Ooo Ooo, I have a thing that I just remembered looking at the playart of some of these plays, and talking flexbone. I would like to see EA implement into their plays, the length of the flat route by my rbs or wrs. If it is stopping at the hash, I want to see a ----| OR ----O OR a curl pattern, instead of a ----> in the playart. I am sick of overthrowing my rb because he is supposed to be running a flat route to the sideline according to the playart, but stops short because his actual route is to the hash marks. My qb throws the playart route, not the intended route. I imagine in flexbone that the flat route is a key component to the pass game.
I-Form Twin TE Badger Power – A staple of the Wisconsin power running game, I-Form Twin TE Badger Power is a play that combines elements of both a counter and power play. The Badgers like to send the wing tight end in motion to the weak side and at the snap he becomes the second “puller” on the play. Factor in the fullback and Wisconsin can get three lead blockers at the point of attack.
Last edited by JBHuskers; 03-30-2011 at 09:46 AM.
Like this play a lot! Nebraska did some similar stuff last year with their pistol formations & it really worked out well (see opening play from scrimmage vs Mizzou). Motioning that TE presnap definitely decieves the defense as to where the strength of the formation will end up being. Hopefully this works out similarly in the game.
that is a NICE power running play
oh my gosh. That's awesome right thure!
As somebody who loves employing the Power run game, I'm very excited about what this play can do to help supplement my playcalling. Really digging the TE motion pre-snap as well, could definitely be useful in conjunction with "flipping" the play to go to the left instead.
I didn't mean the right-stick "flip" once you come to the line of scrimmage, because that would--as steelerfan says--screw up the play fundamentally; I mean just "flipping" it in the playbook and throwing a wrinkle because more often than not "Power" run plays go to the right side of the field.
Yea out of all the plays that have been released, this is by far my favorite! I mean look at this play.....it's beautiful! I'm a power running type of guy so seeing this only gives me goosebumps! We're now talking about being able to have a lead blocker(FB), a pulling Guard as well as a motioning TE to pick up the scraps backside......Wooo....then add in if you have a explosive RB!! Loving it!!!![]()
Last edited by MCdonnieG; 03-30-2011 at 02:39 PM.
yup, this is the third and 1 play right here.
Looks like another money play to me.
Mmmmhmmm. That's Wisconsin's staple running play. They averaged 5.5 yds a carry and had 48 touchdowns on the ground last season. Yup, that's supposed to get 3+ yds a play. In fact a mere total of 17 schools last season average less than 3.5 yds a carry. Against a Wisconsin type rushing attack, you have to load the box all the time. That's how you give yourself a chance to stop it.
It's not impossible to stop a run play this season, nor is it impossible to stop a great rushing offense for an entire game. Just like in Real Life, you need the players to do it against your particular opponent, and the play call has to be somewhat aggressive. I don't understand why people here have such an issue with offenses working. College football is a generally high scoring game. Could the defense be better? Especially in play variety (already being upgraded significantly), coverage and coverage animations that only end in ints or catches instead of a clean breakup, yes. In fact those last 2 things being improved would eliminate so many completions, which would bring more drives to an end and across the board create lower scoring games. But offenses work, they're designed too. It seems we are getting more tools to stop it more often, so the complaints at this point are unwarranted, especially considering that for 10 we were all disgruntled about how terrible the run game was, remember that?
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