
Originally Posted by
morsdraconis
My main issue with the leveling system is that, by making all monsters level up with you (with no real divergence in that system or even a cap in that system) you have giant rats that are just as powerful as a Troll or a Skeleton and that just doesn't sit well with me. Fallout did something similar but it was completely nullified by your ability to basically headshot 95% of the enemies you ran into during the game. But, the thing that Fallout added that made it better than Oblivion was a cap in both minimum and maximum levels for the enemies in the game. So you didn't run into a level 19 bandit near the beginning of the game. He was like level 5 or even level 10. You didn't have shit where you had an epic fight against a god damn Mudcrab because he was level 25 just because you're level 25. That's just silly.
As long as they follow what they started with Fallout's leveling system, it will be ok. I still despise, with a passion, their level up system of the more you use something, the better you are with it. It's really dumb because it completely lacks any real curve in the leveling of it. It's pretty much a straight line from level 1 to level 99 in that skill and results in not being able to play the game in a variety of ways because you are screwed in the long run because your levels in various skills are far too low.
I will definitely try to play the game on the PC without any mods, but, as soon as it gets ruined for me because of their dumb ideals on how a leveling system should work (and, believe me, I'm VERY confident that it will be terrible, just like Oblivion's was) I will immediately start using one of the three leveling mods that I'm sure will be made available by the same people that made their leveling mods for Morrowind and Oblivion.
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