Page 15 of 28 FirstFirst ... 5131415161725 ... LastLast
Results 281 to 300 of 547

Thread: Gameplay

  • Share
    • Facebook
  • Thread Tools
  • Display
  1. #281
    Booster JeffHCross's Avatar
    Join Date
    May 2010
    Location
    South County, STL
    Posts
    12,951
    CPU vs CPU, using playbooks that have nothing but Pass Plays (which means this is a scramble): http://www.easports.com/media/play/video/80024898
    Twitter: @3YardsandACloud

  2. #282
    Varsity Dr Death's Avatar
    Join Date
    Jul 2010
    Location
    In The Pocket
    Posts
    541
    Quote Originally Posted by hornfan36 View Post

    Also, EA needs to let the defense change formations and have players run on and off the field so you can get your two extra LB's out there when going from a dime to a 4-3. But it should result in the risk of getting called for having too many men on field. This would add to the authenticity of the game. Imagine late in the game, a team completes a pass and you see their RB and FB running onto the field while two WR's run off. You want to try and get your 4-3 players out there, but the offense snaps the ball before all your men are off the field and it results in the offense getting a first down late in the game inside your red zone. This would just add to the strategy of the game even more.
    Although I know you're only posting someone else's thread, whilst I would love the No-Huddle to be implemented better and I also agree about the CPU having no concept of Time Of Possession, if the above were implemented EA would really have to get it right. Because if not... w/ the CPU, as well as On-Line, this could be an absolute nightmare.

    I am all for a more authentic game, but I don't know if this gen can handle it all. It seems that things like the No-Huddle are so poorly implemented that the people doing the implementation are either not football savvy or are hand-cuffed by the current gen of consoles.

    One thing that bothers me to no end is when a new "feature" is announced... like Custom Conferences last year and even more-so this year, yet seemingly simple things like Conference Patches on jerseys stay stagnant. It kills the realism if you create your own custom conferences but the teams are wearing a mish-mash of patches from previous conferences.

    It's like... someone comes up w/ an idea and they rush to get that in, but don't properly think every little detail through or... they have thought of every little detail and purposely implement new ideas in increments to make us feel like we're getting something new every year. Either way... it's frustrating.

  3. #283
    Hall of Fame ram29jackson's Avatar
    Join Date
    Jun 2010
    Location
    Southern California
    Posts
    10,052
    its a video game- worrying about extensive hurry up details is a waste of intellectual time and quite silly...

    the only people that do hurry up almost all game are a bunch of 15 year olds not worried about having a heart attack or something, I want to play video games to relax ( even though its minor competition haha) not to speed things up...now of course i'm talking about online not human vs cpu where seeing more entertaining stuff and detail can be interesting, but what you are talking about is years down the line and it probably wont be EA that has anything to do with it. They arent human, they are animations running around, they dont get tired soon enough anyway, so worrying about hurry up detail is pointless in the long run. ....IMO

  4. #284
    Varsity HawkFan's Avatar
    Join Date
    Jun 2010
    Location
    Dayton, Ohio
    Posts
    460
    Does the CPU still choose to receive at the start of every game as they did in the past if they win the coin toss? I have noticed in the demo it appears they do not, but was wondering what someone with the game had to say about it.

  5. #285
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,266
    Quote Originally Posted by HawkFan View Post
    Does the CPU still choose to receive at the start of every game as they did in the past if they win the coin toss? I have noticed in the demo it appears they do not, but was wondering what someone with the game had to say about it.
    Nope... we made sure to voice our thoughts on that and it was fixed. The CPU should now choose to kickoff at the same rate they were choosing to receive last year... occasionally you might see them choose to receive but probably 99% is to kick.

  6. #286
    Varsity HawkFan's Avatar
    Join Date
    Jun 2010
    Location
    Dayton, Ohio
    Posts
    460
    Quote Originally Posted by gschwendt View Post
    Nope... we made sure to voice our thoughts on that and it was fixed. The CPU should now choose to kickoff at the same rate they were choosing to receive last year... occasionally you might see them choose to receive but probably 99% is to kick.
    Awesome, I mean in the grand scheme of things it is a small thing but it's so far against the norm of college football that it got to be annoying. Great to hear it's fixed.

  7. #287
    Booster JeffHCross's Avatar
    Join Date
    May 2010
    Location
    South County, STL
    Posts
    12,951
    Quote Originally Posted by ram29jackson View Post
    its a video game- worrying about extensive hurry up details is a waste of intellectual time and quite silly...
    I disagree. Vehemently. Caring about the little details is neither a waste or time or silly.
    Twitter: @3YardsandACloud

  8. #288
    Hall of Fame ram29jackson's Avatar
    Join Date
    Jun 2010
    Location
    Southern California
    Posts
    10,052
    Quote Originally Posted by JeffHCross View Post
    I disagree. Vehemently. Caring about the little details is neither a waste or time or silly.
    a whole hurry up offense isnt a little detail and will take years at this rate to do anything about and make fun in the process.

    endzone pylons are a little detail, like dreads haha....in any case, 9 days away

    well, for me anyway

  9. #289
    Freshman
    Join Date
    Nov 2010
    Location
    New England
    Posts
    118
    Wow surprise that QB got caught from behind on that Ohio St scramble. Thought for sure he would have took it to the house.

  10. #290
    Quote Originally Posted by Dr Death View Post
    Although I know you're only posting someone else's thread, whilst I would love the No-Huddle to be implemented better and I also agree about the CPU having no concept of Time Of Possession, if the above were implemented EA would really have to get it right. Because if not... w/ the CPU, as well as On-Line, this could be an absolute nightmare.

    I am all for a more authentic game, but I don't know if this gen can handle it all. It seems that things like the No-Huddle are so poorly implemented that the people doing the implementation are either not football savvy or are hand-cuffed by the current gen of consoles.

    One thing that bothers me to no end is when a new "feature" is announced... like Custom Conferences last year and even more-so this year, yet seemingly simple things like Conference Patches on jerseys stay stagnant. It kills the realism if you create your own custom conferences but the teams are wearing a mish-mash of patches from previous conferences.

    It's like... someone comes up w/ an idea and they rush to get that in, but don't properly think every little detail through or... they have thought of every little detail and purposely implement new ideas in increments to make us feel like we're getting something new every year. Either way... it's frustrating.
    I couldn't find hornfan's quote, but I am 90% sure that that particular situation is illegal, the Offense would get slapped with an illegal proceeding foul, because if the offense subsitutes the defense must have the right to. (I remember hearing this in an Oregon game)

  11. #291
    Booster JeffHCross's Avatar
    Join Date
    May 2010
    Location
    South County, STL
    Posts
    12,951
    Quote Originally Posted by Downinthebend View Post
    I couldn't find hornfan's quote, but I am 90% sure that that particular situation is illegal, the Offense would get slapped with an illegal proceeding foul, because if the offense subsitutes the defense must have the right to. (I remember hearing this in an Oregon game)
    You are correct. The offense must give the defense time to substitute if they do so. One of the officials will stand over the ball until the defense has had sufficient time to substitute.

    Though that doesn't always happen quite the way it should (see LSU/Tennessee).
    Twitter: @3YardsandACloud

  12. #292
    Heisman baseballplyrmvp's Avatar
    Join Date
    Jul 2010
    Location
    washington
    Posts
    3,675
    does the cpu still auto correct your players if you've manually moved them? like if you move your d-tackle 2 steps over to his right, then switch to another player, does the cpu move him back to where he originally was? or does he stay in the spot you moved him to?

  13. #293
    Heisman I OU a Beatn's Avatar
    Join Date
    May 2010
    Location
    Southern PA
    Posts
    5,548
    Quote Originally Posted by JeffHCross View Post
    I disagree. Vehemently. Caring about the little details is neither a waste or time or silly.
    Agreed, I would love to see them make changes to how the no huddle offense is executed. Also, Ram, the no huddle offense isn't exclusive to 15 year old kids jacked up on Mountain Dew. There's several teams in college football that run the no huddle offense almost exclusively...Oklahoma being one of them. A no huddle offense and a hurry up offense are two very different things.

  14. #294
    Varsity beartide06's Avatar
    Join Date
    May 2010
    Location
    Windsor, CO
    Posts
    468
    One thing I have noticed, that I wish could be fixed/adjusted is that WR's need to go up and get the ball!! I want to see a WR actually be able to turn around and jump over that small CB and bomb on a guy and embarrass him lol. They try to catch it over the shoulder almost every deep pass play. It would just be a nice addition to the deep ball. Also, I know how they added the dive button/feature for passes this year again, but half the time it seems that you really don't even need to dive for the ball because you could just as easily run through the pass and keep running down field. Why stop to dive and kill the play early? My question is are any of these things entirely different in the retail? From videos it doesn't seem to be, but it could be a thought for tuning updates, patches, or future iterations of the game. One last thing, can you dive for interceptions on defense? Thanks in advance! You guys are doing a great job with feedback.

  15. #295
    Hall of Fame ram29jackson's Avatar
    Join Date
    Jun 2010
    Location
    Southern California
    Posts
    10,052
    Quote Originally Posted by beartide06 View Post
    One thing I have noticed, that I wish could be fixed/adjusted is that WR's need to go up and get the ball!! I want to see a WR actually be able to turn around and jump over that small CB and bomb on a guy and embarrass him lol. They try to catch it over the shoulder almost every deep pass play. It would just be a nice addition to the deep ball. Also, I know how they added the dive button/feature for passes this year again, but half the time it seems that you really don't even need to dive for the ball because you could just as easily run through the pass and keep running down field. Why stop to dive and kill the play early? My question is are any of these things entirely different in the retail? From videos it doesn't seem to be, but it could be a thought for tuning updates, patches, or future iterations of the game. One last thing, can you dive for interceptions on defense? Thanks in advance! You guys are doing a great job with feedback.
    yeah, they showcased the dive animtion but in most of the gameplay vids here you dont see any diving catches...the one unique thing I saw was the backwards fall down catching a pass in the back of the endzone...I think it was the Iowa game ?

  16. #296
    Varsity beartide06's Avatar
    Join Date
    May 2010
    Location
    Windsor, CO
    Posts
    468
    Quote Originally Posted by ram29jackson View Post
    yeah, they showcased the dive animtion but in most of the gameplay vids here you dont see any diving catches...the one unique thing I saw was the backwards fall down catching a pass in the back of the endzone...I think it was the Iowa game ?
    Yeah I did see that catch. I thought it was really cool. It kind of looked similar to some that happened in real life this past season.

  17. #297
    Varsity Cipher 8's Avatar
    Join Date
    Jul 2010
    Location
    WI/MN border
    Posts
    412
    Quote Originally Posted by baseballplyrmvp View Post
    does the cpu still auto correct your players if you've manually moved them? like if you move your d-tackle 2 steps over to his right, then switch to another player, does the cpu move him back to where he originally was? or does he stay in the spot you moved him to?
    I imagine this is something you can test yourself with the demo. I can't remember off hand but I think it's the same as always, i find this annoying too but it probably has to do that so the cpu works correctly, since when you're controlling them you choose their movement otherwise it's scripted sorta. Mess up where he starts off and you mess up the script?

  18. #298
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,266
    Cal at UCLA


    UConn at Cincinnati

  19. #299
    I like how UCLA has "Revolver".

  20. #300
    Nice user skills, G. Especially on defense. Do you know when online will be up and running?

    One thing that I have noticed is that the play art is wrong for a lot of the option plays. Or at least it's not very clear at identifying who the QB is going to read. Not sure if it can be patched/should be patched, but it's definitely something to pass on to the dev team. I really like Travis' idea of highlighting the player that you're going to read on these plays, as this would make it easier for people to know who is going to be left unblocked (this would especially help casual players that don't spend a lot of time in practice mode running option plays against various fronts).

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •