Quote Originally Posted by AustinWolv View Post
Much tougher on Heisman. The CPU run game is about right in being dangerous and on the verge of being unstoppable depending on who you are playing. The CPU RB, at least the couple I was playing, might break a few too many tackles. Or they just overrated those RBs severely.

The CPU playcalling is pretty damn good, and you don't see nearly the amount of 'why did they call that...that was pointless' stuff than in years past. AA human run game is easy compared to Heisman. Huge difference there. Human passing seems about the same except more drops on Heisman.

The CPU passing game is tight. They'll shred you and catch a LOT of tough passes.
Human pass rush needs to be bumped up, as does human running game. CPU FG power needs to be dropped, as does human FG accuracy.
CPU pass rush and blitz are really effective and fast.....if they get you in lots of passing situations, expect your QB to get hit a lot and quickly. CPU pass rush needs to be turned down a touch.

I have some early slider adjustments that I'll post tonight with quick comments as to why in the Balanced (Heisman) slider thread in the slider subforum.
Thats good to know because just like years past the AA setting is just too easy. I have tried Hiesman in the past and it was just cheap. I wish one day they will make a difficulty setting that is based on attributes of the players. I would really like to see your slider adjustments for the hiesman setting. Last night I was playing as my TB team and they are pretty crappy. 60 accross the board (D) and I beat New Mexico 28-6 then I went on the play Nebraska in the "sea of red" and it was 3-0 me until the 2nd quarter and I should have been getting my but kicked. One thing I noticed, the penalty sliders are very touchy this year I turned them up to 60 and one drive had 5 consectuive holding calls.