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Thread: NCAA Football 14 Pre-Release Q&A: Dynasty

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  1. #101
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by gschwendt View Post
    You're mistaken... not any kind of an overhaul but they are supposed to be doing some significant tuning to it. No details on how it will all work but I believe at least some of the headaches should be gone.
    Well, at least they did something. It has been desperately in need of tuning, that has hardly been a secret. I still wish they'd flesh it out more though, instead of pretty much ignoring it other than doing tuning fixes.

  2. #102
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by gschwendt View Post
    You're mistaken... not any kind of an overhaul but they are supposed to be doing some significant tuning to it. No details on how it will all work but I believe at least some of the headaches should be gone.
    I think he was referring to features of it.

  3. #103
    Heisman jaymo76's Avatar
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    Quote Originally Posted by SmoothPancakes View Post
    Sigh. I was afraid of that. They finally put coaching carousel into the game, and then treat it like a red headed stepchild and completely ignore it year after year.
    This is my take as well. Add a feature then don't touch it. Pretty much to a man everyone says "add hire and fire coordinators." Yet, here we are with another year of tuning but no updates. However, recruiting is changed every single year. Carousel is the heart of the mode for me. I like the rpg additions but I would have loved hiring coordinators.

  4. #104
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by jaymo76 View Post
    This is my take as well. Add a feature then don't touch it. Pretty much to a man everyone says "add hire and fire coordinators." Yet, here we are with another year of tuning but no updates. However, recruiting is changed every single year. Carousel is the heart of the mode for me. I like the rpg additions but I would have loved hiring coordinators.
    Yep, we definitely have gotten on them about putting things in then not touching them. Hopefully that changes next gen too.

  5. #105
    All-American Jayrah's Avatar
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    Do OC/DC matter in OD if you're a HC? Will you get the in-game benefit of your OC/DC skill set or is that only if you're a OC/DC? I know last year they were no more than a name on the staff and had absolutely no influence one way or another if you were the HC.

    Also, going back to the Playing Time dealbreaker screen; Will PT be influenced by other incoming recruits as well and how much influence will your ovr scouting play into it, if at all? So say you have a Qb who you've scouted and he committed early as a 77. Late in the process you have a gem emerge as an 80. Will he be impacted by the commitment in the Playing Time portion, even though he would likely play first based on your scouting?

  6. #106
    What happens in the pre-season for NCAA 14 regarding recruiting/scouting?
    Last year we could jump into recruits top 10 and scout 20 or more players.

    Also, from an old Q&A list
    Other Dynasty questions:
    1) Medical redshirts?
    2) Spring game?
    3) Off-season drills?
    4) Homecoming game?
    5) Heisman presentation show?
    6) Dynamic player ratings from week to week like Madden?
    7) More accurate sim stats?
    8) Senior day/night?
    9) Create or lose rivalries?
    10) HS All-American Bowl?
    11) Senior Bowl?
    12) Designate my 3 impact players and team captains?
    13) National signing day show with player announcements from a select group of top recruits?
    14) Can we update our Stadiums over the course of a Dynasty? Specifically the ability to change the seating capacity of the stadium? Change the field color? Endzone and Midfield art? Field type (grass, field turf, art. turf)?
    15) Control over the weather in Dynasty games (way too many rain games for my liking-I hate having to always play in a domed stadium)?

  7. #107
    Heisman jaymo76's Avatar
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    With regards to the matchup stick, will it be identical to the PS2 version in 06/07? Secondly, how long does it take to "unlock" via rpg?

  8. #108
    Heisman Rudy's Avatar
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    Quote Originally Posted by JBHuskers View Post
    Pretty sure that is still in.

    I know sometimes it would take me 30 mins to recruit, especially early in the season dropping and adding players. Between the menus working better (hopefully that translates to the retail release), this cuts it down greatly. If you're not doing any adding or dropping of players, you probably can get done in a couple minutes. Kinda still depends on how in depth you look at recruits on the board. But this will DRASTICALLY cut down times.
    That sounds great about reducing times. Did anyone try recruiting at Heisman difficulty to see how tough it was?

  9. #109
    Administrator cdj's Avatar
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    WolverineJay -

    6) I believe the old Hot/Cold Streaks are still in. That is relatively close to dynamic player ratings, but the info isn't brought to the forefront as clearly as it could be.
    7) I believe they may have looked at this. Not 100% sure.
    12) NCAA 14 features Dynamic Impact Players. The game will look at player stats (partly in relation to conference & national stats) and change Impact Players throughout the season. (IE: 95 HB is an IP at start. 72 HB ends up leading team in rushing. He will become IP.) I am not sure how often they change. Throughout the community events, I heard several different points in the season.

    We are unsure of the exact Dynasty related commentary, so there may be references to Senior Day (last home game of year).
    Last edited by cdj; 05-28-2013 at 07:21 PM.

  10. #110
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by Rudy View Post
    That sounds great about reducing times. Did anyone try recruiting at Heisman difficulty to see how tough it was?
    I think I mostly on All-American, and it was March, so things are probably completely different.

  11. #111
    Administrator cdj's Avatar
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    Quote Originally Posted by jaymo76 View Post
    With regards to the matchup stick, will it be identical to the PS2 version in 06/07? Secondly, how long does it take to "unlock" via rpg?
    It will not be identical. We didn't see a final version of it, so I can't provide exact details. Early builds indicated match-up advantages, but did not have a fatigue meter.

    It will depend on how 'high' it is on the Skill Tree on how quickly it can be unlocked.

  12. #112
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by jaymo76 View Post
    With regards to the matchup stick, will it be identical to the PS2 version in 06/07? Secondly, how long does it take to "unlock" via rpg?
    Not 100% sure where it is on the tree, as things weren't final when we last saw it.

    In regards to it being identical, we are not 100% sure. It's going to highlight the mis-match for you, so visually it's probably different.

  13. #113
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by Jayrah View Post
    Do OC/DC matter in OD if you're a HC? Will you get the in-game benefit of your OC/DC skill set or is that only if you're a OC/DC? I know last year they were no more than a name on the staff and had absolutely no influence one way or another if you were the HC.

    Also, going back to the Playing Time dealbreaker screen; Will PT be influenced by other incoming recruits as well and how much influence will your ovr scouting play into it, if at all? So say you have a Qb who you've scouted and he committed early as a 77. Late in the process you have a gem emerge as an 80. Will he be impacted by the commitment in the Playing Time portion, even though he would likely play first based on your scouting?
    Basically they're still just a name, except for their level will provide you with unlocks for the skill tree.

    Not sure on the 2nd question if a commit dynamically changes the PT grade. I'll look into that.

  14. #114
    Quote Originally Posted by JBHuskers View Post
    Basically they're still just a name, except for their level will provide you with unlocks for the skill tree.

    Not sure on the 2nd question if a commit dynamically changes the PT grade. I'll look into that.
    Historically speaking the PT grade was based off your roster not your recruits that you are going after and/or signed.

    The trick was to not have any freshman and you would have a good PT grade.

  15. #115
    Heisman jaymo76's Avatar
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    Quote Originally Posted by JBHuskers View Post
    Not 100% sure where it is on the tree, as things weren't final when we last saw it.

    In regards to it being identical, we are not 100% sure. It's going to highlight the mis-match for you, so visually it's probably different.
    I just listened to the OS PODCAST and Ben commented that it is in the game management tree and that it has three levels just like everything else. It sounds like it will try to focus on very specific things like route running mismatches, etc. Let's hope some video footage comes out soon.

  16. #116
    Thanks cdj, I appreciate the answers to some of my questions. The dynamic part of impact players in NCAA 14 is a welcomed addition (at least it will reflect which players really are having an impact on my season. Even though they just don't seem to be anywhere near as dominant as last gen).

  17. #117
    Hey new member here, I have a question that kinda deals with dynasty... Any word on any updates on Teambuilder? I've been wondering because I wanted to know if you can change a player's background (I.E. where they are from, date of birth...) and if you can choose new stadiums, or even rivals... but another question I had for dynasty is can you still create prospects and add them to the recruiting board? I had fun making boom or bust prospects or rare players from out of my pipeline area for that extra challenge... thanks for reading.

  18. #118
    Varsity beartide06's Avatar
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    Quote Originally Posted by azcard480 View Post
    Hey new member here, I have a question that kinda deals with dynasty... Any word on any updates on Teambuilder? I've been wondering because I wanted to know if you can change a player's background (I.E. where they are from, date of birth...) and if you can choose new stadiums, or even rivals... but another question I had for dynasty is can you still create prospects and add them to the recruiting board? I had fun making boom or bust prospects or rare players from out of my pipeline area for that extra challenge... thanks for reading.
    First off, welcome to the site and glad to have you here!

    To answer some questions, I don't know if we have word on Teambuilder teams and how that will work in reference to the dynasty upgrades. For stadiums, you can set neutral site games when creating your schedule in dynasty. Again, not sure how it will play into the Teambuilder. From my understanding, they have not touched Teambuilder too much.

    As far as creating prospects, I would imagine that is still in. I'm sure JB, CDJ, or G can comment on that.

  19. #119
    Administrator JBHuskers's Avatar
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    I cannot remember for sure if that is in or if they took it out, I'll defer to CDJ or G for that.

  20. #120
    Has anything been said about a possiblr release date for the demo?

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