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Resident Lawyer of TGT
My biggest questions are:
#1 - is the DB AI better in the retail version than in the demo
#2 - is a front 4/3 pass rush better in the retail version than in the demo
#3 - if either #1 or #2 problems still remain - would sliders actually help "fix" these issues
#4 - is there any "penalty" for setting your hum DL to "aggressive". i haven't seen my d-line jump offsides yet in the demo and they always "jump the snap"
#5 - is is still nearly impossible to get a user "big hit" with the "hit stick"? - i'm actually hoping this is the case
#6 - for me there were far too many fumbles in the demo - have you seen allot of fumbles in the retail?
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