I kno im hella late on this topic but am i the only one who thinks that players run funny? I mean esp ur speed guys...their run animation looks awkard
presently, the player models move too much like stick figures and their movements are stiff instead of having any natural flow or bend
how do i get the NCAA Football 10 Rosters onto madden 10
Twitter: @3YardsandACloud
From the look of 12 videos so far this has been improved greatly imo. Now if they make players upper half "squat" when they change direction, it will look tremendously natural. My brother pointed out something I hadn't thought of in this regard, and I think he's right. He said "the timing is correct on cuts and turn for the most part, players make those moves irl all the time. The problem is that a player that is standing straight up can't make that move. If the animation is tweaked for the waist and knees to bend (bringing the top half down) just slightly, it would look natural and nobody would have a problem with the moves they make".
He's absolutely right. IRL those quick moves from right to left to avoid a tackler are quick as lightning, however if their knees didnt bend for the plant foot to support the pressure and weight they would be toast. The only time the game accounts for a bend in the knees is a defined juke or spin, when it should also be slightly less noticeable on simple change of direction. This is basically defining what Ram said as well with the natural bend and flow.
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Last edited by Jayrah; 06-06-2011 at 03:49 AM.
2 things will change this in 12 IMHO. I think to answer your questions initially, I thought the players may have been too big for the field about a month ago, but the more I watch some videos the more I'm convinced that neither of your questions are correct. First fix from 11 is that there was too much sliding/warping on routes and just in general on 11, which made 3 steps (no matter how much momentum had to be accounted for) eat up 6-7 yards of space instead of the true 3-4. Of course this would be and is most detrimental when it is considered that the first 2-3 steps of any human in a route are shorter than when a player gets to full speed and stride by the 4th or 5th step. Actually considering that the Wr's start about a yard behind the ball, they actually eat up 1 to 1 and 1/2 more real time yards, but as far as the ratio of LOS to yards downfield it's only 3-4 yds.
The closer I watch the videos that Ben showed off for IGN (which were the most recent videos as far as gameplay to our release date with UF/FSU and Mizz/OkSt), the more that I think this problem will be mostly resolved with the simple removal of warping to a spot and the refined motion of the Wr's in the game. But to add to that, now that defenders actually react to the route they can keep short yardage plays to actual short gains, whereas in 11 they would either jump it or leave it until the play was already too far out of reach to make an immediate play.
What the heck is wrong with you that you'd want injuries like this in the game? For one, that alone would take this game from an "everyone" rating to a "mature" rating for mild violence. For two, what the heck is wrong with you that you'd want injuries like this in the game???????? Have you seen a broken leg or arm on tv? There is nothing cool or necessary about it! It's atrocious and quite honestly I feel SO SO bad for those that have to endure that agony and misfortune. I know it's part of the game, but it shouldn't have to be. And there's NO WAY I should have to see that on my video game.
I do like the sideline animation stuff though. I'm hoping that's able to be upgraded at some point, however now that crowds are 3D, I am less inclined to care about the sidelines. They are low low low on my wishlist of future graphic updates.
I think there's something fishy ... for lack of a better description ... about the entire scale of the players/field/stadium. I never thought to look around when I was actually on Ohio Stadium's field, but the perspective from the field seems off. Seems like you can see too much of the stadium from field level and facing forward.
Twitter: @3YardsandACloud
I agree... Also the beginning of the stands feel to far away from the field... If you look at some the stadiums they have the stand pushed to far back, it doesnt even look to scale...The same problem occurs with the endzones.... In the game they are not close enough to field, like in reality...
Last edited by Tarhead10; 06-06-2011 at 10:26 PM.
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