ROFL^^^^
You guys are so cute playing together.
:P
Printable View
ROFL^^^^
You guys are so cute playing together.
:P
Xbox One features discussed: @ ComicCon
Gameplay recording
Controller recognition
Kinect/avatar personalization
The recording features on both the PS4 and the One are going to be next to useless. 15 minutes and 5 minutes? Why the hell even bother? Huge waste of time.
There may not be any other methods. Component cables aren't being implemented in either one of them, and if they both use HDCP for HDMI, then I don't see any way capture cards would work anymore. They've both been really quiet regarding whether their system uses HDCP, so I'm assuming that's a bad thing.
This goes against everything I've read and been told, but according to this guy, the One will out ship the PS4 this year (doesn't mean sold, just number of units shipped to retailers):
http://www.gamesindustry.biz/article...to-1-this-yearQuote:
Colin Sebastian says supply chain checks show Microsoft's new system gaining momentum, fate of Wii U rests on holiday software lineup
Microsoft's reversal on controversial Xbox One user restrictions may be paying off. According to an investors note from Baird analyst Colin Sebastian today, the Xbox One appears to have recovered from its early stumbles.
"Despite losing the headline battle at E3, Microsoft's Xbox One appears to be regaining some momentum, in part due to the used and online policy tweaks. Importantly, our supply chain checks suggest Microsoft may have the benefit of a 2-3x unit advantage at launch compared to Sony's PS4."
Sebastian expects both systems to run into supply shortages at launch. He added that the $100 price gap between the Xbox One and PS4 won't matter as much in the launch window as the core audience of early adopters are less likely to balk at paying a premium for the system they want. Even so, Microsoft is "working with channel partners to lessen the gap," Sebastian noted.
As for the Wii U, Sebastian said Nintendo's console continues to struggle. He said it needs a price cut, adding that "the fate of the platform will likely rest on the popularity of Nintendo's holiday software lineup."
So Microsoft is rumored to release multiple SKUs next year:
http://www.complex.com/video-games/2...-kinect-summerQuote:
According to an anonymous source, speaking with Machinima's Inside Gaming Daily, Microsoft is planning on launching a cheaper, Kinect-less Xbox One in the summer of 2014.The sources informed the site that Microsoft has two bundles planned for a release some time in the middle of next year. There will be a standard bundle shipped minus the Kinect, and a cheaper, budget package containing an Xbox One with a smaller hard drive to challenge Sony's price of the PS4.
So the break down would look something like this:
Day 1 bundle (Holiday Season 2013): 500 GB HDD with a Kinect $500
Second bundle: No Kinect, Summer 2104, $??
Economy bundle: Smaller HDD, No Kinect, Summer 2014, Less than $400
This news goes against previous reports from Microsoft that the Xbox One won't function without a Kinect, but if Microsoft is planning on multiple iterations of the console to be released, then perhaps this has been their plan all along.
Either way, we love this news. What do you think? is this a strategy that has been in place from the beginning or is this a retro-fitted solution to user's vocal concerns about price and privacy? Let us know what you think.
Honestly, if that's true, I'd be tempted to wait until the Kinect-less version comes out in summer 2014. The whole "they're watching you" with Kinect crap, meh, I can turn off the camera, block the camera and microphone, etc. But I honestly have no clue what the hell I'd use Kinect for. Other than some of my usual buys (Halo, Assassin's Creed, Ghost Recon), if they happen to integrate Kinect into the game play, I'd never use it. In that case, I'd go for the 500 GB HDD, non-Kinect version.
I highly doubt that's true. The main reason it was required is so that developers knew every Xbox One owner had one so they could incorporate it. The entire system is designed around it (a lot of the functions can only be done through voice control). Not to mention it would alienate the early adopters of the console. I could be wrong, but I have a hard time believing it.
http://kotaku.com/microsoft-shoots-d...e-bu-897031441Quote:
Microsoft has denied rumors that they intend to release an Xbox One bundle without Kinect, telling Kotaku they have "no plans" to do so.Yesterday, the website Inside Gaming Daily reported that Microsoft plans to release a Kinect-free Xbox One bundle next summer, citing "an anonymous source familiar with the matter."
Inside Gaming Daily writes: "This contradicts Microsoft’s repeated implication that the Xbox One won’t function without a Kinect attached, but it’s sounding more and more like that’s a bit of PR smoke just to get the Kinect in people’s homes,"
But Microsoft says that's not true.
"We have no plans to introduce an Xbox One without Kinect," a spokesperson said this afternoon. "We believe in Kinect and the value it brings to both games and entertainment, and believe $499 is a great value for what consumers receive with their Xbox One."
I hope its true, if so I too will hold out.
Personally, I couldn't care less because I rarely play Indie games (except gems like Hotline Miami, Bastion, Mark of the Ninja, etc...), but I guess this is good for everyone and bad for no one.Xbox just confirmed the Game Informer report that self-publishing for indies is coming to Xbox One.
— Geoff Keighley (@geoffkeighley) July 24, 2013
http://kotaku.com/microsoft-every-xb...s-up-898750954Quote:
Every single Xbox One can be used to make games, Microsoft says—in other words, you can use the next-gen console as your very own development kit.
UPDATE: But not at launch. Microsoft's Marc Whitten just told us that devkit functionality will be added at a later date.
The Xbox 360 was a closed system, but it appears that its successor will be far more open. In a statement to Kotaku today confirming news that leaked earlier on Game Informer, Xbox's corporate vice president Marc Whitten said that all Xbox Ones will function as development kits, which are usually only available to licensed developers.
Here's Microsoft's official comment:
Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August.
No argument there. However, you're implying someone is going to fork over $400 or $500 just so they can play indie titles that are self published, which no one is going to do. Point being, it's a NICE feature but it's hardly a system seller.
I read another article that the self publishing and every Xbox One being a DK wont be available at launch, but will be within the first year. Again, it wont ever appeal to me personally, but nice for those who really wanted it.
Personally, I can't WAIT to read Johnathan Blow's opinion on this. I'm sure the pompous ass will still find something to complain about, though.
To me the ? is will Indy Developers even care. From what I have read it seems like there is a STRONG "hate" for MS in the "indy world" so it may be all for not at this point I don't know.'
I do know that the Sony crowd seems to care allot more about Indy games than the MS crowd so they prob still won't sell regardless so why bother putting it out on XB1.
Xbox is home to some of the best indie games of this generation. Castle Crashers, Minecraft, Deadlight, Mark of the Ninja, State of Decay, Battleblock Theater, Limbo, Dust, Super Meat Boy, Splosion Man series, Dishwasher series, etc...were all wildly successful on Xbox Live and most of those are only available on Live or PC.
Much like how Microsoft has pissed off certain developers, Sony has done the same. Super Meat Boy is the one the immediately jumps to mind. They launched on 360 and even went as far as to sign a contract that their game will never appear on PS3 because they said Sony showed no interest. Don't believe all the horseshit Sony feeds you. Both of these companies are guilty of screwing over developers. Plain a simple - if Sony/Microsoft don't think a developer's game is going to sell, they're not going to go out of their way to help it out.
The main indie developers I've seen complaining about Microsoft are Johnathan Blow and Phil Fish. Fish is still mad about the patch costs (which are now gone) and Blow is just a moron who spews BS to sound important. There are way more developers that are more than willing to work with Microsoft as opposed to those who wont.
Shadow Complex, Toy Soldiers, Trials HD and Evolution are not an etc... Just more reminders that Xbox is the place when it comes to Indie games on a console.
P.S. You two need to get a room.
P.S.S. CLW needs to make that room in a PS3/PS4 thread because he keeps shitting up Xbox threads.
Shadow Complex is my favorite download title ever. I just don't think it's considered indie since it was helped along by Epic, but if we're counting that, then sure. Shadow Complex is just another perfect example. People are way too quick to listen to the BS of just a few angry developers who haven't had a good experience versus the much larger group who has. It's especially funny to me because Xbox Live has WAY more quality indie titles.
I could probably list at least 30 really good indie titles that are only available on Xbox/PC, and are only available on those platforms because Microsoft helped them out.
I'll be honest, outside of a couple random games, like indie-produced college lacrosse games (being a big lacrosse fan, indie-produced is the only way to enjoy some video game lacrosse), I really had never given indie games much thought. A lot of them seemed like something ripped out of the Nintendo and PS1 days, graphics were awful, I've never cared for side-scrollers (which a large portion all seemed to be), etc.
But after State of Decay, I'm willing to look more at indie games. Between being able to self-publish, and every Xbox One eventually being a DK, hopefully that means we'll see better and better indie games coming out and I'll have to start paying more attention to those that are released.
Not to mention that they have a complete section for Indie developers outside the arcade games( XBLIG). Sure, there is a lot of crap out there but the games are cheap and you get demos for every game. It gives beginners a chance to develop games. There is also a few gems in the batch. Cthulhu Saves The World, Avatar Golf, I MAED A GAM3 W1TH Z0MBIES!!!1, Penny Arcade's On the Rain-Slick Precipice of Darkness Episode 3, some interesting Minecraft clones, the two Apple Jack Games, Toy Stunt Bike, Avatar Legends, Beat Hazzard... Just to name some of the ones I have played.
Edit: I love Lacrosse and supported each of the Lacrosse games (3 college and the indoor pro game) that one guy made. They are not great but it is something and a place where a guy can get his chance to create a pretty niche sports title.
Does it make the game any less "Indie" because it sells so well? What about Trials HD and Evo? They dabbled with Trials games on the PC and had some success but then turned to MS and the Arcade games and blew up and the games were so well respected Ubisoft purchased their company. Does that make the "Trials HD/Evo games" any less "Indie." It is all about the games to me. I could care less if they are ports, indie games or made by the great Satan that is EA. If they are fun to play I will buy them.
Honestly, I hate the term indie in everything. It shouldn't be label as a genre of game or music. You're right, just because a game is successful doesn't make it any less "indie", but most things that call themselves indies, are self made, self published games. As far as I know, in order to publish a game on 360, you needed to have some type of known publisher.
Most of the ones I listed came to 360 first, then PC. Minecraft being the major exception. However, Microsoft reached out to the Minecraft team and help port it over to the 360 so they should definitely get credit for helping out. Like I said, it just makes no sense to say Microsoft doesn't care about indies when they have shown indies way more support than Sony ever has.
Sony has a couple gems like Journey and Dead Nation, but Xbox Live has way more.
All the games on XBLIG are self published so no that is not correct. To make a game for the Arcade section you do. Those games have limited spots available to begin with. I always saw the Arcade section as more of a "small budget game" developer option.
Well one of those indie developers decided to pack it up all together. Guy is a jackass.
http://i.imgur.com/z6V9or9.png
http://i.imgur.com/zTkMH49.png
http://i.imgur.com/9Nyjtdf.png
Between him and Johnathan Blow, I don't know which one is the bigger dumb ass. Whine around about Microsoft not support indie developers, so Microsoft changes, and they still complain about that. Meanwhile, when someone FINALLY calls them out on their bullshit, the little bitch whines around and cancels his game. Good riddance. Hopefully Blow learns to STFU or follows Fish out the door.
Smart Match: Microsoft Explains Xbox One's New Matchmaking
http://www.ign.com/articles/2013/07/30/smart-match-microsoft-explains-xbox-ones-new-matchmaking
Cool stuff, but it's probably only if the developers take advantage of it.
Read a rumor today that Microsoft is planning to announce a $100 price cut at Gamescom next month to bring it's price down to compete with Sony. While that would be absolutely hilarious, I don't see it happening. Personally, I'm fine with the price point on both consoles. Obviously, Sony's is more appealing, but $500 isn't bad for a console plus an expensive ass camera.