House Rules:
1. Use GT: Romancaesar rosters.
2. No run commit.
3. Use aggressive defensive line play.
4. Call FG Return when the CPU goes for extra long FGs.
5. No User Catching
6. On defense, play as the DT, and do not switch. No exceptions.
Gameplay Options
Skill: Heisman
Recruiting: Heisman
Quarter Length: 8 minutes
Game Speed: Normal
Speed Threshold: 45
Penalties
Offsides: 85
False Start: 85
Holding: 55
Facemask: 55
Offensive Pass Interference: 55
Defensive Pass Interference: 55
KR/PR Interference: 85
Clipping: 55
Intentional Grounding: 75
Roughing the Passer: 60
Roughing the Kicker: 60
User Sliders
QB Accuracy: 10
Pass Blocking: 50
WR Catching: 55
RB Ability: 50
Run Blocking: 45
Pass Coverage: 55
Pass Rush: 50
Interceptions: 40
Rush Defense: 40
Tackling: 50
FG Power: 25
FG Accuracy: 15
Punt Power: 40
Punt Accuracy: 10
Kickoff Power: 25
CPU Sliders
QB Accuracy: 10
Pass Blocking: 50
WR Catching: 50
RB Ability: 50
Run Blocking: 60
Pass Coverage: 50
Pass Rush: 60
Interceptions: 35
Rush Defense: 50
Tackling: 50
FG Power: 25
FG Accuracy: 50
Punt Power: 50
Punt Accuracy: 100
Kickoff Power: 40
Notes:
User pass coverage is set at 55 so that playing Zone can be effective. It also helps cut down on the CPU completion percentage and limits RoboQB as much as possible without neutering the offense.
Both the CPU and User rushing games are solid. And both CPU and User passing games are solid. You will still see WR drops, broken tackles, sacks, and pass deflections. I feel the offense is a little more open, but good defenses can still shut you down. You can put up some big numbers passing and running the football against lousy teams, but teams with good defense can and will put the clamps on you.
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