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Thread: steelerfan's Slider Work and Stats Thread (NCAA 12)

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  1. #321
    Heisman morsdraconis's Avatar
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    Up to 15 sacks out of 223 attempts or 6.726%.

    This is at your settings of 50 CPU pass rush and 50 User pass blocking.

    I'd be willing to bet at least half of those sacks are DTs who come basically untouched after the initial block that lasts all of 2 seconds.

    I'd change the settings but then I probably wouldn't get sacked at all, which really sucks so I'm just gonna deal with the sometimes weird broken blocks.

  2. #322
    Hall of Fame steelerfan's Avatar
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    Escaped Jonesboro with a big 35-31 win over Arkansas State. I lost my stud HB early in the 2nd to a mild concussion and blew a 14-3 lead. ASU had a pair of defensive TDs and, eventually, I was trailing. Got the winning TD with 1:29 left.

    Rushing stats:

    HB20: 20-106-1 (5.3, 24 LG)
    HB37: 12-42-1 (3.5, 9 LG)
    QB3: 4-(-20)-0
    HB29: 2-6-0
    FB45: 1-1-0

    I took 2 sacks in 32 dropbacks.

    With 1 week left in the season, ULL (10-1, 7-1) will visit FIU (5-6, 5-3) while Troy (10-1, 7-1) hosts LTU (5-6, 4-4). ULL holds the tiebreaker by virtue of a 41-35 2OT win over Troy on November 2.

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  3. #323
    Heisman jaymo76's Avatar
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    Quote Originally Posted by morsdraconis View Post
    Up to 15 sacks out of 223 attempts or 6.726%.

    This is at your settings of 50 CPU pass rush and 50 User pass blocking.

    I'd be willing to bet at least half of those sacks are DTs who come basically untouched after the initial block that lasts all of 2 seconds.

    I'd change the settings but then I probably wouldn't get sacked at all, which really sucks so I'm just gonna deal with the sometimes weird broken blocks.
    The DT sacks are pretty silly. Every year as a HC my DT has led the team in sacks (and one year the nation) while my DE's get 3-5 per season.

  4. #324
    Heisman morsdraconis's Avatar
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    Yeah, really hoping the new patch fixes the overpowered abilities of the DTs. It's good that the big guys in the middle are getting some stats, but it's just far too many right now. Tweak it to where it's half as many sacks as they are getting now and I'd be fine with it. Sometimes, an offensive lineman should get his ass beat. It's gonna happen (especially to pretty poor ones), but not pretty much consistently across the board to where I would lay down a $50 bet on even the best O-line in the game giving up 2 sacks to DTs in 25-30 medium range passes.

  5. #325
    Hall of Fame steelerfan's Avatar
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    #23 ULL wins at FIU to clinch the Sun Belt title, 42-24.

    Rushing stats:

    HB37: 27-204-2 (7.5, 74 LG)
    HB20: 7-43-1 (6.1, 27 LG)
    QB3: 4-(-31)-0
    HB29: 1-4-0
    WR14: 1-(-2)-0

    I took 4 sacks in 29 dropbacks.

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  6. #326
    Hall of Fame steelerfan's Avatar
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    Beat Marshall in the New Orleans Bowl, 30-3.

    Rushing stats:

    HB20: 24-245-2 (10.2, 77 LG)
    HB29: 12-31-0 (2.5, 10 LG)
    HB25: 1-6-0

    I was not sacked in 16 dropbacks.

    My stud HB (#37, 92 ovr) was injured and did not play. My backup, who ran wild, is an 80.

    I will see how things go, but I may need to make some adjustments again. Rushing is getting to be easy.

    For the season, my top HB had 1593 yards on 316 carries (5.0) with 17 TDs. My number 2 had 662 yards on 118 carries (5.6) and 10 TDs.

    My QB completed 56.9% with 18 TDs and 13 INTs.

    I allowed 39 sacks, which is slightly less than previous years. I recorded 50 sacks, which is barely less than in previous years. Sacks remain a problem. I really hope this is addressed by EA.

    Fumbles are also a problem, IMO. I lost 5, but only 1 by a non-QB.

    I'd also like to see more injuries. At least consequential ones. I think I've only list about 5 man-games to injury in 3 years. I've only had one OL injury, and it didn't extend beyond the game it occurred in.

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  7. #327
    I agree rushing is getting a little easy. I'm using a 71 starter and 67 backup and am averaging around 6-7 ypc with my starter and 5-6 with my backup, it makes it hard to want to pass when I can just rush the ball twice for the first virtually every time. It may be the way I play though I've always loved rushing the ball so it may be more difficult for others just like defense is hard for me and I'm having a hard time stopping the CPU from getting open looks on 3rd down. The CPU seems to be converting on around 60-70% of their 3rd downs for me.

  8. #328
    Varsity Dukie98's Avatar
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    Thanks for the sliders and your ongoing efforts to improve them. Two quick questions:

    1) What sort of numbers are you getting for run defense? I used a similar version for a season in dynasty as Virginia (All-American, 8-minute quarters), and for most of the season, I was leading the country in run defense without really having the talent to justify it. (I ended up the year 4th overall after FSU and VT ran effectively (and often) against me, but still held teams like Georgia Tech completely in check.) For my second season, I'm using the most recent version of your sliders, and despite losing most of my D-line to graduation, through five games, I'm only giving up about 50-60 yards per game on the ground, and recently held Clemson to negative yardage, and BC to only 60 yards, with half of them coming in the last two minutes. It seems like option runs and anything out of the shotgun, in particular, are getting shut down.

    2) Are you getting any pancake numbers? I think I was credited with two pancakes all of last season, and don't recall any of my opponents getting any. So far through five games this season, I'm averaging about 160 yards on the ground, but not getting (or surrendering) any pancakes.

    Thanks!

  9. #329
    Hall of Fame steelerfan's Avatar
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    I've had some issues with the CPU not running the ball effectively enough. Two of the biggest issues, in my case, have been the sack yardage and the fact that I was playing in the Sun Belt and no one runs much. As for pancakes, the game does not track them properly, unfortunately.

    I'm planning to get back to work on sliders after the patch and tuner set are released. Keep an eye here for updates in the days following their release.

  10. #330
    Heisman jaymo76's Avatar
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    The cpu run game, other than a few big carries here and there ispretty much non-existent. I don't know how anybody who plays this game religiously isn't in the top five best rush D's. Pre patch NCAA 11 had the best cpu rush in the series and I would love to see a return to that.

  11. #331
    Hall of Fame SmoothPancakes's Avatar
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    Are we talking about defenses that are completely user controlled? Or also defenses that are supersimmed due to the user playing as OC? Because my CPU defense just gave up 275 yards rushing to Louisville yesterday morning. They sure as hell had no problems running the damn ball down my ass.

  12. #332
    Hall of Fame steelerfan's Avatar
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    I play as a HC.

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  13. #333
    Heisman jaymo76's Avatar
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    HC controlled

  14. #334
    Heisman morsdraconis's Avatar
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    I'm also HC controlled with all the ones that I've posted so far.

  15. #335
    All-American DariusLock's Avatar
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    I had to up pass blocking and prob gonna lower run blocking. Only played offense so far.

  16. #336
    All-American DariusLock's Avatar
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    Yeah, I had 1,500 yards rushing with Lawson from Arkansas State lol. Guess I need to lower run blocking and I was horrible with sacks, probably just me sucking. I'm more of a run guy so maybe this is just showing me that .

  17. #337
    All-American Escobar's Avatar
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    Quote Originally Posted by DariusLock View Post
    Yeah, I had 1,500 yards rushing with Lawson from Arkansas State lol. Guess I need to lower run blocking and I was horrible with sacks, probably just me sucking. I'm more of a run guy so maybe this is just showing me that .
    I'm pretty sure that is the same guy I'm thinking about, is he a freshman or sophomore? In my offline dynasty with Michigan, I just started year 4 and in Year 3 a running back from Arkansas State led the NCAA in rushing and received the Doak Walker award. In Year 4, he is the leading candidate for the Heisman even tho he is only rated an 85 OVR. He has like 92 spd, and 97 acc iirc. His high rushing totals and yours may be attributed to the weak defenses in the Sun Belt so you may not be too far off track.

  18. #338
    Steeler, I don't know if it's been discussed yet; but in this video, it's shown that the only difficulty where the defense incorporates an actual read and react is Varsity. Have you thought about creating a set of Varsity sliders but turning them up so it's still a challenge? Do you think that would even be possible?

    http://www.youtube.com/watch?v=dpn_DXww3Es
    Last edited by EerRaid12; 08-19-2011 at 09:00 PM. Reason: fixed link

  19. #339
    Varsity Dr Death's Avatar
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    Hey EerRaid12, can you repost the link? The one you posted won't work.

  20. #340
    Hall of Fame steelerfan's Avatar
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    I doubt that Varsity could be made into anything challenging.

    I'll resume slider work after the patch/tuner set.

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