Lame. Go figure.
Why is it so fucking hard for game devs to model hits and damage based on the gun in use? C'mon, if I pop a guy with a couple 7.62 rounds from an AK, they aren't to be feeling "fine" as they respond with a shoulder-held M240 and be able to put accurate full-auto fire on me. Hell, I have yet to see any real-world soldier shoulder-fire a M240 in combat employment, much less run around with it and be accurate with it off the shoulder.
Both of those things are what drives me nuts about these MP games. And why Op: Flashpoint is much better done.
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