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Thread: NCAA Football 11 Demo Available Now! Share Your Impressions

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  1. #361
    Quote Originally Posted by cdj View Post
    Pretty sure they are still in, but only accessible at certain points in the playcall screen. With such short quarters, I haven't bothered with either Formation Subs or Package Subs in the demo.



    I'd guess Monday or very early next week for that blog.
    Man I still don't know how to double quote. 6 yrs on a message board and you would think I would have figured it out.

  2. #362
    All-American Deuce's Avatar
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    Quote Originally Posted by cdj View Post
    I'd guess Monday or very early next week for that blog.
    I'm kinda surprised we haven't heard much from the people at E3 that have played both the demo and the E3 version. Didn't Pasta and a few others at OS do this?

  3. #363
    All-American Deuce's Avatar
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    Quote Originally Posted by oweb26 View Post
    Yeah I Just get a set of sliders and run with it, I try not to think of what I Can make better because all I do is fuck something else up worse...guess thats what EA goes through sometimes..lol.

    Really though you wont get that perfect set just find that "happy medium"
    I've found that its best to use someone else's sliders. I find it easier to stop tweaking that way...mostly b/c I know most people are a lot more analytical about the game than I am.

  4. #364
    Administrator cdj's Avatar
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    Quote Originally Posted by Deuce View Post
    I'm kinda surprised we haven't heard much from the people at E3 that have played both the demo and the E3 version. Didn't Pasta and a few others at OS do this?
    I think most of them started travelling on Monday, so they didn't get to play the demo before heading to E3.

  5. #365
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by Deuce View Post
    I'm kinda surprised we haven't heard much from the people at E3 that have played both the demo and the E3 version. Didn't Pasta and a few others at OS do this?
    Quote Originally Posted by cdj View Post
    I think most of them started travelling on Monday, so they didn't get to play the demo before heading to E3.
    And some are just now getting back today.

  6. #366
    Heisman Rudy's Avatar
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    Quote Originally Posted by Deuce View Post
    I've found that its best to use someone else's sliders. I find it easier to stop tweaking that way...mostly b/c I know most people are a lot more analytical about the game than I am.
    I always use my own sliders but I take a look at others to see how they handle certain issues some times. Plus I know some guys are similar to me. J-Unit40 on OS sliders are usually pretty close to mine although I like more broken tackles and better pass protection. He gets the game early so I will look at what he does to help me get a start on mine.

    The key is really to know when to stop adjusting and a lot of that has to do with the ability to recognize you can't fix everything. I don't think NCAA 11 will need as many changes as I've had to do in the past. NCAA 09 was really hard that way. I ended up trying three different difficulty levels and constant tweaking to finally come up with something I was pretty happy with for myself. However, for my baseball games I can usually come up with a good base set within 10 games and just tweak a little from there. For the Show 09 I must have played about 75 games without touching a slider once I was happy. For MLB 2K10 (that required more work since the default was pretty bad) I probably played about 20 games, made a couple small tweaks, and have played another 15 games without touching a slider.

    One thing that has bothered me a little throughout the years are guys who think their slider set is perfect or their roster editing fixes everything. With so many gamers with different abilities, expectations, etc. there is NO such thing as a perfect slider set. Even the guy who releases the perfect slider set is eventually releasing perfect slider set 4.32. What works for me might be awful for someone else. You just have to find a set that's compatible for your playing style - a perfect set only exists for individuals and not a mass audience.

  7. #367
    Resident Lawyer of TGT CLW's Avatar
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    I'm still seeing a TON of fumbles. In a Clemson Mizzou game there were 6 combined. Also, the CPU seems to be insanely aggressive with the amount of blitzes being called.

  8. #368
    Heisman Rudy's Avatar
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    I'm actually seeing less fumbles lately although the QB really seems to cough up the ball. I don't mind the sack-fumble plays but a scrambling QB like Pryor shouldn't be dropping the ball all over the place when he's getting hit at the end of a run.

  9. #369
    All-American Deuce's Avatar
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    Quote Originally Posted by JBHuskers View Post
    And some are just now getting back today.
    Ohhh gotcha. That makes sense.

  10. #370
    All-American Deuce's Avatar
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    I've been doing a lot of thinking (scary, I know) about the coverage issues. My concern is if they fix the deep stuff by raising awareness or whatever, is it going to make other passes too tough? Maybe they can tune by short zone, med zone, deep zone?? ...I don't know. I'm wondering if the ball speed could be adjusted. If they can slow down the speed of the ball that would help the reaction time of the DB's w/o really affecting the short passing game. Also, I've heard people mention the pass rush. If you pay close attention in real football there is a guy that's open pretty much every play. The difference is the QB can only truly see 1 to 2 receivers at a time while we (user QB) can see all 5. Maybe they have something like this already in the game but I think adding a 'pocket confidence' attribute to QB's might help. Basically create an invisible halo around the QB and the closer a def player gets to that halo the more his accuracy drops. (How many times do we see wide open receivers missed b/c of pressure in real life?...quite a few) This would make moving around in the pocket a lot more important. They would also need to tweak how the dline plays. Not necessarily increasing sacks but pushing the OL towards the QB...simply put, more pressure w/o more sacks. On the other hand though, how would they fix people running out of the pocket? Would users just call rollout plays every time? I get there is really no way to stop people from taking advantage of the AI (other people need to realize this as well) but I think there are some things they can do to help.

    I know nothing about programming or how the engine works but hopefully this spurs some more thoughts on things that can be done to help. What do you guys think?

  11. #371
    Booster JeffHCross's Avatar
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    One interesting observation about the demo. If you went to the "On-Demand" section of the demo (I think it's under Latest News) on Tuesday, and you go today, it has changed. Don't know how they did this, or really why, but it's pretty cool to note. No significant changes, but I think an extra video was loaded and they also changed the menu structure inside the section.
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  12. #372
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    Quote Originally Posted by JeffHCross View Post
    One interesting observation about the demo. If you went to the "On-Demand" section of the demo (I think it's under Latest News) on Tuesday, and you go today, it has changed. Don't know how they did this, or really why, but it's pretty cool to note. No significant changes, but I think an extra video was loaded and they also changed the menu structure inside the section.
    those videos are likely just streamed and not actually part of the demo download. although, I haven't actually tried to play the demo offline to test that.

  13. #373
    Booster JeffHCross's Avatar
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    The videos are likely streamed, I agree. But they changed the menu to include it. Even if it's retrieving that menu from an outside source, that's impressive. It's also something I wouldn't really expect from a demo.
    Twitter: @3YardsandACloud

  14. #374
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    Quote Originally Posted by oweb26 View Post
    Man I still don't know how to double quote. 6 yrs on a message board and you would think I would have figured it out.
    If you look at the bottom of every post, there's "Reply", "Reply with Quote" and a quote box with a plus next to it. Hit the one with the plus on multiple posts, and when you hit Reply to Thread at the end of the page (or, I think, Reply With Quote on a later post), all the posts you've clicked on will be quoted.
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  15. #375
    All-American Jayrah's Avatar
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    I really, really like the "confidence/halo" concept that deuce suggested. Although it seems like something similar is already enveloped in the qb play. The announcers will talk about pressure even when there's little to no contact and on several of those occasions the qb has overthrown his wr substantially. So to me it seems like it's there, but a rating to give an idea of how much that will affect said qb, would be nice.

  16. #376
    Booster JeffHCross's Avatar
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    I don't think a pocket rating is the way to go. It would end up looking a lot like the AWR rating, in that the older players automatically would have high ratings. Even Ricky Stanzi would probably earn a high enough rating, and I think we can all agree that his pocket composure isn't great.

    Deuce, Jayrah, I think this would interest you, along these subject lines: http://www.thegamingtailgate.com/for...ecision-Making

    I think the design of the controls is such that we're supposed to be "hurried" into throwing a not-so-precise pass ... that's why bullet passes take longer than lob passes. The reality is that the bullets are still incredibly quick to throw, so you end up being accurate more times than you probably should be.
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  17. #377
    All-American Jayrah's Avatar
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    Yeah Jeff, I saw that on Utopia. It sounded kinda cool, but there's a lot of numbers. I'm not a "deep" numbers guy, though I like a limited amount . I just can't think that far.

  18. #378
    Booster JeffHCross's Avatar
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    CD guys, any comment?

    Quote Originally Posted by Art01 View Post
    In the 360 Demo, I have run a number of option plays with QB Autothrow ON. I have yet to see the QB pitch the ball to the trailing back.

    EA - please comment on my observation. Will the QB pitch the ball to the trailing back with QB Autothrow ON?

    Art
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  19. #379
    Administrator cdj's Avatar
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    Quote Originally Posted by JeffHCross View Post
    CD guys, any comment?
    I missed that post in this thread.

    To be honest, I didn't look at Auto-Pass (Coach Mode) at the event. I'll give it a look and if others see the same issue, post here and we'll pass it on. That would be a pretty annoying and bad issue for the CM community.

  20. #380
    Booster JeffHCross's Avatar
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    That wasn't in our thread, actually. It's been posted a handful of times (by the same guy) on another forum. Figured I'd give him some help.
    Twitter: @3YardsandACloud

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