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Thread: The Gaming Tailgate: NCAA Football 12 Preview

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  1. #11
    Quote Originally Posted by Jayrah View Post
    No it wouldn't I don't think. They'd have to redo everything around the stadium, including fans and signage and boards and everything. I thought this way too, but after reading on everything that goes into creating a stadium, and the amount of time it takes to just do "simple" things around the stadium, I realized that this is not the best solution.

    This.



    What do you mean by "moved too fast"? Because that is the point. Everything would move "faster", but the game would slow down from a decision aspect and players would take more steps to get from point A to B. But they wouldn't get there any slower during sprint because the times are already in place to be "realistic".


    This. The players look right on the field as far as size goes, but movements are spread out in sprint mode.


    Actually after playing in practice mode a little bit, slower players take fewer shorter strides in the game. This is only somewhat the case IRL. But faster players actually don't move a whole lot longer in striding (assuming players are same height), but rather, the legs move faster. Lighter, faster players have lighter and faster feet. I'm not sure how to explain that correctly, but the ncaa series has always depicted faster and slower by length of stride, while the length of the stride is not always the case. Another thing to consider is that this is only in "sprinting" mode. The sliding effect (which should be less prevalent again, but may not be perfect) and overly quick player turning ability accounts for the other huge makeup of ground in the game that looks "unnatural".
    Well, it is true that game would and should move faster, but players on the ps2/xbox game ran something like 3.9 second 40's. this was actually mentioned by a dev. i think a few years ago; not gonna try to find where it was said. but anyone can test this too. so maybe players did move a little bit faster than real life, but definitely a big improvement over now. also, part of the 3.9 40 time may be because players running down the sideline didn't actually have to begin from 0 acceleration, as they were already in stride. so maybe it was completely realistic.

    i actually feel that players might be a tad big compared to the field; not sure though. but its def. not uncommon for sports games to feature players that are too big for their environment. mlb 2k7-2k8 had enormous models. i think until nba 2k9 models were too big, and in fact the devs recognized this and made a point to show their new (and properly proportioned to the field player models) models and compare it with the old ones.


    as a comparison, check out this video:
    http://www.gametrailers.com/video/gt...football/11298
    doesnt that gameplay look silky smooth?! damn. seriously though, player strides were shorter and more realistic. but also look at the procedural leaning and lack of robotic movement in general. but whats truly awesome about that locomotion system is that it was believable. players respected the physics of the game, and nothing came across as cheap. look at the players in the video run by defenders without any animations playing out. i feel on next gen that to make a move to get by a defender, i have to flick my right stick left to play out a juke animation where the defender gets his ankles broken as well. in last gen, it seemed animations were entirely separate. i could juke/ even move around a player while the defender would just change his direction instead of playing out an animation himself. watch how jukes did not dictate what the defender did at all; if defender got beat, nothing he can do about it but change direction. no canned animation plays out. this is because players respected momentum, agility, speed, acceleration, etc. that is why the game felt so much more organic.

    also, idk but do player models on the older games seem smaller to the field than players on 360? it seems that way maybe a little to me, but not quite sure.

    ive got a whole other rant about qb accuracy comparisons from last gen to this gen, where throwing was way more dynamic too, but thats another topic lol.
    Last edited by Wolverines05; 04-24-2011 at 07:11 PM.

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