
Originally Posted by
Oneback
The biggest issue right now is that the flex bone doesn't use wide (3-foot splits), when g blitzed the backside linebacker he would tackle my QB everytime I ran triple. In real live the flexbone offense starts off with three foot splits, if the guard is uncovered the tackle will widen to 4-foot splits, after this if the backside defender is still able to make the tackle on triple the backside tackle will widen to 4-plus feet.
We don't have this type of control in NCAA so if the defense is able to get that backside defender around the edge it takes away your base play. As you saw in the video however, the backside defender was able to make the tackle no matter the play called when there was first a dive fake (this removes triple and midline from the playbook).
Coutner (Trap) option right now it's correct, the QB should be taking two 6 o'clock steps straight back and faking to the dive back before going playside. This allows the pulling guard to get out in front and log the defender (who would be the read man on triple) making this a double option. what is currently happening is the pulling guard is getting caught up on the backside as the QB fakes the dive and can never get out in front thus taking away your constraint play for the triple.
Triple and Midline can be used if the backside defender cannot make the tackle, and used quite effectively I may add. Counter Option isn't worth the hassle right now unfortunately as in most cases you will end up tackled in the backfield or making a bad pitch.
If your limited because the backside defender is making a tackle your running game is now limited to FB dive, speed option and rocket.
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