i think a wind up animation should occur more often for those weaker arm qb's who try to throw long. i was playin madden11 earlier, and matt hasselbeck threw a 47 yard pass against me like it was a 5 yard in route. it doesnt feel like long throws require any effort to make from average qb's. i'd also like there to be a greater accuracy penalty for qb's who are about to be lit up (maybe, the lower the awareness, the greater the penalty?)
can u actually block kicks this year? like NCAA football 07
Yes, let's never go back to that way ever again. It seems very hard for EA to find a happy medium when it comes to special teams. NCAA 11 special teams like block kicks(almost impossible to do realistically), returning punts(again almost impossible to get even a 20 yard return let alone a TD), and field goal kicking (which is way to easy) it is definitely time for a special teams overhaul.
Hey community day guys, I would like to get as many of your takes on this if possible. I remember from earlier in the thread you guys talked about the HB being more responsive when running the ball and then I watched the Madden gameplay video and they discuss open field running with regards to the new collision detection system that is in both games. My questions pertain to the ability of the ball carrier to avoid being tackled in open space. This interests me for both avoiding defenders by using jukes and spins, as well as by just using the left analog stick to make people miss who are coming at you from an angle in the open field.
1) How easy is it to come really close to a defender and use a special move to make him miss? Considering that in the past we always had to push the button or flick the right analog early to make sure the animation would be shown over a tackle animation.
2) How close can you come to a player in the open field say like when you cutback using just the left analog stick against a defender who has an angle on you running down the sideline? In NCAA 11 many times I tried this with high agility guys and if I got within about 3 yards of a defender I could never completely avoid them(while Madden 11 was a little more lenient was closer to 1 or 2 yards)
Jay, all I can really say is that I did use a left stick juke or cut (I can't remember which) to get past a defender on NCAA 12 ... and that's something I've never been able to do on 11. I didn't notice right stick or "special" moves being any easier, but I've also gotten away from them because of their ineffectiveness on 11 -- so it's possible I barely tried.
If I have a chance, I'll look into that more in May.
Twitter: @3YardsandACloud
I'd have a hard time imagining that the contact slightly before going past a CPU defender would be much different this year. I have felt while the big moves with the Right stick weren't great in 2011 the ability to cut back using the Left stick was the key to long gains and positive yards. PapaLoneStar was very good at this and I know he had/has studs at his RB positions but even myself with converted FB's as HB's was able to cut back towards the middle of the field for solid gains or break them for TD's.
I guess what I am saying is that this could and should be a very fine line to walk as far as effectiveness in my opinion. I wouldn't want it to be easy to flick either analog stick to go past a defender at the last second because it just wouldn't seem right to me. I also don't want the ball carrier to get sucked into the defender either, maybe a couple new arm tackle animations would fit here.
Good stuff. I was thinking the same thing. I think the biggest key for the ea team is making momentum a little more prevalent (just a little) in the stop and go of players, of course dependent upon their agility and acceleration ratings. Direction change is fine, but the stop and go is a tad bit fast.
One question I have been dying to ask, and didn't really read the entire thread here, but how was the return game? Both KO and Punts......were they a bit easier or as hard as it was in 2011, in my honest opinion? I know they are MUCH easier in Madden, and they USED to be a bit easier to take a few to the house on the PS2. LOL! Also, I am sorry if this question has been asked already! If it has, My bad!!
Kickoff Returns were far too easy a few times early. They weren't rampantly or consistently easy, so that may have just been coincidence/luck.
All I can really remember from Punt Return is that my gunners did not do a very good job of blocking the opposing team's gunners.
Twitter: @3YardsandACloud
I had some success in returns in 11 nothing great but the key was just a super explosive return man. I usually averaged a couple punt returns for TD's and usually a couple kickoff returns. I just tried to get the first guy to miss and then cut back using the left stick never using the right stick really.
I for one don't really want to see this any easier though I have a decent direction kicking game to avoid a game changer. I'll tell you who does a good job with their directional kicks and that is Gschwendt.
Not sure where else to post this so why not here... from the NCAA Football Facebook page.
![]()
Bookmarks