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Thread: Gameplay

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  1. #381
    From a couple of posts on OS, the rumored patch is supposed to be fully editable rosters in dynasty mode. It would be similar to what NBA 2k11 allows you to do.

    Here is a post by Bumble 14, a staff writer on OS: "Spoke with Ben a few weeks back and he let me know they are looking into providing a patch for NCAA12 that will allow for complete player rating editing in dynasty. Not a guarantee that we will see it, but it sounded very,very promising. Contrary to popular belief the devs ARE listening. In fact, Ben was the one who brought the topic of a ratings editor up to me at E3 before I could even mention it. They are pretty passionate about the games they make, just like we are."

    This was posted about 2 weeks back. I am 70-80% sure this is what will be added.
    Last edited by lsutig187; 07-06-2011 at 01:22 AM.

  2. #382
    Quote Originally Posted by xGRIDIRONxGURUx View Post
    so now we dont need anyone saying, "that was so bogus, whats up with the AI there, that would never happen in real life"

    "E"

    Well technically since he said it was online then JB might have been controlling one or two of those guys. Nonetheless, my jaw dropped watching that run. WOW

  3. #383
    full edit rosters would be sweet

  4. #384
    Administrator gschwendt's Avatar
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    Online Play - Georgia Tech (Oneback) vs Houston (gschwendt)
    Part 1


    Part 2


    Part 3
    Last edited by gschwendt; 07-07-2011 at 08:42 AM.

  5. #385
    Heisman psusnoop's Avatar
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    G, I don't think I've ever seen you miss a punt like that first one

    Good game, here looking forward to part 2. The option is interesting.

  6. #386
    Heisman I OU a Beatn's Avatar
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    G and Oneback, did you guys notice any slow down having played online rather than offline? Were you able to manually control players without any lag or any other kind of slowdown?

  7. #387
    I didn't notice any lag, however g and I have never had any problems. I was on wireless for this game as well so I assume everything will be good.

  8. #388
    Administrator gschwendt's Avatar
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    Quote Originally Posted by I OU a Beatn View Post
    G and Oneback, did you guys notice any slow down having played online rather than offline? Were you able to manually control players without any lag or any other kind of slowdown?
    On the field play... no. I think it plays quite smoothly. There's a hair of a difference in timing between offline & online but I don't know that we'd ever get away from that. Overall though the control feels good, probably a bit better than last year but not certain.

  9. #389
    theres always going to be some sort of delay no matter how small and petty it may be, its just part of the beast of playing over a network...

    "E"

  10. #390
    Can yall talk more about yalls game with Houston vs GT. They are a thread on OS talking about it related to the option game. How was the flexbone/option compared to last year?

  11. #391
    Varsity Cipher 8's Avatar
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    Quote Originally Posted by gschwendt View Post
    On the field play... no. I think it plays quite smoothly. There's a hair of a difference in timing between offline & online but I don't know that we'd ever get away from that. Overall though the control feels good, probably a bit better than last year but not certain.
    Quote Originally Posted by xGRIDIRONxGURUx View Post
    theres always going to be some sort of delay no matter how small and petty it may be, its just part of the beast of playing over a network...

    "E"
    It's why I don't play online much. Sure every now and then I will play against a friend for fun but I don't play ranked matches and I try to avoid doing too many user/user matches in OD. Call me what you will but to me it's basically unplayable online because of the difference usually. I don't have the world's best connection but I certainly don't have the worst, I don't lag when playing other games online but idk what it is with Madden and NCAA but I just can't play online without experiencing lag.
    Last edited by Cipher 8; 07-06-2011 at 01:06 PM.

  12. #392
    Administrator gschwendt's Avatar
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    Quote Originally Posted by georgiafan View Post
    Can yall talk more about yalls game with Houston vs GT. They are a thread on OS talking about it related to the option game. How was the flexbone/option compared to last year?
    I'll let Oneback comment on it more but I honestly think a bit part of the struggle is because it's against 3-4 and then another part is just a matter of getting comfortable with the reads, etc.

  13. #393
    At 5:05 of the GT/Houston game (Part 1) is another example of how zones are still broken. 3 defenders working against 2 receivers, with zone assignments that (in theory) should adequately defend the streak/flat routes run by the receivers. Instead, you get 2 (possibly 3) defenders all playing incorrectly on the same play. I'm trying to be positive about zone coverage, but stuff like that is driving me nuts, lol.

  14. #394
    Quote Originally Posted by georgiafan View Post
    Can yall talk more about yalls game with Houston vs GT. They are a thread on OS talking about it related to the option game. How was the flexbone/option compared to last year?
    The biggest issue right now is that the flex bone doesn't use wide (3-foot splits), when g blitzed the backside linebacker he would tackle my QB everytime I ran triple. In real live the flexbone offense starts off with three foot splits, if the guard is uncovered the tackle will widen to 4-foot splits, after this if the backside defender is still able to make the tackle on triple the backside tackle will widen to 4-plus feet.

    We don't have this type of control in NCAA so if the defense is able to get that backside defender around the edge it takes away your base play. As you saw in the video however, the backside defender was able to make the tackle no matter the play called when there was first a dive fake (this removes triple and midline from the playbook).

    Coutner (Trap) option right now it's correct, the QB should be taking two 6 o'clock steps straight back and faking to the dive back before going playside. This allows the pulling guard to get out in front and log the defender (who would be the read man on triple) making this a double option. what is currently happening is the pulling guard is getting caught up on the backside as the QB fakes the dive and can never get out in front thus taking away your constraint play for the triple.

    Triple and Midline can be used if the backside defender cannot make the tackle, and used quite effectively I may add. Counter Option isn't worth the hassle right now unfortunately as in most cases you will end up tackled in the backfield or making a bad pitch.

    If your limited because the backside defender is making a tackle your running game is now limited to FB dive, speed option and rocket.

  15. #395
    Administrator JBHuskers's Avatar
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    So Tommy, you going to post our epic 3OT game from last night?

  16. #396
    Administrator gschwendt's Avatar
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    Quote Originally Posted by JBHuskers View Post
    So Tommy, you going to post our epic 3OT game from last night?
    Yeah, but not until overnight tonight.

  17. #397
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by gschwendt View Post
    Yeah, but not until overnight tonight.

  18. #398
    Is this something that can be fixed with sliders, tuners or patch? I've always been able to get yards with the option so I'm not that worried about it

    Also does the CPU still do the bring the houses blitz all the time?

    Quote Originally Posted by Oneback View Post
    The biggest issue right now is that the flex bone doesn't use wide (3-foot splits), when g blitzed the backside linebacker he would tackle my QB everytime I ran triple. In real live the flexbone offense starts off with three foot splits, if the guard is uncovered the tackle will widen to 4-foot splits, after this if the backside defender is still able to make the tackle on triple the backside tackle will widen to 4-plus feet.

    We don't have this type of control in NCAA so if the defense is able to get that backside defender around the edge it takes away your base play. As you saw in the video however, the backside defender was able to make the tackle no matter the play called when there was first a dive fake (this removes triple and midline from the playbook).

    Coutner (Trap) option right now it's correct, the QB should be taking two 6 o'clock steps straight back and faking to the dive back before going playside. This allows the pulling guard to get out in front and log the defender (who would be the read man on triple) making this a double option. what is currently happening is the pulling guard is getting caught up on the backside as the QB fakes the dive and can never get out in front thus taking away your constraint play for the triple.

    Triple and Midline can be used if the backside defender cannot make the tackle, and used quite effectively I may add. Counter Option isn't worth the hassle right now unfortunately as in most cases you will end up tackled in the backfield or making a bad pitch.

    If your limited because the backside defender is making a tackle your running game is now limited to FB dive, speed option and rocket.

  19. #399
    Freshman tko27's Avatar
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    Quote Originally Posted by gschwendt View Post
    Yeah, but not until overnight tonight.
    Please tell me the Utes won that one...

  20. #400
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by tko27 View Post
    Please tell me the Utes won that one...
    I don't know if I should ruin the result.....maybe Tommy can post the three OT periods first.

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