lol I thought that would be apart of the obvious![]()
Two additional Q's that you guys may be able to answer...
1. During entrances do you see the visiting team enter the field first ala last gen? I hate only seeing one team enter when I am the visiting team and don't get to see my own guys walk onto the opposition field.
and...
2. Do any of the players have their helmets off or are the dreads simply "tacked" onto the helmets? I remember Adam saying last year that NCAA players had no actual heads to attach dreads.
Oops one more Q. I forgot to ask:
I have seen a shot where the ASU player looks to be warming up before the game. Have players warming up on the field been returned to the pre-game???
1. Yep... the visiting team does in fact walk out into the stadium. It's a small but nice touch.
2. No helmets off... best I can tell the dreads are simply "tacked" on as you mentioned.
Yep... there are a fair amount of new cutscenes pre-game and the stretching/warm-up is part of that. A nice little touch.
I was hoping to see more flexibility with depth charts, formation subs, and packages. Maybe having strongside/weakside positions instead of left/right, or being able to specify slot recievers and outside recievers, or 3rd down backs. Could you see if there were any changes like this made in play-now, or would that be more of a custom-playbook or dynasty feature?
someone mentioned the possibility of specific entrances for 120 schools in the future:
not worthit, just stick to top 50 or something with a few different generics.
ultimately, I wonder how many are in this year? top 30-40 ? plus some employee favorites ?
I would disagree that presentation is "not worthit". I think it adds to the atmosphere, gives playing with different teams and in different stadiums a different feel, and I also believe the entrances are a great add for the hardcore and casual fan. I think it's a good way to get the interest of Casual Joe without adding a lame feature to the gameplay that will piss off Hardcore Harry.
Hardcore Harry sounds like a pornstar name.
all the entrances will/would be a better bigger deal if you get to see them online head to head and only let the the home team guy have the ability to cut through the scene if he wants. Sure, some might say it wastes time or what ever,but I like the idea haha.
and the same goes for music. Who cares about intro tunes unless the other guy can hear it, especially with my sense of humor haha.
what would be more perfect than coming to Notre Dame and here some Gregorian chant music?! haha
or for FSU or one of my Indian themed created teams ,I always liked the Indian theme type feel I get from this Janes Addiction tune
New member here, just wanted if know you community day members only played Play Now games, or did you actually get to play dynasty or road to glory games? I would like to know if there is maybe some new commentary for those, like how a team has been doing, or player, throughout the season. Maybe some dynamic stuff. You probably can't talk about it, but just hoping.![]()
Thanks for the great info guys. I know you love it so it's not "work" necessarily, but it's nice to have honest to god opinions to give everyone a real feel for what they will be receiving. There's no over the top positivity, just true reactions to what you guys saw. That's really nice. Thanks for all the questions too guys. There is some great stuff to sift through.
In 18 pages I didn't see these answers the way I was looking for, so if you would CD guys:
1) With the new route reaction defense, did you notice good and bad Trail coverage technique by db's and lb's during man to man defense? Were there any new animations which would allow a good trail cb to get an arm in and knock the ball away without PI?
2) No serious overhaul to Special teams, but with any new ball trajectory/physics, did anyone play in difficult weather conditions to see if field goals felt different? Similarly do deep passes become more interesting in these conditions?
3) I read that there is not a whole lot more in the way of db/wr interactions. This is slightly depressing, but Wr diving animations are a definite step in the right direction. Are there any other new back-of-the-endzone/middle-of-the-field/sideline catch animations that will vary the wow factor in the passing game? Also, do the dive animations "have to" be triggered by the user, or will the cpu occasionally go and make a play for you? Are ratings a factor there?
4) Is Gametrack something that only pops up early 3rd qtr or more throughout the game like 2k11 has implemented? Obviously can't talk about dynasty in that regard (and I'm hoping it is in there like that), but just generally will it pop up more often for us throughout the game?
5) I keep reading that the DTs were overpowered when you played last. What was the consensus on this? Were they flat unblockable, or did too many average DT's control the LOS? Did all DT's feel the same in that regard, or was there still a difference in the way better DT's played? What was the feeling on how this can be tweaked?
6) Anyone notice any PI/Roughing penalties? Both penalties have been all but non-existent in the past. Chris mentioned nice animations with the qb getting hit because the timing is more fluid. Last year the qb was hit EVERY play even if it was 2 seconds after the ball was released, but I never saw the penalty for roughing on that type of play. The only roughing I saw was what I considered to look like helmet to helmet contact, because it happens as the ball was coming out and still the penalty flag flew. Also PI was just not called on a consistent basis at all. I saw a few but I've had way more games when it's cost me when I was cut off and couldn't get to an otherwise perfect throw. With suction even further gone, there should be no hesitation on a flag when a wr is cut off. Any new animations (similar to the trail technique) that would allow for a db to get in there early and cause a PI while playing the receiver without having to cut him off or bump him (aka hand fighting or an early grab of the arm)?
7) Any difference in the mechanics of the playclock? Does it still run down to 30 and wind down from there?
8) THE BIG ONE FOR ME: Last season screens were BROKEN because of the blocking imo. Not looking for more success but want to know some things that would change the feel of a good play. This includes Wr and Rb screens, but not bubble screens as those have been touched upon.
(A) Do linemen pick up a block for a count before releasing to get out in front of the rb? The rb waits for a count and so does the O-line, but meanwhile the d-line is running down your qb untouched.
(B) Do linemen block downfield before the rb catches the ball now? As long as the ball is caught behind the LOS, blocking can legally happen downfield AND before the catch is made. As opposed to having a 4 on 2 situation and someone comes free untouched to blow the play to shreds because the line is waiting for the catch to be made.
(C) Does the defense react better to this play? This mostly entails pursuit angles and general awareness levels.
(D) Is the timing on the Wr screens better? Everything happens so fast in 11 that the Wr is in the middle of the LOS before the play can really be set up. Also the release is such that in man to man coverage, the db closes the gap very quickly (partially due to psychic route running).
(E) Does the cpu run this play with any effectiveness?
That'll do for now, I'm sure I'll have more! Thanks guys!
Don't agree with this at all. I want to see WSU's to get me pumped up. I'm sure they're not in the top 40 or 50, and I'm sure everyone else who plays as their school feels the same way. You would say that though, being that you're an SC guy. You guys got in the game!![]()
Bookmarks