• 25 New Plays Coming to NCAA Football 12

    In addition to the first screenshot for NCAA Football 12, the EA SPORTS NCAA Football Facebook Page has released the first of 25 new plays that are coming to NCAA Football 12. The next five weeks will feature a new play each day, with the offense on Monday, Wednesday, Friday and the defense on Tuesday and Thursday.

    To join in the discussion on the new Offensive Plays, visit this thread.
    To share your opinions on the new Defensive Plays, visit this thread.


    From the Facebook page:
    "Over the next 5 weeks, we’ll be showing you 25 new plays that you’ll find in NCAA Football 12! You can expect to see a new offensive play every Monday/Wednesday/Friday and a new defensive play every Tuesday/Thursday. Each new play will be accompanied by a screen of the play art and a brief description of why the play has been added to NCAA Football 12. Let’s kick things off with the Pistol Full House HB Off Tackle!"

    OFFENSE:



    Pistol Full House HB Off Tackle (Play Art) – The Pistol Full House, aka the Diamond formation, was first unveiled last season by Oklahoma State and was later adopted by other teams across the country. A staple play of the three back pistol set is the HB Off Tackle play.

    Shotgun Spread Flex Wk Y-Stick (Play Art) - Another spin on a staple play of the Air Raid offense that’s used by Houston, as well as others. Shotgun Spread Flex Wk Y Stick calls for the halfback to motion out of the backfield to the right. This motion puts him in a spot that allows the Y-Stick concept to develop.


    DEFENSE:

    Nickel Normal Cover 6 (Play Art) - Cover 6 is a split field coverage concept that has the secondary playing Cover 2 on one side of the field and Cover 4 on the other side. Add 2 plus 4 and you get 6, thus the name Cover 6.
    Comments 238 Comments
    1. steelerfan's Avatar
      steelerfan -
      Quote Originally Posted by CLW View Post
      Perhaps but that still leaves 2 GAPING holes that a user controlled MLB could run right through and tackle the RB in the backfield. Perhaps run blocking has improved but if it stays the same this play would not be effective against a HUM opponent.
      If the MLB is already in the gap, yeah, you better audible out. If he's at his usual depth, I'd guess he could only go through clean over the LG at which point he'd be trailing the play already. If he shot through over the RG, he'd probably get hung up with the pulling LG. We'll see.
    1. JeffHCross's Avatar
      JeffHCross -
      Quote Originally Posted by Jayrah View Post
      Just realized what the game is missing in the SG game that makes it impossible to run correctly: Seal Blocks and one on one Chipping (Chips exist on dbl teams)!
      You forgot cut blocks too. Teams with slower offensive linemen would probably use cuts on this play for the backside pressure, if they couldn't get there with a chip or seal.

      Seal blocks do exist, they're just rare (or seem to be). I've found one HB Toss play that had a wonderful seal on the corner, but I've only found it in one playbook.
    1. Jayrah's Avatar
      Jayrah -
      Quote Originally Posted by JeffHCross View Post
      You forgot cut blocks too. Teams with slower offensive linemen would probably use cuts on this play for the backside pressure, if they couldn't get there with a chip or seal.

      Seal blocks do exist, they're just rare (or seem to be). I've found one HB Toss play that had a wonderful seal on the corner, but I've only found it in one playbook.
      Oh excellent points! Cut blocks exist too but not at the line. More randomly out in space.
    1. cdj's Avatar
      cdj -


      I-Form Twins UK Fade Smash – I-Form Twins UK Fade Smash is a unique way that Kentucky likes to run the smash concept. In the traditional smash concept the slot receiver runs a corner route. The Wildcats like to use a fade route which gets the slot receiver near the same deep area of the field as if he were running a corner route.
    1. Sinister's Avatar
      Sinister -
      Quote Originally Posted by cdj View Post


      I-Form Twins UK Fade Smash – I-Form Twins UK Fade Smash is a unique way that Kentucky likes to run the smash concept. In the traditional smash concept the slot receiver runs a corner route. The Wildcats like to use a fade route which gets the slot receiver near the same deep area of the field as if he were running a corner route.
      I would rather the x reciever run stick nod on that route than hitch
    1. ArkHogs's Avatar
      ArkHogs -
      Quote Originally Posted by cdj View Post


      I-Form Twins UK Fade Smash – I-Form Twins UK Fade Smash is a unique way that Kentucky likes to run the smash concept. In the traditional smash concept the slot receiver runs a corner route. The Wildcats like to use a fade route which gets the slot receiver near the same deep area of the field as if he were running a corner route.
      Very nice! I'd look to hit B or A.
    1. CLW's Avatar
      CLW -
      Interesting play. I don't recall many Fade routes in the game this year.
    1. morsdraconis's Avatar
      morsdraconis -
      Quote Originally Posted by CLW View Post
      Interesting play. I don't recall many Fade routes in the game this year.
      I don't recall any, but I really didn't delve into all the playbooks this year like years past (partly because of no playbook tool to help sort through the madness).
    1. Jayrah's Avatar
      Jayrah -
      Quote Originally Posted by morsdraconis View Post
      I don't recall any, but I really didn't delve into all the playbooks this year like years past (partly because of no playbook tool to help sort through the madness).
      Yeah me either. If the fade can be thrown correctly (adding a touch lob to the qb repertoire), this will be a nice play, otherwise it kinda defeats the purpose. I'm sure you'll agree on that one
    1. CLW's Avatar
      CLW -
      Quote Originally Posted by morsdraconis View Post
      I don't recall any, but I really didn't delve into all the playbooks this year like years past (partly because of no playbook tool to help sort through the madness).
      Quote Originally Posted by Jayrah View Post
      Yeah me either. If the fade can be thrown correctly (adding a touch lob to the qb repertoire), this will be a nice play, otherwise it kinda defeats the purpose. I'm sure you'll agree on that one
      Yeah you guys may be right there may not be ANY fade routes in 11. Of course, I don't think I would use look for one as I find the streak/fade to be nearly impossible to hit. The only times I ever hit a receiver on the streak is when the defense blitzes way too many and the streak receiver just happens to be the guy wide open or if my guy beats the BNR coverage with no safety help up top.
    1. Jayrah's Avatar
      Jayrah -
      Quote Originally Posted by CLW View Post
      Yeah you guys may be right there may not be ANY fade routes in 11. Of course, I don't think I would use look for one as I find the streak/fade to be nearly impossible to hit. The only times I ever hit a receiver on the streak is when the defense blitzes way too many and the streak receiver just happens to be the guy wide open or if my guy beats the BNR coverage with no safety help up top.
      This is why a change in the way the pass is thrown (from an animation standpoint) would be good. Big wr's don't make enough of an impact in this part of the game. Or at least the way they should make an impact. They do, but it's more cheap catches in all parts of the field because of the game than because of their size in the fade/streak game.
    1. JeffHCross's Avatar
      JeffHCross -
      There are some designed fades in NCAA 11, but it's hard to differentiate between them and Go's in the play art. More problematic is that they're thrown (and attempted to be caught) just like a streak, so it doesn't make much realistic difference.
    1. HWill's Avatar
      HWill -
      Quote Originally Posted by JeffHCross View Post
      There are some designed fades in NCAA 11, but it's hard to differentiate between them and Go's in the play art. More problematic is that they're thrown (and attempted to be caught) just like a streak, so it doesn't make much realistic difference.
      South Carolina has a goal line fade play out of Ace Slot Formation:

    1. HWill's Avatar
      HWill -
      nm
    1. gschwendt's Avatar
      gschwendt -
      Ace Big Twins Weak Flood – A three tiered flood concept, Ace Big Twins Weak Flood can be used to attack a variety of defensive coverages. The post route is the first read in the progression and if open the ball should be thrown there. The deep out route by the slot receiver combined with the shallow cross route of the tight end creates a hi/lo vertical stretch on the defense.
    1. Kwizzy's Avatar
      Kwizzy -
      That's a nice looking play. If the blocking holds up it could really cause some issues for the defense.
    1. JBHuskers's Avatar
      JBHuskers -
      This play definitely has a nice mixture of what I like in routes.
    1. psusnoop's Avatar
      psusnoop -
      This play looks really good, love the mix as JB mentioned.
    1. morsdraconis's Avatar
      morsdraconis -
      Personally, that play actually looks a little TOO cluttered to one side. Obviously, it'll depend on the timing of the routes, but it looks like if the B receiver decides to run the curl route instead of the out route, it'd be a mess in that area of the field with three defenders very close together at about the same time.
    1. Oneback's Avatar
      Oneback -
      Looking at it as its drawn the post and out/curl should break at 15 yards, this would open the drag by the tight end, with the turn route by the other tight end trailing at 10 yards. The HB would be an outlet pass if everyone else were covered.