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Thread: Bugs & Glitches - NCAA Football 12 Wish List & Feedback

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  1. #141
    Booster JeffHCross's Avatar
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    Few things while I'm thinking of them:
    Related to steelerfan's ... sometimes when the CPU (haven't had it against a user, but I suppose it's possible) runs a no-huddle after the cut scene ... what actually happens is that you're taken back to the standard Playcall screen. You call a play, but then the No-Huddle playcall screen pops up, and you have to choose your play again. Furthermore, after choosing your play, no button works. You might be able to pause (I don't recall if I've tried), but you can't switch players, call hot routes, or do Run/Pass Commit, until the CPU team snaps the ball.

    When you're choosing an opposing player to focus on, as a defense, you're shown the receivers as if it follows your own control scheme (noticeable only if you've customized the Receiver 1 - Receiver 5 controls). Last year I noted this because if used the default control scheme, even if you'd customized it. However, this year is shows you your custom scheme ... but you have to use the default scheme. The buttons you choose are tied into the original scheme, regardless of what's displayed about the receiver. This is both a good and bad thing. You can have L2 as a receiver button, but this can't be used with the Defensive Key feature, because you're holding down L2 at the time. Either need to rethink this or return to the default control scheme display for opponents.

    Recruit pitch swaying + visit bug as detailed here.

    On Ace Bunch Base, there's a toss play to the left (away from the Bunch) with auto-motion. However, the split-end (WR on left) does not make a move to block until a second or two into the play. By then, the man he is supposed to block has, often, already made a play on the ball carrier. It's essentially a broken play.
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  2. #142
    All-American Jayrah's Avatar
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    The rushing totals on the OD "game details" pop up are not showing. Yards per rush and attempts and all other totals are good, just the rushing totals not showing

  3. #143
    Administrator gschwendt's Avatar
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    I played a game versus user team Memphis in an OD, however the pictures show UAB in the photos instead of Memphis... I haven't played UAB at all in this OD.

    http://www.easports.com/dynasty?_use...4&sku=661A0001

  4. #144
    Booster JeffHCross's Avatar
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    The hell?!
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  5. #145
    Administrator gschwendt's Avatar
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    Quote Originally Posted by JeffHCross View Post
    The hell?!
    Another interesting note is that the UAB owner is set to Autopilot at the moment... Picture #4 I can believe as being from the game played (aside from the UAB uniform) but the others I can't say one way or another.

  6. #146
    Booster JeffHCross's Avatar
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    I just had a clipping call against my Punt Return team. Penalty occurred at the CPU 46, while I returned it to the CPU 39. The CPU declined the penalty. Now, I couldn't see the choices, so I have no idea if somehow the "Accept" logic messed up, but I can't imagine a circumstance where you would decline that penalty.
    Twitter: @3YardsandACloud

  7. #147
    Heisman jaymo76's Avatar
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    When you take a top rated transfer who should be a starter on D he is on the field for celebrations (after a big play the two defenders chest bump) even though he is not dressed/playing that season. Looks very stupid...

  8. #148
    Booster JeffHCross's Avatar
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    Just had a bug with No Huddle. It's a by-product of this bug that I mentioned previously:
    Quote Originally Posted by JeffHCross View Post
    Related to steelerfan's ... sometimes when the CPU (haven't had it against a user, but I suppose it's possible) runs a no-huddle after the cut scene ... what actually happens is that you're taken back to the standard Playcall screen. You call a play, but then the No-Huddle playcall screen pops up, and you have to choose your play again. Furthermore, after choosing your play, no button works. You might be able to pause (I don't recall if I've tried), but you can't switch players, call hot routes, or do Run/Pass Commit, until the CPU team snaps the ball.
    If this happens after an injury (with the injury cut-scene and everything), then you can have a player that's injured (for example "Out for Game"), yet still on the field because the offense runs a no-huddle after the cutscene.
    Twitter: @3YardsandACloud

  9. #149
    Booster JeffHCross's Avatar
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    Cross-post from my "The Little Things" wishlist thread:
    Pre-snap adjustments should not lead to the crowd being pumped up / quieted down, or "jump the snap" attempts occurring. This appears to be because right-stick inputs are read as controls first, then pre-snap menu inputs second.

    Example: Hot route a defensive player to a deep (light blue) zone, using Right-Stick Up. He'll get hot routed, but also try to pump up the crowd. Pumping up the crowd is the normal Right-Stick Up input, but shouldn't happen while in Pre-Snap menus.

    This also happens with hot routing a player to a drag (I think?) route (right stick down) on offense, and has also been reported to lead to players trying to jump the snap on defense (not sure what control does that regularly).
    Twitter: @3YardsandACloud

  10. #150
    Booster JeffHCross's Avatar
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    In the Formation Subs, for Troy's playbook, there is a formation called "Shotgun - Twin TE_Panthers". In the playbook, this is called "Wild Trojan". I have a suspicion that a lot of the custom-named Wildcat formations have similar issues.
    Twitter: @3YardsandACloud

  11. #151
    Booster JeffHCross's Avatar
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    If you choose to "Watch Next Play" in Super Sim mode in Road to Glory (or any Super Sim, I think) against a No Huddle team, you're stuck watching the play until they stop running No Huddle.
    Twitter: @3YardsandACloud

  12. #152
    Booster JeffHCross's Avatar
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    The Broadcast Cameras Highlight angle is fundamentally broken in Road to Glory. It just uses the last position of the camera (whether from during play or during another replay), pans until it finds the ball, and runs from there without moving. There are no cuts, no different angles, nothing.
    Twitter: @3YardsandACloud

  13. #153
    Booster JeffHCross's Avatar
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    If you're using the Texas book, you can Audible out of Empty Trey Flex, but not 5WR Trey Flex. Formation Audibles do work, however. But one time I used the Run Formation Audible, the play art resembled a pass play, even though it was a QB draw.
    Twitter: @3YardsandACloud

  14. #154
    Booster JeffHCross's Avatar
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    As discussed here, though I don't believe it was previously mentioned in the Bugs thread ... the generic Pistol playbook does not save audibles. Apparently, neither does Run & Shoot.
    Twitter: @3YardsandACloud

  15. #155
    Heisman psuexv's Avatar
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    When playing users games, if you pull up coaches cam it will sometimes stay zoomed out and you can't zoom back in. Also happens if an offensive player is set in motion.

  16. #156
    Booster JeffHCross's Avatar
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    Quote Originally Posted by psuexv View Post
    When playing users games, if you pull up coaches cam it will sometimes stay zoomed out and you can't zoom back in. Also happens if an offensive player is set in motion.
    Yep. Though, most interestingly, if you happen to be playing a game against an opponent locally, and this happens, when your opponent hits his coach cam, the view will return. Was very surprised to see that.
    Twitter: @3YardsandACloud

  17. #157
    Booster JeffHCross's Avatar
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    I just chose "Instant Replay" from the post-game menu (which I'm not sure is always a choice), and instead of seeing the final play of the game, I'm watching the last play that was shown during the post-game highlights.
    Twitter: @3YardsandACloud

  18. #158
    Heisman morsdraconis's Avatar
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    New one for me, Teambuilder team causing me to be unable to get past week 6 in my brand new dynasty. Has a game in week 6 that's FCS West at no one (the place where the team name should be is blank) and when you go to information, it only shows the FCS team and nothing on the other side. I've isolated it to me teambuilder team (it's my WVU Death Penalty team that I was going to make, but looks like I can't now because it's being utterly retarded).

    Any ideas besides deleting that team and doing it over?

  19. #159
    Heisman morsdraconis's Avatar
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    Guess I'll be recreating the team again...

  20. #160
    Administrator gschwendt's Avatar
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    Quote Originally Posted by JeffHCross View Post
    I just chose "Instant Replay" from the post-game menu (which I'm not sure is always a choice), and instead of seeing the final play of the game, I'm watching the last play that was shown during the post-game highlights.
    Interestingly, if you exit that Replay, then go back into Instant Replay, you'll see the final play of the game as expected. Happened to me tonight when I watched the final play of the game in triple-OT that I lost because my HB was ruled to have fumbled the ball though his knee was down. I feel confident that had it not been the last play of the game, I would have retained possession.

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