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Hall of Fame
Just finished all 4 games. I played on AA. I went 2-2 in this order: lost 17-14 as Miami, lost 10-7 as Texas, won 23-20 in OT (17-17 after regulation) as FSU and won 21-0 as Clemson.
Some thoughts:
- CPU ran the opening kick for 6 in my 1st game with OSU. It was cool because I kicked down the middle and the CPU couldn't return them all the way if I did that in '10. Unfortunately, the Miami fans celebrated by showing the "U".
- The deep ball is way to easy.
- I like the new PA announcer.
- Presentation and graphics are great (hopefully will be tweaked a bit).
- Didn't have a fumble problem except in the "rain game" (Mizzou-Clemson).
- Pass defense needs some serious tweaking.
- Pressure was good (particularly when blitzing which I felt was terrible in '10 when blitzing) but sometimes there was no pressure at all. I had one play where I was in Cover 3 Zone and the CPU must have had 10-12 seconds to throw.
- I couldn't run against OSU or OU, which is good.
- It's hard to judge the game (particularly the running game) with 2 minute quarters.
- I scored an embarrassingly easy 80-yd TD using the Circus play in Hail Mary to end the 1st half against Clemson. I threw to the crossing route then simply ran to the corner adding a little "Tecmo" running (zig-zag) and watched 2 defenders dive and miss.
- I saw next-gen Mario Running.
- I'm not a fan of the playcall interface.
- I love the no-huddle.
- The players seem to be gliding a bit and sometimes keep their feet too close together when cutting to change direction. I can't explain it but it looks weird.
- If sliders work, I believe I could tune this build to be very fun and realistic which is good since this is an old build.
Overall, I had fun and I still have very high hopes that the final build and any patches will make this the NCAA game I've waited for on this generation of consoles.
Last edited by steelerfan; 06-15-2010 at 12:24 AM.
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