I would like the game to be more balanced from the standpoint of on the field action, offensive playbooks and defensive playbooks.
For defensive playbooks I would like to be given the choice of my base defense (43, 34, 42, 33) as it does now but also the style of coverage I prefer, drop zone or pattern matching. Pattern Matching is really matchup man coverage, so if I had a defense that had high awareness and man coverage skills I would choose pattern matching, if I had a defense that had high zone coverage skills I would choose drop zone.
For offense I would like to see the passing game move to more of a modern scheme with passing concepts and tags. I would also like pass blocking schemes added and fully fleshed out running schemes. I would like these things in every playbook and formation.
Running Schemes: Inside Zone, Outside Zone, Trap, Counter, Power, Isolation, and Draw.
Pass Blocking: Drop Back (50, 60/70, 80, and 90 series), Slide Protection (600/700), Out of Pocket Protections (Spint and Naked), and Run Pass Protection (Zone Pass and Counter Pass).
Passing Concepts:: Quick, Corner (Full Field), Two-man game, Numbers, Horizontal, Three-level (Middle vertical), Drag, Corner (Bunched), Three-Level (Oblique Stretch), Vertical concepts.
Passing Tags: Frontside (Switch, Basic, Replace, Pin and Pop, Square, Cube, Burst, Fin, Dolphin), Backside (slide, Baxter, Spot, Texas, Cruise, Cross, Thunder), and Backfield (Box, Burst, Baxter, Bama, Beamer, Dodge) just to name a few.
Basically when calling a play you would first pick a formation, then run/pass, if run you would then pick a run scheme, alignmeent and direction, if pass you would pick a formation, pass concept, blocking scheme, then receiver tags.
Now playbooks would still have all the different formations that they do now, but I would like to see I-Form Normal encompass all the I-Form Normal variants like I-Form Close, etc. The alignment of the receivers would then be based upon the passing concept being run, if a run you would have the choice of changing the alignment of the recievers.
I would also like to introduce coordinators, who would have an effect on play selection, off-season improvement and recruiting.
While each playbook would have the same basic run and pass plays (balancing the playbooks) the coordinators for the CPU would determine which plays are called by weighting each play based on style. For example, Stanford would run a lot of Power in the running game, while Michigan would run more zone read. Same would work on the defensive side, certian coordinators would be pattern match and others zone drop. There would also be weights assigned to plays based on down and distance and opposing team style (Pro, Spread, etc).
To take it one step further adding position coaches would further help in off-season improvement and recruiting, they would also have weights on plays assigned to them for when they get promoted later on.
Yes, that means I would like to see other teams go after coordinators and position coaches.
I would like to see awareness mean something in human games. For example, for the CPU's QB when the quarterback drops back they would have a sphere of awareness around them, the higher the QB's awareness the bigger the sphere so they could sence the rush is getting close. When looking down field at receivers the higher the awareness the bigger the sphere of awareness the QB has of defenders around the receiver. For example the quarterback is throwing a deep in route at 12-14 yards who is being trailed by a safety from over the top, with low awareness the quarterback would have a smaller sphere of awareness around that receiver and not see the OLB on the opposite hash stacking on the blocking halfback and coming underneath the deep in route. The quarterback throws the ball and it's intercepted by the OLB. If the QB had higher awareness he would have seen the stacking OLB.
Also, with higher awareness the quaterback would be able to cycle through receivers quicker, a quarterback with low awareness would only be able to get through two, maybe three recievers before being forced to run or sacked whereas a high awareness QB would be able to scan the entire field and find an open receiver before the rush gets close. Also, due to the higher awareness he would be able to move around within the pocket to buy more time.
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