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Thread: steelerfan's Slider Work and Stats Thread (NCAA 12)

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  1. #161
    Freshman BCEagles's Avatar
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    also how fast do you guys go through a single season on offline dynasty if each game takes 1:15

  2. #162
    Varsity Dr Death's Avatar
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    Quote Originally Posted by steelerfan View Post
    No, I don't take it as criticism, lol.

    I'm just saying that making changes needs to be based on several games, not 1.5.

    Do you Pass Commit much?

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    I don't pass commit at all. I don't use any of the "stuff" that you can use to adjust to certain tendencies. I just play straight D and make adjustments by play-calling.

  3. #163
    Varsity JerzeyReign's Avatar
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    Quote Originally Posted by BCEagles View Post
    I play with default settings on 5 min quarters could someone please explain to me why sliders are necessary
    Normally, the game needs a lot of tweaks to play better. Eventually, despite this version playing so well out of the box, we will need slider adjustments to keep the game 'realistic' and not a total cakewalk.

  4. #164
    Varsity Kwizzy's Avatar
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    Quote Originally Posted by BCEagles View Post
    I play with default settings on 5 min quarters could someone please explain to me why sliders are necessary
    The purpose of sliders is to tweak the gameplay vs the CPU to make the gameplay more realisticy and more challenging. The purpose of the longer qtrs is to make stats more realistic. If you look at the stats you get out of 5 min qtrs you will find that one of 2 things are true... Either A) your scores and yardage will be much lower than games in real life OR B) Your Yards per carry, catch, and completion are unrealistically high.

    Not trying to speak for Steeler here & if I'm off base please correct me but, the way Steeler gets his sliders is he adjust time to give each team a realistic number of offensive snaps. Then he tweaks the sliders until he consistently gets realistic yardage totals which means that the averages per snap will be realistic. The result is a game that plays as close as possible to real life.

  5. #165
    Hall of Fame steelerfan's Avatar
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    That's the gist of it, Kwizzy.

  6. #166
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by Dr Death View Post
    I don't pass commit at all. I don't use any of the "stuff" that you can use to adjust to certain tendencies. I just play straight D and make adjustments by play-calling.
    I'm not sure why you're getting raped by the CSU HB then. As you've likely seen, I've been playing with ULL and haven't been getting beat too frequently on the ground.

  7. #167
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by BCEagles View Post
    also how fast do you guys go through a single season on offline dynasty if each game takes 1:15
    I generally take 10-14 days to play a season. It just depends on how much time I have to play. I don't really care how long it takes, I just want good/realistic/believable numbers and I want a challenge. If I ever win a National Championship without Top 5-10 talent, I question my sliders. That's just me.

  8. #168
    Varsity Dr Death's Avatar
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    Quote Originally Posted by steelerfan View Post
    I'm not sure why you're getting raped by the CSU HB then. As you've likely seen, I've been playing with ULL and haven't been getting beat too frequently on the ground.
    I've played 2 more games, but the second one I suffered my first Freeze Up... and what I did to the sliders was this: Rush D - 15 Tackle - 50. I think you have those at 10/45, so I upped each by one notch and this time the Rams had drives that took 10, 13 and 11 plays to score and another that was 12 plays where I got an interception in the end zone.

    Their rush per carry average was 4.6, but 3 of those were QB scrambles. The QB had 5 carries for 67 yards and three of those were big gains. So... I am getting more reasonable results, causing them to diversify their offense more and making them take more TOP.

    The downside is these are only vs so I have yet to use them in any other game w/ other teams.

  9. #169
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by Dr Death View Post
    I've played 2 more games, but the second one I suffered my first Freeze Up... and what I did to the sliders was this: Rush D - 15 Tackle - 50. I think you have those at 10/45, so I upped each by one notch and this time the Rams had drives that took 10, 13 and 11 plays to score and another that was 12 plays where I got an interception in the end zone.

    Their rush per carry average was 4.6, but 3 of those were QB scrambles. The QB had 5 carries for 67 yards and three of those were big gains. So... I am getting more reasonable results, causing them to diversify their offense more and making them take more TOP.

    The downside is these are only vs so I have yet to use them in any other game w/ other teams.
    Well, in theory, if you get the game to give you good results with two teams over and over again, then, you should be able to go to the next team and get results that should equate to correct (get killed if they're a much better team, blow them out if they're a much worse team, and about the same if they are about the same difficulty or a little above or below).

  10. #170
    Hall of Fame steelerfan's Avatar
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    Dr. Death, I have tackling at 50. Lowering it results in too many broken tackles.

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  11. #171
    I've always been a default sliders Heisman difficulty guy but since I'm waiting on getting a new PS3 and I'm hearing such praise for these sliders I might have to try them out for a couple of play now games. Good Look.

  12. #172
    Freshman joshuahuskers's Avatar
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    I am running Oregon's PB, so I'm doing a lot of shutgun running. Would you suggest moving Human Run Blocking up a bit? And/Or what other changes? I just averaged 2 YPC with your sliders playing as my teambuilder team (A offense, 99 OVR HB) vs. TCU.

  13. #173
    Resident Lawyer of TGT CLW's Avatar
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    Played my first game with these last night (me) @ it was a GREAT game. I got out to a fairly early lead but came roaring back to take a 2 score lead heading into the 4th quarter. I fought back to tie the game with 18 seconds left. Then IU receiver shredded my press coverage and the QB hit him on the streak and my safety made the tackle but not before he got into field goal position and the kicker nailed the 45 yard field goal for the win as time expired.

    I'm going to keep playing with these sliders and I'll post more stats. My only comments were I had ZERO run game other than 1 big draw play. There were 4 fumbles (which was the first time I had seen a fumble in 12). Game played really well though (although I am having some freezing issues but I think thats PS3 related and the game doesn't look as crisp to me as it did last year but maybe thats just me)

  14. #174
    Resident Lawyer of TGT CLW's Avatar
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    Starting now

    (CPU) @ (ME) in the Battle for the Bayou Bucket!

  15. #175
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by joshuahuskers View Post
    I am running Oregon's PB, so I'm doing a lot of shutgun running. Would you suggest moving Human Run Blocking up a bit? And/Or what other changes? I just averaged 2 YPC with your sliders playing as my teambuilder team (A offense, 99 OVR HB) vs. TCU.
    I wouldn't advise increasing run blocking. Doing so will cause a "bowling pin" effect with the d-line. If anything, I'd lower CPU Run Defense.

  16. #176
    Resident Lawyer of TGT CLW's Avatar
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    My Rice Owls simply ran out of gas after I tied the game up at 28-28 Houston went on a 21-0 run to end it as Keenum through for 404 yards torching my inferior secondary.

    The game felt good but I am still having issues with the game freezing up after big plays for a second or two. Anyone else on the PS3 having this issue?

  17. #177
    How long does it take to play a game with 9 minute quarters? Like an hour? More?

  18. #178
    Hall of Fame steelerfan's Avatar
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    Finally got another game in with ULL.

    UNT 27 at ULL 35

    Stat: UNT / ULL

    First Downs: 23 / 11
    Total Offense: 387 / 414
    Rush-yds-TD: 20-69-0 / 48-173-1
    Comp-Att-TD: 30-55-3 / 10-23-3
    Passing Yards: 318 / 241
    3rd Downs: 4-12 (33%) / 3-17 (17%)
    4th Downs: 1-3 / 3-3
    2-pt: 0-1 / 0-0
    RZ-TD-FG: 5-3-0 /3-0-2
    Turnovers: 3 / 1
    Intercepted: 3 / 1
    PR Yards: 12 / 26
    KR Yards: 112 / 104
    Total Yards: 511 / 544
    Punts-Avg: 3-46.0 / 6-36.5
    Penalties: 4-45 / 5-35
    TOP: 12:03 / 23:57
    Sacks (def): 3 / 5

    ULL is now 3-4 on the season.

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  19. #179
    Hall of Fame steelerfan's Avatar
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    Got to 4-4 with a win at Western Kentucky.

    ULL 20, WKU 7

    Stat: ULL / WKU

    First Downs: 12 / 7
    Total Offense: 262 / 201
    Rush-yds-TD: 35-85-0 / 31-120-1
    Comp-Att-TD: 14-26-2 / 5-18-0
    Passing Yards: 177 / 81
    3rd Downs: 5-15 (33%) / 1-12 (8%)
    4th Downs: 1-2 / 1-3
    RZ-TD-FG: 3-1-2 / 1-0-0
    Turnovers: 1 / 3
    Fumbles Lost: 0 / 1
    Intercepted: 1 / 2
    PR Yards: 26 / 8
    KR Yards: 50 / 66
    Total Yards: 338 / 275
    Punts-Avg: 5-41.6 / 3-42.3
    Penalties: 3-35 / 4-45
    TOP: 21:50 / 14:10
    Sacks (def): 8 / 2


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  20. #180
    Recruit FitzWVU's Avatar
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    I had never messed with sliders before.Tried these last night and loved them, even though I had almost no running game with Notre Dame.I'll keep checking back for any tweaks you might make. Keep up the good work!

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