EXACTLY! there are other issues that this causes too, but this is definitely the reason the devs. slowed the game down b4 launch last year. during the demo, the gameplay to me felt pretty realistic, in that players were moving fast. however, a lot of people complained that the game was too fast. this wasn't because people were moving too fast, but their long strides multiplied by the stride/second made them cover ground in an unrealistic manner. now, players run pretty accurate 40 times but thats actually because they have ridiculously long strides. but to compensate, the alternating of their legs is drastically lowered. (probably 5% difference, but that feels like and is a lot)
aside from that, here are a couple benefits that realistic running motions would offer.
1.) more control: by having shorter strides, you have greater ability to change direction after your foot lands. with a longer stride, you have to wait a little longer b4 you are able to change direction. this can all the difference when trying to cut around/ cut back/ change direction when running through a hole.
2.)if youre in the open field and you see a guy 10 yds in front of you, with shorter strides you have more time and greater ability to actually set your guy up and try to get by him. as it is now, using the left stick is the best way to maneuver around defenders. i think that shortening strides would allow more time to use the set up moves (DUAL ANALOG CONTROL) and actually take advantage of the right stick. i dont like simply flicking my right stick right and watching a predetermined juke get by a guy. i wanna set him up and run by him, using my own skills. shortened strides would help immensely
3.)as you said, this would open up the game. it feels soooo compact now, and would just make everything feel more wide open. (which college football is) isn't the spread offense about well, spreading the field??? I don't want players who have really long strides because it makes covering the ground way too easy. i want to feel the open space in college football and put my athletic players in the open. i want to run my now deceased rich rod offense with denard robinson (custom playbooks) to perfection.
4.) finally, having shorter strides would help truly reflect speed, acceleration, and agility ratings. with essentially more space to roam, athletic player ratings would truly come alive, and the effects would be noticed immediately.
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