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Thread: The Gaming Tailgate: NCAA Football 12 Preview

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  1. #121
    Administrator gschwendt's Avatar
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    Something that Jon Robinson did a really good job of describing in his article:

    Also look for new montages and highlight packages that showcase the theme of the game you're playing. "So if your dual-threat quarterback is having a big gamer or a freshman receiver is making a ton of catches or if the defense is getting a lot of sacks," explains Haumiller, "you'll see all of those highlights grouped together to go along with commentary to help give you the story of that game."
    It really is a nice addition. These actually happen both throughout the game (let's say your QB just threw his 5th TD) and also a sort of analysis at the half breaking down one or two key elements of how things shaped up in the first half... both presenting highlights while it's doing so.

  2. #122
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by ram29jackson View Post
    :rolleyes:v how come Steelerfan got to be involved ?
    I didnt know he was considered special around here?
    Their people contacted my people and we were able to make it happen.

  3. #123
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by steelerfan View Post
    Their people contacted my people and we were able to make it happen.
    They wanted a n00b to come in and look at the game. Enter Steelerfan.

  4. #124
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by JBHuskers View Post
    They wanted a n00b to come in and look at the game. Enter Steelerfan.
    And JB is the Mascot Mashup expert.

  5. #125
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by steelerfan View Post
    And JB is the Mascot Mashup expert.
    Hell yeah....Mascot Online Dynasty is coming!! Oh crap, that's still embargoed.

  6. #126
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by JBHuskers View Post
    Hell yeah....Mascot Online Dynasty is coming!! Oh crap, that's still embargoed.
    Shhhhhhh!!!!

  7. #127
    Hey guys, great site and great info, I'm loving it! One quick question.

    How were the stiff arms in the game? They have basically been a non factor for the last few years and whenever I try them, they never really work. Any word on that?

    Thanks again guys.

  8. #128
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by VWEBBJR View Post
    Hey guys, great site and great info, I'm loving it! One quick question.

    How were the stiff arms in the game? They have basically been a non factor for the last few years and whenever I try them, they never really work. Any word on that?

    Thanks again guys.
    Stiff arms work on 11, just they have to be "anticipated". You have to press the button a step or two before you need it. I actually think they are more realistic in 11 than they were last gen when you could pull it off after contact. I don't believe there was any change (at least not that I noticed) in 12,

  9. #129
    Administrator gschwendt's Avatar
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    I don't know about any change in timing/mechanics but I can say that there are new animations for the stiff arm (and other moves) that allow them to trigger at varying speeds. So on one play, you might be able to shrug him off quickly and keep your momentum whereas the next, you'll take a fraction longer and thus slow down allowing the defenders to swarm in.

  10. #130
    Administrator JBHuskers's Avatar
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    Yeah with the new tackling engine, you're going to see different results when you're trying to use the stiff arm.

  11. #131
    Heisman skipwondah33's Avatar
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    Do WR's still get the "insta-boost" animation on a thought to be overthrown pass?

  12. #132
    Varsity Tarhead10's Avatar
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    Hey to any of the guys that went, has there been any change or upgrades to player models at all?....

  13. #133
    Administrator gschwendt's Avatar
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    Quote Originally Posted by skipwondah33 View Post
    Do WR's still get the "insta-boost" animation on a thought to be overthrown pass?
    Do you mean like warping to make the catch or something else?
    Quote Originally Posted by Tarhead10 View Post
    Hey to any of the guys that went, has there been any change or upgrades to player models at all?....
    I don't think there were any significant changes to the models, no. Any specific complaints?

  14. #134
    Varsity Kwizzy's Avatar
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    Quote Originally Posted by skipwondah33 View Post
    Do WR's still get the "insta-boost" animation on a thought to be overthrown pass?
    Not that I noticed, and like I said above, the diving catch animations are user triggered so you can lay out for balls that are overthrown.

  15. #135
    Heisman skipwondah33's Avatar
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    Quote Originally Posted by gschwendt View Post
    Do you mean like warping to make the catch or something else?
    Yes sir

    Guess the same could be asked for the defenders in the new and improved zone coverage as well.

  16. #136
    Varsity Tarhead10's Avatar
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    Quote Originally Posted by gschwendt View Post
    Do you mean like warping to make the catch or something else?

    I don't think there were any significant changes to the models, no. Any specific complaints?
    No not really.... Just felt that some were way to large and couldnt be changed but so much, or on DT and OL the shoulder pads stuck out on the sides way too much... Also even though you could adjust there arms and chest, belly, etc. They still need a little tweaking to look more life like, for example Jacory Harris is pretty skinny...

  17. #137
    can someone pass the message to ea plzzzz allow stadium selection online. how awesome would an online game in the rose bowl be? I dont see why it cant be done to be honest

  18. #138
    Heisman ryby6969's Avatar
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    Maybe you guys missed it or just cannot answer, but are custom playbooks allowed online or in OD's?

  19. #139
    Thanks for the speedy response guys. I've tried my best to time the stiff arms in 11, but good to hear that they should work better in 12.

  20. #140
    Administrator gschwendt's Avatar
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    Quote Originally Posted by skipwondah33 View Post
    Yes sir

    Guess the same could be asked for the defenders in the new and improved zone coverage as well.
    The receiver warping to make a catch is significantly improved IMO... it falls in the same category as warping to make a tackle or suction blocking. Defenders should fall in that same category. I can say that I don't remember seeing either happen last week, though I wasn't specifically watching for that.
    Quote Originally Posted by Tarhead10 View Post
    No not really.... Just felt that some were way to large and couldnt be changed but so much, or on DT and OL the shoulder pads stuck out on the sides way too much... Also even though you could adjust there arms and chest, belly, etc. They still need a little tweaking to look more life like, for example Jacory Harris is pretty skinny...
    Well, since player editing falls outside of a Play Now game, we wouldn't be able to talk about that. The models in Play Now games though appear to be the same as last year.

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