to normal. If you're on defense, unfortunately you're SOL.

  20. #140
    Hall of Fame ram29jackson's Avatar
    Join Date
    Jun 2010
    Location
    Southern California
    Posts
    10,052
    Quote Originally Posted by gschwendt View Post
    That seems to only happen online, but if you're on offense, you can just fake snap it and it will go back to normal. If you're on defense, unfortunately you're SOL.

    same junk as last year.
    You try to whip through audibles/hot routes and get stuck in the process

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •