I dunno if Kiffin was a big land....he never won anywhere prior, including Tennessee before he jumped to USC.
Head coaching record
Overall 15–11 (college)
5–15 (NFL)
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I dunno if Kiffin was a big land....he never won anywhere prior, including Tennessee before he jumped to USC.
Head coaching record
Overall 15–11 (college)
5–15 (NFL)
Regardless of his unproven history, I think he's still a "Big Name" in the coaching world, even if it is due to controversy. He's got family history and experience in the NFL. Let me also add that I don't support or like Kiffin haha. USC is paying the guy $4M to coach for god's sake, even if he might run them into the ground.
Again, my original point was that I hope Big Schools don't offer just because it's a user. I just want it to make sense.
Souljah I'll start a dynasty with you and schedule Ole Miss vs. USM every year lol.
I actually saw Texas do another 5-7 season in year two or three, they fired the coach.
I did a Carousel one time with Nebraska as the DC. Year one, they went 12-1. Year two, 6-7.
I also believe Oregon had a sub .500 season or right at .500 and fired their coach as well. So big schools will cut ties.
Wow. That's awesome. Exactly what I was hoping CC would accomplish. I love simming seasons and playing maybe 1 game a year, I love recruiting and the ever evolving college football landscape. In one of my NCAA 11 dynasties I got to the year 2042 and all the National Championships had been won by about 6-7 schools (Nick Saban had over 15 I think). CC is a HUGE addition.
Thanks for the forums here too, you guys have done a great job with the Q&A and it's really appreciated
Guessing it can't be talked about yet but do we know what 'Teambuilder Roster Share' is? It was shown in one of the earlier videos but haven't heard anything about it since.
Someone else may know more than I do about that. Well I hope so, since I don't know anything in regards to TeamBuilder Roster Share :D
As Ive posted in many other places, not being able to fully edit players in dynasty mode is a deal breaker for me at the current moment. Im making valid, intelligent posts about this. So theres no need to take shots at me for the way I feel about this game. Ive bolded and colored the strong points. Get mad at me if you want, but you know im right.
Unless they make some much need changes to recruiting and progression or allow us to edit players full to correct all the errors in realism made by bad progression and recruiting logic, I wont be getting the game. Why do they keep claiming how they want to make the game as real as possible, but their entire recruiting system and progression system is a JOKE.
Me and buckeye02 have done rosters for the last 3 years and this year we are getting the game a week early. Meaning that we could have fully named rosters and coaches done before release date.
But Im going to pass on the game and just wait for a much better game, called Madden 12. I just can deal with all the unrealistic crap that comes along with the problems in Dynasty mode, LIKE:
-The top 100 being littered with too many JUCOs,
-Top schools cant sign enough players or any back up players so they end up signing really bad overall players to fill their roster or take walk ons. Teams like Florida or Ohio State end up with players on their rosters in the 50s overall. Which harms on down the road.
-Teams signing too many Quarterbacks, all within the same range overall. Im tired of seeing teams with 12 QBs.
-In last years game, me and buckeye tested this. The AI controlled Ohio State, during dynasty was signing an average of 6 JUCO players each year, with some of them being terrible low star prospects. Like a JUCO WR as a 58 overall. Ohio State has no business signing a player that lowly rated. And teams like Ohio State sign 1 to 2 JUCOs a year in real life. NOT SIX!
-Boise State signs a ton of 5 star prospects allowing them to crush teams in the WAC and now, Mount West. In real life, Boise State signed ONE 4* prospect, no 5 stars.
-Offseason recruiting just has new 5* players show up out of nowhere, never having been recruited before. THATS NOT REALISTIC!!! AT ALL
And the big dagger is progression.
-In season progression was busted and pretty much a joke. No one cares to see a guy who is having a breakout year progress 1 to 2 points a year. Thats pointless. He needs a bigger boost than that.
-Recruiting was manipulated into something that is wasnt. Last year, they made it sound like the smaller schools actually had a chance to land some higher level players. Yeah, as a school like Mississippi State, you could get your name on a 5* players list, BUT NEVER ACTUALLY LAND HIM. Not even if he is a LOCAL standout. Mississippi State and Ole Miss recruit better than Boise State. Someone needs to tell EA this fact. Only the top 6-8 programs are going to land all the top 100-150 players, so the whole having a chance is a pointless gimmick that just wastes recruiting time. South Carolina signed the #1 player this year in real life, NOT happening in the NCAA Football game. Arizona should occasionally be able to land some 4 and 5 star players from in state. Occasionally.
Having this being so busted, causes team rosters like Arizonas to deteriorate over the years in dynasty. AZ started out with Two 90+ overall players on their defualt 2010 rosters last year in game. That team, whether controlled by human or user, has an inability to sign any 4 or 5 star players. Mix that in with the garbage progression system, and its impossible for AZ to ever field another 90+ player. Its true. Ive tested it.
The progression system is a random 3-7 point increase for every player on a team. Which is crap. Players should progress based on their season performance. Meanwhile, redshirted players should get a small increase. And players who lose their jobs or play like crap should decrease. Yeah, college players should decrease too. Awareness rating is a big rating that EA needs to comprehend and utilize. Underclassmen should come in with a solid set of speed, agility, accel, throw, catch, break tackle, and tackle ratings. Those attributes are something that a player has by the time he gets to school. Over time those ratings should increase a little as the player gains experience, coaching, or size for breaking tackle. But awareness should be low to start and come up over the years. Its the best way to bring about some real life progression.
EA needs to get on the ball on making a dynamic progression system that goes player by player instead of team by team. A players potential and last seasons performance is all that should matter when a player progresses or goes down in overall.
EA has it right by keeping the overalls of every player and team on the low side, as opposed to the high side. This keeps the dynasty mode from being littered with 99s and 90+ overall players, and every team from being a monster.
But with stale and random progression, all teams get equally better and worse over team. For example. Alabam will be a 95 overall in year 1. Ole Miss will be an 85. After year three, due to bad progression, recruiting logic, and inability of Miss to ever land a great prospect, Alabama will be a 91 in year 3, and ole Miss will be a 80. The gap between decent teams and power teams will grow uncontrollably due to the mid level schools only being able to sign 3 star prospects, while the Alabamas and Floridas sign an unrealistic amount of 5 stars.
Coaches ratings need to matter a lot on how a team performs and recruits. PERIOD.
The whole coaching carousel idea seems pointless if you play all your dynasty games. You cant hire and fire coordinators and none of them have ratings. Seems like a waste to me, hopefully it improves over the years.
Hopefully they fixed the program's recruiting pitches. Fixed to where they dont just bounce around at random and kill your program. You win two national titles in a row, and your coach prestige and program stability still goes down??? What???
Hopefully all this is addressed atleast somewhat with the dynasty blogs, but I wont get my hopes up. I never do with EA anymore. Because its certain that the game will ship with numerous broken plays, glitches, and bugs. And we will all have to play the yearly waiting game, waiting on a patch or tuner like we do every year. Get mad at me if you want, but you know its true. EA doesnt test their games fully, they dont need to when they are allowed to "fix it later" with a patch or tuner.
Is the bug going to be fixed that causes you to take a home loss, when you lose a neutral site game as the home team. Or will it be in the game for the 5th year in a row? Just curious.
Id love to have the rosters done by release date, but its not looking good as of right now.