View Poll Results: Madden 12 Demo Impression

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Thread: Madden NFL 12 Demo Impressions & Feedback Thread

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  1. #61
    All-American xMrHitStickx904's Avatar
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    you can turn the strategy pad off btw. This demo is very good, like the zones play incredibly realistic, like it's great. I can make all of the throws, running the ball is great and I can zone blitz again. NCAA is on the shelf for a long time now. The demo is great.

  2. #62
    All-American xMrHitStickx904's Avatar
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    also, if you hold down the left trigger, and pass, it becomes a directional pump fake. Love it. Also, you can bring the adjustment controls back to Madden 10, just go in the menu and change it.

  3. #63
    Everything in the Madden 12 demo looks good…..

    except for the player models. Too fat and cartoon-looking. Player models look out of place when compared to the other visual upgrades done to this game. For the first time, the player models of NCAA Football 12 look better (more defined, taller, and more slender) then the ones in Madden 12.

  4. #64
    All-American Paakaa10's Avatar
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    After waiting all day at work and then through my workout to get home--and then spending an hour downloading the demo and installing it--finally got my first game in for the Madden NFL 12 demo as the Packers.

    Final Score
    27 -- 14

    Presentation, as expected, is a huge step up in terms of team entrances and general camerawork. You can tell that the NFL Films cameramen who took part in the "virtual film field" have had a great impact on how the shots reflect broadcast. The "imperfections" of handheld camerawork actually do a better job making you feel like you're watching a broadcast than "perfect" camerawork that doesn't miss anything or give a "bad" angle.

    Even though I wasn't a huge fan of how commentary was implemented in Madden NFL 11--I don't mind Gus Johnson, actually like his play-by-play quite a bit in real life, but the timetable was poor for getting it done right last year--it's hard to deny the role that commentary plays in your enjoyment of the game after playing this year's demo and not having it there. That said, it helps you hear some of the more "subtle" sound effects like how the ball sounds when it is kicked by punters and kickers or swatted by a defensive player; it's such a small detail, but getting it right this year does so much to add to the realism. It's a shame--going back on myself a little here--that the commentary will cover it up in the final game; I guess I'm hard to please haha.

    Gameplay, generally, seems like a smoother version of NCAA Football 12. I definitely agree with others here who are saying that you feel more "in control" of your player than you do at times in the college game. It's nice to have a more solid outside running game as well, as the outside linemen seem to hold their blocks more solidly than their NCAA Football 12 counterparts. Pass trajectory also seems to be better, though I'm curious to see how it'll be represented when I have access to more than just the two quarterbacks in the demo.

    I've seen a lot of complaints about the speed and frequency of QB scrambles in the demo, and I agree to a certain degree. Rodgers and Cutler tend to scramble quite a bit in real life, however; I believe there were a few games last year where Cutler was the leading rusher for the Bears in a single game. I've yet to play the game on "Slow" game speed yet, so that'll be something to check in the future. I'd imagine that this sort of thing could be tuned in the final game anyway; or, if you're an online gamer, you could just use an "Online Communities" rule set which sets the game speed to something other than "Normal."

    I don't know much about the Bears secondary in real life, but I know that in the demo today I torched them quite a bit. Had three long touchdown passes where I basically just let receivers get upfield and then bombed it out to them and the defensive backs couldn't make a play on the ball; and this was on All-Pro. A bit disconcerting, but this demo build is likely a few months old and it wouldn't surprise me to see the deep ball tightened up a little bit by the retail game. That said--and I guess I'm hard to please again--I don't want the coverage tightened up too much because I like seeing receivers outpace cover men and create big play potential.

    For those who will be spending a lot of time with the demo, do note that you can tweak a good amount of settings in the game by simply accessing the in-game menu after the kickoff. Game speed can be tweaked, some of the sliders can be tweaked, you can go back to the Madden NFL 10 controls for pre-play adjustments, etc. It's definitely worth messing around with so that you can see if sliders can adjust any issues you might be seeing; good way to test things and see if anything you're seeing needs a "global code fix" or can be tweaked using the tools at your disposal.

    I think that's everything I can think of to talk about right now; and that's just from a single game! Haha.

  5. #65
    All-American GatorfanStovy's Avatar
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    so after 3 or 4 games today.Madden 12 is a defendant by again this year.It is a lot better improvement over 11.I was please to notice that the presentation looks awesome compared to last year game by far.Looks way more colorful then NCAA does too.I just hope commentary has change,I doubt it though.Again like NCAA the tackling an running game has be improved a lot.I'm just glad they have made some improvements this year or I wasn't going to buy it.This game still won't be perfect but it will be a ton of fun playing it more so then last year.

  6. #66
    I played on All-Pro and on Slow speed. I didnt see any scrambles at all, I didnt even try to scramble. I didnt reall pass it deep, mostly short routes. I didnt run much. But when I changed to a Run from a pass, I got good runs

  7. #67
    Heisman skipwondah33's Avatar
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    One thing I have noticed is the speed in which QB's get out of the pocket. The running animation for them seems faster than ever. This is with me running outside of the pocket testing it out. Both Cutler and Rodgers seem to have the speed of Vick getting outside of the pocket to run or throw.

    On another note all of my games have been on All-Madden. The CPU defense is solid on All-Madden, though I never play the CPU it is good to know.

  8. #68
    Heisman Rudy's Avatar
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    Even though Madden 12’s demo is from an older build it is a big upgrade over NCAA 12 in quite a few ways. I played three games and it’s awful nice to be able to have 5 minute quarters (acc clock though) and be able to change difficulty, game speed and sliders in a demo. The sliders are adjustable in full (can have 64/100) although there were no special teams sliders. Not sure about that.

    The pre-game presentation is cool and a bit better than NCAA 12 although most users will skip past this stuff quickly over time. No commentary in the demo but it has stats! After every play a new stat is posted by the score. Take note NCAA! Stat overlays also come up and they don’t wait for 50 or 100 yard intervals either! There is a half time show although only 4 replays are shown and two of them were cut scenes. That could use some work – maybe 5 plays and only 1 cut scene. The varying camera angles and replays while calling plays keeps it fresh.

    Overall the game is really smooth and looked good. It plays a lot smoother than NCAA 12. The feel of the players is a lot better than NCAA. They have more weight and momentum and it feels a lot better than NCAA’s spastic and twitchy player movement. Also the pass speeds are a lot slower. These two things make playing pass defence rewarding as a LB or DB. I was actually playing as a CB in the slot and felt I could actually cover guys! I’ve never been able to do this in next gen NCAA since the player movement/control has been so twitchy and unrealistic. The juke move is toned down but I actually used it with a returner to beat someone in the open field because defenders have more momentum and can’t mirror my every move.

    The slower pass speeds do force you to get rid of the ball a bit sooner on offence but it also appears the game allows you to release the ball sooner, almost before a receiver break,s without leading them into a streak. I’ll have to play with this a little more but it appears route based passing may almost be in there. I did find it hard to complete passes near the sideline. Even open receivers don’t keep their feet in bounds very well. I did throw a crossing route to a WR over the middle and another defender in the area didn’t attempt to make a play on it. It looks like head tracking may work in Madden. LB swats are still there to a degree but definitely toned down from NCAA. I was able to drop a seam route to a TE over a LB without seeing the dreaded swat. I didn’t see DBs magically jumping routes at light speed for picks either.

    The new kick meter and camera angles are nice. My only complaint is that the button presses on the kick meter seem a bit laggy. You really have to hit the button hard to get it to register.

    My biggest complaint is the crappy camera angle. It’s a little too zoomed out and it’s really bad on the running plays. The NCAA camera is a lot better imo. That’s about the only area I can say NCAA 12 is better than Madden 12. It just feels like Madden 12 is designed for prime time – the #1 matchup on the schedule while NCAA 12 is the #7 matchup on the schedule that didn’t get the love in production.

  9. #69
    Heisman Rudy's Avatar
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    How do you turn off that awful strategy pad? I didn't see it in the options?

    And I agree with skip that the field seems more open when passing. I'm not sure what it is but it feels different.

    DTs may be overpowered compared to DEs. Something to keep an eye on as Pickett was sacking the QB like crazy - either with me or against me.
    Last edited by Rudy; 08-09-2011 at 10:30 PM.

  10. #70
    Heisman skipwondah33's Avatar
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    Rudy go to Game Options at the pause screen. Then Strategy Pad Links. Turn it to On

  11. #71
    Heisman Rudy's Avatar
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    Quote Originally Posted by skipwondah33 View Post
    Rudy go to Game Options at the pause screen. Then Strategy Pad Links. Turn it to On
    Thanks!

  12. #72
    All-American Paakaa10's Avatar
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    Quote Originally Posted by Rudy View Post
    My biggest complaint is the crappy camera angle. It’s a little too zoomed out and it’s really bad on the running plays. The NCAA camera is a lot better imo. That’s about the only area I can say NCAA 12 is better than Madden 12. It just feels like Madden 12 is designed for prime time – the #1 matchup on the schedule while NCAA 12 is the #7 matchup on the schedule that didn’t get the love in production.
    I also prefer the closer camera angle of NCAA Football 12, though I believe that Madden NFL 12's camera is closer to the field than Madden NFL 11's was. Do note that there are multiple camera angles in the final build--though I don't know all of them and you can't view them in the demo--which you can see when you go into the demo settings; unfortunately, the demo seems locked to the single default angle.

  13. #73
    Heisman I OU a Beatn's Avatar
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    Yeah, I agree about the camera. It's the only thing I've seen so far that I like with NCAA more. Hopefully it can be changed and the changes work for online as well.

  14. #74
    Heisman skipwondah33's Avatar
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    Don't see what it can't be changed in the game. That will also take into effect online as well I believe.

  15. #75
    Heisman jaymo76's Avatar
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    I wrote a really long write-up and posted but it didn't go through and is now gone.... so I will give you the coles notes version. Based on two games Madden 12 is awesome, absolutely awesome. Saying this is a polished version of NCAA 12 is frankly an insult to polish! This game looks and feels far superior to NCAA. All you need to do is play a demo or real game of NCAA 12 then Madden 12 demo then NCAA again. Honestly I will have to force myself to play NCAA tonight because I am so impressed with the demo. Madden has hit it out of the park. With the exception of Gus Johnson, I am so insanely pumped for this game.

    Simply put, the Madden team may have put 2k arguments to bed. I am an NCAA guy first and always BUT early signs (plus franhcise improvements) may make Madden 12 my game of choice this year. NCAA is good... Madden is superior. From a distance (and on my 50' HD) this game looks real. Wow... just wow!

  16. #76
    Basmare
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    Anybody noticing that the QB isn't getting rid of the ball anymore that often while getting sacked?

  17. #77
    Quote Originally Posted by Paakaa10 View Post
    After waiting all day at work and then through my workout to get home--and then spending an hour downloading the demo and installing it--finally got my first game in for the Madden NFL 12 demo as the Packers.

    Final Score
    27 -- 14

    Presentation, as expected, is a huge step up in terms of team entrances and general camerawork. You can tell that the NFL Films cameramen who took part in the "virtual film field" have had a great impact on how the shots reflect broadcast. The "imperfections" of handheld camerawork actually do a better job making you feel like you're watching a broadcast than "perfect" camerawork that doesn't miss anything or give a "bad" angle.

    Even though I wasn't a huge fan of how commentary was implemented in Madden NFL 11--I don't mind Gus Johnson, actually like his play-by-play quite a bit in real life, but the timetable was poor for getting it done right last year--it's hard to deny the role that commentary plays in your enjoyment of the game after playing this year's demo and not having it there. That said, it helps you hear some of the more "subtle" sound effects like how the ball sounds when it is kicked by punters and kickers or swatted by a defensive player; it's such a small detail, but getting it right this year does so much to add to the realism. It's a shame--going back on myself a little here--that the commentary will cover it up in the final game; I guess I'm hard to please haha.

    Gameplay, generally, seems like a smoother version of NCAA Football 12. I definitely agree with others here who are saying that you feel more "in control" of your player than you do at times in the college game. It's nice to have a more solid outside running game as well, as the outside linemen seem to hold their blocks more solidly than their NCAA Football 12 counterparts. Pass trajectory also seems to be better, though I'm curious to see how it'll be represented when I have access to more than just the two quarterbacks in the demo.

    I've seen a lot of complaints about the speed and frequency of QB scrambles in the demo, and I agree to a certain degree. Rodgers and Cutler tend to scramble quite a bit in real life, however; I believe there were a few games last year where Cutler was the leading rusher for the Bears in a single game. I've yet to play the game on "Slow" game speed yet, so that'll be something to check in the future. I'd imagine that this sort of thing could be tuned in the final game anyway; or, if you're an online gamer, you could just use an "Online Communities" rule set which sets the game speed to something other than "Normal."

    I don't know much about the Bears secondary in real life, but I know that in the demo today I torched them quite a bit. Had three long touchdown passes where I basically just let receivers get upfield and then bombed it out to them and the defensive backs couldn't make a play on the ball; and this was on All-Pro. A bit disconcerting, but this demo build is likely a few months old and it wouldn't surprise me to see the deep ball tightened up a little bit by the retail game. That said--and I guess I'm hard to please again--I don't want the coverage tightened up too much because I like seeing receivers outpace cover men and create big play potential.

    For those who will be spending a lot of time with the demo, do note that you can tweak a good amount of settings in the game by simply accessing the in-game menu after the kickoff. Game speed can be tweaked, some of the sliders can be tweaked, you can go back to the Madden NFL 10 controls for pre-play adjustments, etc. It's definitely worth messing around with so that you can see if sliders can adjust any issues you might be seeing; good way to test things and see if anything you're seeing needs a "global code fix" or can be tweaked using the tools at your disposal.

    I think that's everything I can think of to talk about right now; and that's just from a single game! Haha.

    For presentation, I also noticed that the actual sound of the tackle is far superior in this madden demo than in NCAA. In NCAA it sounds like a sonic boom (sarcasm) while in madden you can actually hear helmets and pads popping. It really is amazing and adds so much to the realism factor.

    Also about the scrambles, people are saying that rodgers looks like mike vick when he scrambles, but I personally think that is because the game speed on Normal is WAY too fast. At least for my liking. When I play on Very Slow the game just feels right to me. The QBs dont look like they are running 100mph all over the place and the general pace of the gae is much more realistic IMO.

  18. #78
    Heisman jaymo76's Avatar
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    Slow or very slow are the only way to play IMO. Normal feels like warp speed.

  19. #79
    Quote Originally Posted by jaymo76 View Post
    I wrote a really long write-up and posted but it didn't go through and is now gone.... so I will give you the coles notes version. Based on two games Madden 12 is awesome, absolutely awesome. Saying this is a polished version of NCAA 12 is frankly an insult to polish! This game looks and feels far superior to NCAA. All you need to do is play a demo or real game of NCAA 12 then Madden 12 demo then NCAA again. Honestly I will have to force myself to play NCAA tonight because I am so impressed with the demo. Madden has hit it out of the park. With the exception of Gus Johnson, I am so insanely pumped for this game.

    Simply put, the Madden team may have put 2k arguments to bed. I am an NCAA guy first and always BUT early signs (plus franhcise improvements) may make Madden 12 my game of choice this year. NCAA is good... Madden is superior. From a distance (and on my 50' HD) this game looks real. Wow... just wow!

    100% agreed with you on this one man, its just a really good feeling that this game is going in the right direction. The presence of an actual NFL broadcast ALONE makes this game stand out more than any Madden IMO in the presentation department. People love this because everyone on sunday is watching the NFL, and once they go play madden they see basically a replica of what they just saw on sunday. The immersion factor in this game is unbelievable. The entrances are fresh and I for one have not been to an NFL game, but I see bits and pieces of entrances so to see these in the game with this ammount of detail is great. When the bears run out as a team as the flag is being run out beside them and they are all pumped up it makes you feel like your there and it got me pumped up a little bit to play the game.

    I believe that the gameplay will hold its own this year too from playing the demo, and if the gameplay can hold its own along with this presentation and camera work being as good and trie to life as it is now then this game will stay in the console for a very long time.

    EDIT: COMPLETELY forgot about the new franchise additions too. Add these in and this game might be in the running for sports game of the year (probably not finishing in first place but still it might be up there)


    Heres to hoping they called the exterminator before this game ships...
    Last edited by umhester04; 08-10-2011 at 01:34 AM.

  20. #80
    Quote Originally Posted by steelerfan View Post
    I gotta ask. Is "Alex Webster" a Cannibal Corpse reference?
    Sorry, I'd say my nickname is a tribute to the maybe best bass guitar player. As far as I know Alex plays console games but I don't know his real nickname.






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