• The Gaming Tailgate's NCAA Football 13 Retail Release Impressions


    Hey guys, gschwendt back again to give you my impressions of NCAA Football 13, this time the retail release version of the game. For new visitors to the site, you can read my previously posted quick background about me as well as my impressions of gameplay from the April community event. Be sure to check out our Q&A and Media article that filled requests by users and for those that download the game early through Season Ticket, be sure to participate in our Impressions thread so that you can share your thoughts on the game.

    For this year’s release, EA SPORTS and the NCAA Football development team needed to focus on making sure that every aspect of the game was solid and provided a great core of both gameplay and other features. Unfortunately for fans of the yearly title, in my opinion, EA has fallen short in delivering the game that many felt was needed to win back those disgruntled after last year’s release. While the additions to the game are nice and do provide entertainment, they only manage to highlight the shortcomings in other areas. To me, this is the year of the ‘but’, as in “that change is really nice, but it breaks that other aspect this year” or “we got this new addition, but then we miss-out on that addition”.

    Click the Read More to read my impressions of NCAA Football 13.
    Some fans start off this year discouraged by what they saw in NCAA Football 12… between broken features (Custom Playbooks), game-breaking bugs (Online Dynasty Transfer Fails), and other issues, those fans understandably needed to see EA deliver a solid, all-around polished title with NCAA Football 13. Unfortunately though, at least based on pre-release, fans will still be left wondering “how did they let that get by them”. Primarily, this is revolving around gameplay issues, most of which were readily evident in the demo released on June 5th/6th. These issues include sometimes downright awful defensive coverage for zones, mindless defenders ignoring the play completely when defending the option, DEs sometimes not remaining unblocked in an option read, very poor CPU logic, and (near & dear to my heart) alignment issues for the 4-2-5 and 3-3-5 defenses.

    The largest issue of these is the zone defense. Some of these scenarios include deep defenders not getting deep enough, “stumbling” defenders where they try to change direction and are pulled way out of position, hook zones sometimes dropping 15+ yards with no receiver to take them that deep, Cover 2 Deep coverage having no answer at all for a Four Verticals passing play, Buzz zones not playing the corner route & instead covering the flats, and 2-Deep Safety looks that, when the offense is on the hash, one safety will play essentially one quarter of the field instead of his half leaving a wide open field between them. These issues combined with the fact Quarterbacks have much more in their arsenal for attacking will spell an ugly mess for zone defense.

    In terms of the passing, I do want to point out that there are some good, polished additions. The new passing mechanic does give you much more ability to throw the ball around the field. Not only can you place the ball using the new Total Control Passing, but with the new trajectories and the fact that the defense has to read before they react, fans of wide-open passing games will love what they’re able to do in the game this year. In addition, the Total Control Passing also brings with it two often requested features with Route-Based Passing as well as more passes hitting the dirt. For Route-Based Passing, now you can time your throws so that the ball gets there as the receiver turns around; in years past, you might try to throw a curl a little early only for the pass to continue on as though the receiver is running a streak. And for the passes hitting the dirt, because both the human player and the CPU will be trying to place the ball where they want it, there will be times that it gets placed wrong due to inaccurate quarterbacks; this is where players will be able to tell a high-rated QB vs a lower-rated QB. Overall, the passing game (for the offensive side of the ball), is a very bright spot in terms of gameplay aspects. But again, these additions will only highlight the fact that zone defenses are so crippled. Combine the passing game with the ability for the offense to effectively run a Shotgun Option attack, users will be able to have a lot of fun whenever they have the ball in their hands.

    Continuing with gameplay, as mentioned, the alignment issues with the 4-2-5 and 3-3-5 defenses have long been a thorn in my side. Primarily these issues are around the safeties not aligning properly, not covering the correct receiver or being assigned a receiver completely across the field. This year however, EA promised an increase focus on alignment and assignment across all defensive formations, even going so far as to helping the defense disguise coverage so that it's not as easy to read zone versus man. And while the base formations were given a fair amount of attention, the 4-2-5 and 3-3-5 still ultimately fall short. They are improved to a degree, but the main staple of my personal defense (4-2-5 Cover 1) produces scattered results that vary depending on not only personnel but also where the ball is on the field (hash vs middle). Examples include players coming across the formation that don't when on the opposite hash or middle, safeties covering a receiver to the outside while a CB covers the inside slot, those combined with the fact that you’ll often see potentially scary results when facing a no-huddle attack and you stand a chance of walking into a minefield or being forced to limit your defensive playcalling. It's difficult to comprehend why the improvements were focused only on some - but not all - formations.

    As well in gameplay, as fans of the series have complained, the CPU logic has long suffered in NCAA Football but as the game improves and offers the user new tools for their disposal, the CPU seemingly isn't taught how to use these new tools. While the CPU does use the new Total Control Passing somewhat, they often use it in bad situations or at bad times; a perfect example would be too often the CPU sails a ball out of bounds over a receivers head. The logic isn't limited to just new features. As seen in the past and in videos previously released for NCAA 13, the CPU struggles to run the triple option with any kind of effectiveness. Between not making the right read, not knowing when to cut it up field, and pitching the ball at bad times, it only spells an easy win for a human controlled defense. Added that the CPU doesn't know how to properly call plays for a scheme, whether triple option or otherwise. Many of the bad examples seen in the demo (such as calling a HB Draw when down with only seconds on the clock) are still seen in the final game. While the CPU does manage to provide a fairly competitive game on default All-American sliders, you start to wonder how much better they could be with a revamped logic, but not this year. For users that focus on playing in Online games, these issues will be rarely seen but those that play in Dynasty or even Online Dynasty will have to contend with with these issues whenever facing the CPU.

    Turning next to presentation, this was an area that needed improvement in order to draw the fans into each and every game. The primary new presentation aspect this year is the Dynasty Mode Studio Updates. These updates will feature Rece Davis breaking into your game to tell you about what’s happening that week in the rest of your dynasty. Initially I expected these to annoy me and take me away immersion factor, however they do appear less annoying than I originally thought they would be. They occur at generally acceptable times (clock stoppage, failed 3rd down conversion, etc.) But the problem is that lines from Rece sound disjointed and disconnected from each other. One specific example, I was shown an update for UL Monroe vs Auburn and during the update, Rece started three straight lines with “The Tigers”. While an example like that is probably somewhat rare, it can occur and really sticks out. The developers did essentially say that this year is just a building block for the future in terms of presentation, and you can see (hear) that a base is there, however for this year, the additions are not enough to warrant too much praise.

    With Dynasty, some fans may see this year as a small update to the mode, however those updates do make a big impact. New additions to dynasty mode include Dynamic Pitches and knowing how you can improve those pitches, Scouting recruits, Breaking into the Top 10, Triple Threat Athletes, you drive the recruiting call, Changes to Player Transfers, and Player Draft Results. Possibly none of the changes on their own would be seen as a huge impact, but together they do indeed give Dynasty Mode that refreshed feeling that it’s needed for the past several years. I would be hard pressed to say which aspect is the most important addition but possibly the most undersold aspect to have a big impact will be the Breaking into the Top 10 of a player. No longer will recruits automatically start with 10 teams that they’re interested in. Now, a player might start with anywhere from 2-10 teams and it’s up to those teams to give him interest. If other schools give him interest, he'll start to add new teams to his list. Now, for that 3-star player from Rhode Island that only has dreams of playing for USC, if USC doesn’t show him any interest, he’ll eventually wise-up and start listening to someone that does want him. Again, all of these additions combined give Dynasty a much needed lift to making it fun and competitive. But, fans will quickly find frustration in the fact that Coaching Carousel, which started with so much potential on NCAA Football 12, went untouched for NCAA Football 13.

    Along the lines of Dynasty, the new Dynasty Wire website features additions for NCAA Football 13. Perhaps the biggest of these additions will be that you can now perform all offseason tasks right from the website. Offseason tasks such as the Coaching Carousel, convincing players not to transfer, changing positions, seeing training results, cutting players, and in the preseason redshirting players. These will be a nice addition for the Online Dynasties where players were unable to get to a console for the offseason… now they can participate from their laptop, tablet, or phone. Other features new this year include Awards information such as Preseason All-Americans/All-Conference, Players of the Week, and individual Awards including a dedicated Heisman Watch page. Of course the new scouting & recruiting are also part of the website updates. In regards to recruiting, for NCAA 12, fans complained about the site that was updated midway through the release year, the two biggest bugs perhaps were being shown the wrong recruiting board and a promises call crash bug that would end up losing call time for a particular recruit. While the recruiting board bug never showed itself during pre-release on the new site, the promises call crash bug does still occur. That bug being that the website allows you to make a promise that you’ve previously offered. When you do this, the call will crash and you’ll lose any unused time for that recruit. I’ve made the web developers aware of that and we should expect to see it fixed soon. Thankfully, the website can be updated at anytime without the need for approval from third-parties (such as Sony or Microsoft). Overall though, the website seems more solid and on the whole should offer a better experience.

    To wrap things up, NCAA Football 13 had a world of potential to make this one of the best releases on this generation of consoles, but they’ve dropped the ball up to this point. They needed to show fans that NCAA Football 12 was just a year that they set their sights too high, but instead, some will still come away feeling burnt by this year's title. Added that NCAA’s bigger brother, Madden, will be getting two very buzz-worthy features in Connected Careers and the Infinity Engine, but NCAA’s most buzz-worthy feature this year is the Heisman Challenge. Overall, NCAA Football 13 at first glance will offer a fun experience and a lot of users will be able to either overlook or may not even notice the detractions, but days after launch, we can probably expect a segment of the loyal fan base to be disgruntled with the drawbacks included in the game this year. Fans of the series of course already know to expect a patch to fix some of these issues but when that patch comes and what it fixes is right now unknown. That combined with previous years where a patch can correct one issue only to uncover a new one, leads to a suggested caution for those that play the NCAA Football series year-round.

    Still want more?
    Click here to join the Impressions thread.
    Click here to read our Q&A.
    Click here to watch our Videos including gameplay, playbook walkthroughs, and some worst case scenarios seen during pre-release.
    Click here to see our Picture Requests thread.


    gschwendt is an EA SPORTS Game Changer that participates in community events for the NCAA Football series. He's been a long-time, year-round player of the series dating back to NCAA Football 03. You can follow him on twitter @gschwendt or watch his videos on youtube.
    Comments 349 Comments
    1. JeffHCross's Avatar
      JeffHCross -
      Quote Originally Posted by I OU a Beatn View Post
      Yeah, sure...I was going to last week but I completely forgot.
      I was looking at that post again this week and wondered if you'd made the video you claimed you would
    1. I OU a Beatn's Avatar
      I OU a Beatn -
      The shake blitz is the most recognizable glitch in the entire game, but it's also one that's fairly easy to beat. If your opponent's Linebackers are moving back and forth repeatedly, they're shake blitzing. When defenders are moving prior to the snap, they start at full speed when the ball is snapped. Most of these lovely human beings who do this do it out of 1-5-5 where there's a ton of speed right at the line of scrimmage which is when it's most effective. It's been in the game for years and EA FINALLY took notice and tried to do something by slowing down the speed at which you can shift the linebackers multiple times, but if you time it right, you can still do it.

      There's a number of ways to beat it. You can try to time your snap so that you snap it right when the linebackers make their shift to a pinched look or you can do my preferred method: get in a 2 back shotgun formation and hot route the 2 RBs to block to each side with aggressive slide protection. I don't think I've ever been sacked doing that. I usually have a drag and slant going to one side of the field, and then a streak to the other. Good luck defending that shit with cover 0 coverage.
    1. I OU a Beatn's Avatar
      I OU a Beatn -
      Quote Originally Posted by JeffHCross View Post
      I was looking at that post again this week and wondered if you'd made the video you claimed you would
      The video on the shake blitz? I definitely can - it's not like I would be letting a secret out of the bag. Virtually everyone random I've played online so far has done it to me. It's more annoying to me than anything; I don't really have much trouble moving the ball against it.

      I'd love to make a private video sometime and set it up so only invited people could watch it. Some of you would be absolutely shocked at some of the major game breaking glitches that exist for online play. I wouldn't dare make it public though...several of them are unknown by most people and I'd certainly like to keep it that way.
    1. JeffHCross's Avatar
      JeffHCross -
      You probably know this, but you definitely can make a YouTube video private so that only people with the link can see it. G did that with one of his videos before release, if memory serves.
    1. beartide06's Avatar
      beartide06 -
      Quote Originally Posted by I OU a Beatn View Post
      The shake blitz is the most recognizable glitch in the entire game, but it's also one that's fairly easy to beat. If your opponent's Linebackers are moving back and forth repeatedly, they're shake blitzing. When defenders are moving prior to the snap, they start at full speed when the ball is snapped. Most of these lovely human beings who do this do it out of 1-5-5 where there's a ton of speed right at the line of scrimmage which is when it's most effective. It's been in the game for years and EA FINALLY took notice and tried to do something by slowing down the speed at which you can shift the linebackers multiple times, but if you time it right, you can still do it.

      There's a number of ways to beat it. You can try to time your snap so that you snap it right when the linebackers make their shift to a pinched look or you can do my preferred method: get in a 2 back shotgun formation and hot route the 2 RBs to block to each side with aggressive slide protection. I don't think I've ever been sacked doing that. I usually have a drag and slant going to one side of the field, and then a streak to the other. Good luck defending that shit with cover 0 coverage.
      Ok, yeah I have seen this a million times. I thought that may be it, but I was unsure. What a pain, man! I wish people just played this game without exploiting it. What is the glory in saying "oh, I just owned you because I used cheesing methods to do so." I want to win playing sim, real football style. Seems to be the minority these days. One of my favorite quotes from these guys, "Well, stop it, then. Don't hate the player, hate the game."
    1. JeffHCross's Avatar
      JeffHCross -
      Quote Originally Posted by beartide06 View Post
      What is the glory in saying "oh, I just owned you because I used cheesing methods to do so."
      LOLZ. That has to be it. Otherwise I can't explain it without resorting to "dumbasses".

      Though I have met some cheesers who think it's a form of out-strategizing your opponent if you've found a way to cheat that they haven't. Of course, those people usually get owned at tournaments when their four play offense gets stopped.
    1. souljahbill's Avatar
      souljahbill -
      I just won my 1st ever game on Heisman difficulty ever in my entire history of NCAA Football. Granted, I was Alabama and played against UMass and I only did it to attempt getting the "Win by 35+ on Heisman" trophy (which I got) but at least I can say I won a game on Heisman once in my lifetime. Whenever I attempted Heisman in the past, the game felt über-cheap so I stuck to AA.


      Sent from my iPhone using Tapatalk
    1. JeffHCross's Avatar
      JeffHCross -
      Heisman is tons, tons, better this year, Bill. Outside of the occasional "well, that was just a convenient time for my open WR to drop the ball", I haven't felt cheated at all. And that includes a 17-15 Florida State victory over Ohio.
    1. souljahbill's Avatar
      souljahbill -
      Quote Originally Posted by JeffHCross View Post
      Heisman is tons, tons, better this year, Bill. Outside of the occasional "well, that was just a convenient time for my open WR to drop the ball", I haven't felt cheated at all. And that includes a 17-15 Florida State victory over Ohio.
      I may have to jump up. I just beat Arizona St. in Arizona with Ohio by over 30 points on default AA. I'll play around some on Heisman to see how I like it.
    1. Deuce's Avatar
      Deuce -
      Quote Originally Posted by souljahbill View Post
      I may have to jump up. I just beat Arizona St. in Arizona with Ohio by over 30 points on default AA. I'll play around some on Heisman to see how I like it.
      I've always played on AA but jumped up to Heisman and I'm enjoying it. I've only felt cheated once in about 15 games. I was 20-7 against the #2 team in the country. With about 2:30 left in the game they completed a 50yd bomb on 4th and 7. Then turned around and threw another bomb with about 50 seconds to win.
    1. Rudy's Avatar
      Rudy -
      Just think how easy the super gamers (who thought Heisman was easy last year) think Heisman is this year with tons of gamers jumping to Heisman. I still think EA needs to add a 5th difficulty level. Heisman needs to stay really hard but they need to insert a difficulty level between AA and Heisman. Tons of gamers on the forums usually use sliders to find a level between AA and Heisman. It's time for EA to create that level. The Show has had 5 difficulty levels for a few years now and five is probably a good number.
    1. JeffHCross's Avatar
      JeffHCross -
      Well, they don't necessarily need five levels. Freshman, as far as I know, is used by no one. Varsity should be the lowest level, and AA should be the default. IMO. Or Varsity could still be the default, since some games out there do default to the easiest setting.
    1. Rudy's Avatar
      Rudy -
      Quote Originally Posted by JeffHCross View Post
      Well, they don't necessarily need five levels. Freshman, as far as I know, is used by no one. Varsity should be the lowest level, and AA should be the default. IMO. Or Varsity could still be the default, since some games out there do default to the easiest setting.
      I agree with most of this. Freshman is essentially useless and with Heisman/All-Madden being incredibly difficult in the past that really left gamers with only two difficulty levels for the most part. So they either have to make more of the difficulty levels relevant or add another difficulty level. The one hesitation I have is that the lowest difficulty level is often a useful one for very young kids. Obviously anyone 13+ wouldn't use it but I do know my 7.5 year old son plays on the very lowest level on the Show for some exhibition games. I'd hate to say get rid of Freshman and then have some young gamers miss out on something they would like.
    1. JeffHCross's Avatar
      JeffHCross -
      I agree about young gamers, Rudy. I do have that hesitation as well. I'd be very curious what numbers EA has on use of difficulty level. When I was playing at that age, I don't recall there even being difficulty levels (or sliders, for that matter).
    1. jaymo76's Avatar
      jaymo76 -
      Quote Originally Posted by JeffHCross View Post
      Heisman is tons, tons, better this year, Bill. Outside of the occasional "well, that was just a convenient' time for my open WR to drop the ball", I haven't felt cheated at all. And that includes a 17-15 Florida State victory over Ohio.
      Agree 100%. This is the first year I have played Heisman and IMO it is excellent and makes thegame far more fun to play. Other than a very questionable loss to a 1-8Tulane (you just know you aren't going to win after the first few drives) I have not felt the cpu cheats either. Anyone who plays AA, I would recommend to go to Heisman for NCAA 13.
    1. JBHuskers's Avatar
      JBHuskers -
      on the Heisman difficulty.
    1. souljahbill's Avatar
      souljahbill -
      Alright, I'm convinced. I'll try it out. Like I said, I figured I might need to jump when I beat Arizona St. with Ohio by over 30 points on default AA.
    1. AustinWolv's Avatar
      AustinWolv -
      Use authentic's Heisman sliders from over on OS. I've played 4, maybe 5, dynasty games with them so far and really enjoying them. Best I've used so far.
    1. souljahbill's Avatar
      souljahbill -
      Quote Originally Posted by AustinWolv View Post
      Use authentic's Heisman sliders from over on OS. I've played 4, maybe 5, dynasty games with them so far and really enjoying them. Best I've used so far.
      I'm gonna have to see how default Heisman goes before I start making changes. I JUST learned how to call slide protect and change a single defensive player's assignment so I gotta take baby steps.
    1. JBHuskers's Avatar
      JBHuskers -
      Quote Originally Posted by souljahbill View Post
      I'm gonna have to see how default Heisman goes before I start making changes. I JYST learned how to call slide protect and change a single defensive player's assignment so I gotta take baby steps.
      This is my first ever full go around with Heisman. It plays well and isn't as cheap as it was in the past.

      Sent from my DROIDX using Tapatalk 2