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Thread: The Gaming Tailgate: NCAA Football 12 Preview

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  1. #61
    Freshman griffin2608's Avatar
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    All great news! I cant wait to hear about dynasty. I liked last years game but it got old fast. All the little things that they added to the game really help to keep the game fresh. I hope the dynasty mode is good this year.

  2. #62
    Hall of Fame steelerfan's Avatar
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    A few random thoughts.

    I spent several hours playing the game with headphones on last week (mostly to avoid JB's rants, lol) and I must say the game sounds great. There are lots of new drum lines that play throughout the game that give you atmosphere. The PA guy also says, "Penn State FIRST DOWN". Nice little add.

  3. #63
    Freshman griffin2608's Avatar
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    Quote Originally Posted by gschwendt View Post


    Awesome shots. Can we get more?

  4. #64
    Varsity Kwizzy's Avatar
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    Quote Originally Posted by steelerfan View Post
    A few random thoughts.

    I spent several hours playing the game with headphones on last week (mostly to avoid JB's rants, lol) and I must say the game sounds great. There are lots of new drum lines that play throughout the game that give you atmosphere. The PA guy also says, "Penn State FIRST DOWN". Nice little add.
    Yeah to add to that, hearing opposite sides of the stadium chant "HUSKER!" "POWER!" back and forth after a touchdown was awesome to hear!

  5. #65
    Freshman griffin2608's Avatar
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    Quote Originally Posted by Kwizzy View Post
    Yeah to add to that, hearing opposite sides of the stadium chant "HUSKER!" "POWER!" back and forth after a touchdown was awesome to hear!
    Awesome!

  6. #66
    Hall of Fame SmoothPancakes's Avatar
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    Just hearing this stuff about the new presentations and upgrades to defense and whatnot, this just quickly moved up from questionable to preorder status. I can't even begin to dream of what stuff we'll hear about regarding dynasties and stuff.

  7. #67
    Freshman griffin2608's Avatar
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    Quote Originally Posted by SmoothPancakes View Post
    Just hearing this stuff about the new presentations and upgrades to defense and whatnot, this just quickly moved up from questionable to preorder status. I can't even begin to dream of what stuff we'll hear about regarding dynasties and stuff.
    I agree, it looks like they really put in work this year and I will be pre-ordering for the first time in 4 years.

  8. #68
    Administrator gschwendt's Avatar
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    Quote Originally Posted by griffin2608 View Post
    Awesome shots. Can we get more?
    Those are directly from EA... as I find more, I'll be sure to post them and/or add them to our Info Central image feed.

  9. #69
    Freshman griffin2608's Avatar
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    Quote Originally Posted by gschwendt View Post
    Those are directly from EA... as I find more, I'll be sure to post them and/or add them to our Info Central image feed.
    Oh lol. Thanks. Those screens look great. The lighting is wonderful looks like a bright, sunny, saturday! Does it look that good on the TV's you guys were playing on?

  10. #70
    Varsity coogrfan's Avatar
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    Special teams, especially kickoffs and punts -- any improvements you guys noticed?

  11. #71
    Administrator cdj's Avatar
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    Quote Originally Posted by griffin2608 View Post
    Were there any different commentary/celebrations after the game?
    There are a LOT of new celebrations throughout the game and also new ones in postgame. At the March event, Greg sat down with Tommy and I and showed us a bunch on the devkit. The USC celebration from the Sizzle vid is an example of one. After a TD, you will get the ESPN wipe to a replay of the score and then it may cut to a scene of the players celebrating. It flows very well and looks great.

    Quote Originally Posted by griffin2608 View Post
    How does the ball look? Is there a more realistic look to the trajectory or its physics?
    In terms of ball physics, the team worked on eliminating the 'pinball' effect of when the ball bounces amongst a group of players and also how it lands and moves on the ground. You shouldn't see the ball flipping around on the ground this year.

    Quote Originally Posted by griffin2608 View Post
    Did you guys play each other or were there times when you were facing the CPU? If you were able to play the CPU did you notice any differences in the AI? Did the teams play to their strengths?
    Something they are working on now, but I can attest to leaving feedback on some aspects to help make the CPU more 'naturally competitive.' The team did work on some of the AI script for NCAA 12, but I'm guessing that happens every year.

    Quote Originally Posted by psusnoop View Post
    I read that they have improved on the zone defense, now in a play now game how did the defenders protect their assignments and what was your take overall of the "new" zone coverage?
    The running joke from the events is that we'll be seeing a lot of 'the game is broke' comments on forums the first week (or month) as users adjust to the defense as they (at least on higher difficulties) shouldn't be able to wing the ball all over the field.

    Quote Originally Posted by griffin2608 View Post
    If you are playing a team with a tough D is it tough to move the ball?
    In the tournament last week, I played RynoAid and lost 7-3. He was Oklahoma, I was Alabama. Neither one of us could mount drives against the other's defense. For comparison's sake, last year he defeated me in the tourney 27-14, most notably by running with the QB. That didn't work for either of us against OU/Bama.

    Quote Originally Posted by psusnoop View Post
    Given that all you (saying bad things under my breath about you lucky SOB's) got to be part of this and help shape NCAA 12 what from the play now games stuck out to you guys the most? What was "your" wow factor within the Presentation and the Play Now? And please everyone chime in, I love different takes on it all.
    Presentation - All of it is great. In March, Tommy and I played with the new Stadium Sounds briefly and that adds so much to the team entrance. Like steelerfan said, I also get a kick out of watching and seeing all of the team specific entrances, stadium nuances, etc. GameTrack is a feature visible in Play Now that no one has mentioned yet. After the opening kick-off of the third quarter Brad will toss it to Erin and she will give an update from the coaches or on the game while the big plays of the game are shown. While I did not listen to the in-game audio nearly enough, the little I heard was impressive and the devs themselves (non-presentation) were very pleased with the commentary improvements this year.

    Quote Originally Posted by Kwizzy View Post
    -Gameplay wise the thing that really stood out to me was the new animations. There are so many new animations that just look fantastic (sideline hits, blow up shots, normal tackles...) I had a blow up shot where I cleaned up a WR who was about to break a tackle that everyone within 20 ft, including the devs, was like "OHHHH!!!!!". Very good stuff.
    The animations are impressive. My favorites are the new ones when it comes to hitting the quarterback. It actually feels like you have weight and can level the guy as compared to year's past where you kind of wrap him up and slow roll to the ground.

    In an earlier event, I had the CPU deep in their own territory and wanted to get a safety. The QB was able to get the ball out but my D-lineman absolutely crushed the QB. On replay, he hit him, wrapped up, and tackled through him as taught - the two actually slid on the ground for a couple yards, making it look like a monster hit.

    Quote Originally Posted by steelerfan View Post
    For the record, Kwizzy and I went out of our way in January to replicate "psychic" Man Coverage and we could not do it. I did not see on example of it in 40 or so hours on the sicks between the trip I made in January and the trip last week. I feel safe saying it is GONE.
    I saw it once in January, but when I ran the same play 10-20 more times in Practice Mode I didn't see it again.

  12. #72
    Resident Lawyer of TGT CLW's Avatar
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    Anyone mess with trying to run out of spread shotgun playbooks? I.e. Mizzou and other spread no huddle type offenses. Any difference/improvements to the option and read option blocking/run game?

    Is it going to be possible to play 7-8 minute quarters to get the realistic # of plays and keep the scores down? I know in the past we have said the defense is improved but then it takes most of us only a couple of weeks to learn the new plays and then the scores are back up in the 40s and 50s.

  13. #73
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by coogrfan View Post
    Special teams, especially kickoffs and punts -- any improvements you guys noticed?
    The only real noticeable change to me was that I was ale to use the "directional" punt returns with some success (proportionate to Middle returns). On 11, I always choose Middle Return as the blocking is screwy on the Left and Right returns.

  14. #74
    Administrator gschwendt's Avatar
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    Quote Originally Posted by coogrfan View Post
    Special teams, especially kickoffs and punts -- any improvements you guys noticed?
    Nothing drastic to be honest... they've tuned it and the new ball physics certainly come into play (when the ball hits the ground) but nothing like the overhaul that has been requested in the past.

  15. #75
    Administrator gschwendt's Avatar
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    A little note regarding the new zone defenses... they mentioned to us back in January that they brought in some of the NY Jets coaches to teach them how THEY run zone defense. What they do is a bit different than spot zone coverage... instead what they do is play a man/hybrid to where a guy has a zone assigned to him and he basically plays man while a receiver is in his zone. As he leaves his zone, he passes him off to another defender. It works out really well for defenses in 12.

  16. #76
    Great info guys on presentation...but the one im looking for is MULTIPLE PLAYABLE CAMERA OPTIONS... are there any this year?????? I've searched all over the net and no one responds to this one question. thnx in advance

  17. #77
    Varsity Kwizzy's Avatar
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    Yeah, that was disappointing to see... However the devs are well aware that special teams is a big request. And we made sure to hammer that point home. Hopefully in the near future it will be addressed.

  18. #78
    Administrator gschwendt's Avatar
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    Quote Originally Posted by tweety21 View Post
    Great info guys on presentation...but the one im looking for is MULTIPLE PLAYABLE CAMERA OPTIONS... are there any this year?????? I've searched all over the net and no one responds to this one question. thnx in advance
    Unfortunately there aren't multiple nor custom camera angles.

  19. #79
    Quote Originally Posted by gschwendt View Post
    Unfortunately there aren't multiple nor custom camera angles.
    thank u for answering my heart just dropped

  20. #80
    All-American xMrHitStickx904's Avatar
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    sucks about the lack of camera angles, but it's not a gamebreaker at all. last time I played with Broadcast Cam was in like 05 lol.

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