If I have a Head Coach with a prestige at B+, an OC with prestige at B and DC with prestige at C, whos pretige is used for player progression? If it is ONLY the head coach then what are the coordinators prestige for?
If I have a Head Coach with a prestige at B+, an OC with prestige at B and DC with prestige at C, whos pretige is used for player progression? If it is ONLY the head coach then what are the coordinators prestige for?
A fellow Dynasty player from the OS forums has posted this question,
"Ok... So we know that "Option" teams will recruit scrambling QBs... That's great... but how many teams are listed as "Option teams" right now? 3-5?
My concern is for teams that are currently listed as "Spread" like Oregon, Auburn, etc that use the read-option as a staple play... are they still going to recruit pocket passers?
This is a HUGE concern for me because there are A LOT more "Spread" teams that use the Read-Option as a staple play than there are "Option" teams who use the wish-bone primarily.
There is nothing worse than playing against a Zone-Read team after 4-5 years in a dynasty. Once all of real QBs have left they are filled with with QBs that have 50-60 speed ratings."
Someone then answers that they thought the spread schools recruited "balanced" players, and the original posters response was that if they did recruit balanced players, were the QBs retuned to have more suitable ratings because he thought that some balanced QBs had ratings that shopuld make him a pocket passer and to have a spread team recruit him to run the zoe-read would screw things up in dynasty. Anyone have any insight on this?
Last edited by umhester04; 05-28-2011 at 11:01 AM.
Hopefully it'll be dictated by the coaches personality page. You know, the page where you set your run/pass ratio and your subs for both offense and defense. If your run/pass ratio is at least 60-65% run, then the coach should look more into scrambling QBs more then pocket passers.
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Is there a Formation Sub menu outside of the playcall menu?
I would love to set formations personnel in the beginning of the season and not have to worry about it.
minor bug that has always annoyed me, but has the speed/40 yard dash time been fixed?
the 40 time has always been strictly tied to the speed rating, where a 99 speed results in a 4.24 forty yard dash time, even if the player's acceleration rating is a D. has it been changed so that the rare combo of A+ speed and A+ acceleration only gets this 4.24 time?
I really want to see a play action pass... hopefully it will be fixed from 11.
The idea of the 40 time for recruits is to give something that directly maps to SPD. I don't see that changing anytime soon. All of the information given on the recruit screen is a directly relationship to one rating (though some of the mappings change by position). Unlikely to see that change unless they completely revamped the information presented for recruits.
Twitter: @3YardsandACloud
i understand that....but acceleration also plays a huge part in the 40. currently, it doesnt. i've recruited guys who are shown as running a 4.24 40 yard time, yet have A+ speed and D acceleration. if you lined that player up against a guy who had A+ speed and A+ acceleration in a race, the A+ spd A+ acc guy wins by a landslide.
the way its presented now, is like they're measuring a guy's 40 time, when he's already at top speed. if this were a 100 yard dash, it would be the equivelant to measuring a guy's 60-100 yd time rather than 0-40. it just bugs me that its not presented right, but like i said, its a minor flaw.
Right ... because it's not designed to. It's designed to map directly to SPD. If the point was accuracy, it would take ACC into consideration too. But I don't believe the point is accuracy, it's simple mapping.
Personally, I don't get the point of any of those numbers, besides a slight immersion factor. The only time I use any of them is to quickly sort on 40-time and get the fastest SPD guys at a certain position. I never look at the Bench/Squat numbers.
Twitter: @3YardsandACloud
Bench stats are great to find high strength+block shedding for defensive linemen quickly and for finding high strength+Runblocking abilities for offensive linemen quickly. It's also nice to find a high strength+tall/big WR because they just seem to runblock better on the edges.
I suppose, but it's very rare that I'm looking specifically for a high strength lineman. I'm usually looking for a total package with as high strength as possible. So it's rare that I'm sorting on anything other than Ranking, except for the rare occasion where I'm specifically looking for a fast player.
Twitter: @3YardsandACloud
That's very true as well.
The real issue is, the other stats (besides block shedding) really don't mean as much as speed. I mean, yes, in real life, speed is very much a real factor and they don't have the saying speed kills for nothing, but, in the trenches, strength, agility, footwork, and technique are the equalizers of football. So, I guess I'm digressing to the fact that the trenches suck again.
Yes and no. What I meant is that I'm not just looking for high strength. You need high FMV, PMV, BSH, RBK, PBK, whatever, as well. So I look at the best overall recruits, since they have the best all-around package, rather than just sorting on strength.
Twitter: @3YardsandACloud
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