Yeah, immediately when the trailer came out, this stuck out to me like a sore thumb. what i think happened is that the devs mocapped a bunch of subtle locomotion movements for 11, not just straight on 40 yd dashes, but lateral movements, backpedaling etc. its been the case where the ai is not competent enough to have cb's defend wr's using their backpedaling skills and then accelerating to where the receiver is cutting. im sure the ai in ncaa 12 has definitely received some upgrades, but it also seems like these little movements (backpedaling, sidetracking, etc) have been sped up to an unrealistic speed in order to compensate for the poor a.i. i dont wanna sound like im bashing the game at all, but this simply destroys the believability of the locomotion system. weve already discussed how on last gen, players abided by the locomotion system put in that game. even if it wasn't completely realistic, (even though i thought it was pretty close) the fact is that last gen had players abide by their system, and it was believable. i hope that the new defenses in 12 aren't improved mainly due to the sped up "lateral movements/backpedaling animations" but because of good ai.
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