Page 1 of 3 123 LastLast
Results 1 to 20 of 45

Thread: Share Your Impressions of NCAA Football 11 (Post-update #3, LTP #4)

  • Share
    • Facebook
  • Thread Tools
  • Display
  1. #1
    Administrator cdj's Avatar
    Join Date
    May 2010
    Location
    Lincoln
    Posts
    13,363

    Share Your Impressions of NCAA Football 11 (Post-update #3, LTP #4)

    With the third game update and Live Tuning Package available now (for PS3, 360 expected relatively soon), use this thread to post your impressions of the game.

  2. #2
    Heisman morsdraconis's Avatar
    Join Date
    May 2010
    Location
    Huntington, WV -------------Michael Guthrie
    Posts
    8,305
    Wow, so the 3rd update/tuner is STILL not available for the 360? Wow...

  3. #3
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    I'll paste my original comments here as well as some updated ones.

    I played 1.5 games on Heisman after the patch. First game was me using Miami @ Ohio State. I was getting pounded 24-0 at the half although 3 turnovers didn't help. I was just screwing around with some playcalls to test some things as I normally would pound the Buckeyes.

    Second game I played as VT (home) against VT. The cpu ran all over me. This patch definitely requires some slider tweaking and while I had done a little, it needed more. I ended up losing a game in OT 34-31 as I fumbled on my first possession.

    Overall I'm not sure how much difference I can really tell after only 1.5 games besides two main areas.

    1) Rush defense slider work SO much better it's not even funny. If you drop the rush defense slider to 0 (and I had the cpu run block at 100) the cpu OL will drive you off the ball and pancake you consistently. After patch #2 the cpu OL never got much movement and on AA my DTs would still be in the backfield consistently. This is no longer a problem. And I tested this out briefly on AA - works MUCH better there too. I don't know if I'll go back to AA as Heisman is working pretty good but my biggest beef with AA was a horrible cpu running game post patch #2 and this is fixed with the third patch.

    My running game took a hit on Heisman after the patch. I think I need a boost in this department.

    2) Pass coverage needs to be boosted with sliders. Rhombic may be pissed because you can't do that with online ranked games but I think the man coverage (at least on Heisman) is roughly 10 points worse on the slider scale. Not 100% sure yet but I think people may need to boost their coverage slider up two clicks from where they had it (both human and cpu). I was using zone quite a bit and didn't notice it being any worse than man and I think it will be more useful vs. the cpu after this patch. More time is needed though.

    One thing I did notice was the cpu taking more shots downfield against press coverage. Maybe it's because the WRs were beating it a lot easier and the player was open. Don't know.

    3) The PS3 replay length still sucks. I thought someone said it was better but I think that was a placebo effect. Still plenty of plays getting cut off.

    4) Just my Imagination (small sample set)? Fatigue seemed to be bigger. I saw RBs rotate in a little more. I saw a few more broken tackles too but that may be entirely related to the great RBs in the game.

    Overall the running game sliders work a lot better and will need adjusting. Pass coverage (man) was toned down. Other than that I'm not sure I would have noticed anything different if I didn't know I had a new patch. That's not a bad thing but nothing else leaped out at me. I think I'll play another game soon and then just jump back into my dynasty.

  4. #4
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    I played two more halves tonight. One was with Oregon St (me) @ Oregon and I was leading 7-3 at the half. Oregon didn't run their spread too badly. The next half game was me at home with Wisconsin against Wisconsin. I find using the same teams can often help with figuring out sliders. Quite frankly, I've spent way too much time this year on testing sliders while playing after patch #2 and now patch #3. I'm a little sick of it and just want to play my dynasty but these patches have affected things quite a bit and adjustments are necessary.

    Overall I think the patch is good (reminder - I am an offline gamer only that uses slider adjustments). But I do have some concerns about Heisman difficulty level. I like the running game results as I think there is more variety than after the 2nd patch. You get stuffed at times and yet can still break medium and long runs. This is good. The running game sliders work a lot better but the visual results of the cpu running game on Heisman looks really arcadish. I can boost the cpu run game to work well but the cpu OL don't just push my DL out of the way. It's a freaking pancake fest. Half of my DL are on their backs at the end of the play and it just looks stupid. Granted the results are pretty good still. My LBs can make tackles and John Clay averaged about 6.0 ypc against me in this last half (roughly 12 carries for 72 yards). EA should just have them hold the block longer rather than pancaking guys left and right (the stats are not tracked right either). Either way those guys are out of the play but one way looks retarded while a better way would look more realistic. EA really needs to add a physics based blocking engine in the future imo. Oh well.

    On Heisman I think a few slider adjustments are necessary post patch #3. Bump up pass coverage 10 points (both cpu & human) and bump up pass rush 10 points (both). The run blocking sliders need a much bigger adjustment depending on what you were using. The human running game seems harder while the cpu seems easier/better. Zones do seem to work better but I also prefer setting them to aggressive in game planning.

    While I'd rather just jump back into my dynasty I think I'm going to give AA another shot first. That's the difficulty level I normally prefer and it may be best suited for me again.

  5. #5
    Booster JeffHCross's Avatar
    Join Date
    May 2010
    Location
    South County, STL
    Posts
    12,951
    Might as well cross-post from the LTP thread.

    ------

    I think one reason people are seeing worse pass defense is, with the exception of Online games, man defense is worse than it was given a certain slider set. I've played two games since the patch was released ... one Online against a User, one against the CPU.

    Online versus another user ... Man Coverage was fine, overall. Both of us had decent to impressive man coverage throughout the game. We even noticed some instances where the psychic man coverage was overly evident (a CB leading a WR by 3 yards on an out pattern, then the ball going straight to him). I'm sure there are plays (5 WR particularly) that still break man coverage, but overall between two straight players it'll look pretty good. Plenty of plays made on passes, and overall good defense. If you get the right playcall, you can even completely blanket the receivers long enough for a 4 man pass rush to get there before anyone comes open.

    However, against the CPU is a completely different story. If your sliders put HUM players at a disadvantage, get ready to see 09-esque gameplay. I just played a game in Year 2 of my OD (Ohio State vs West Virginia), and got torched for around 375 yards by the end of the 4th quarter. The game ended up going into 4 OTs because the CPU offense was completely unstoppable. Man, zone, it didn't matter. My guys were out of position on every play. And, because of the difference in sliders, the CPU defenders were in position, more often than not. The CPU would make plays on the ball ... several passes of mine were batted down by either DL or LBs. I don't believe my team had a single pass defended in the entire game, and I saw starting CBs get lost on simple routes time and time again.

    I played probably 5 or 6 vs CPU games this weekend, using a similar Ohio State team, and every game was a 21+ blowout. Before this game in the OD, it was extremely rare that I didn't win by 20+. This game was so drastically different than anything I've experienced on NCAA 11, I don't know what to think.
    Twitter: @3YardsandACloud

  6. #6
    Resident Lawyer of TGT CLW's Avatar
    Join Date
    Jun 2010
    Location
    Oklahoma City
    Posts
    12,535
    I'll just say I HATE the direction they went with this tune. Zone defense sucked. So what do they do, they make man defense suck? IMO, completely wrong way to go.

  7. #7
    Heisman morsdraconis's Avatar
    Join Date
    May 2010
    Location
    Huntington, WV -------------Michael Guthrie
    Posts
    8,305
    They've totally killed the game for me. I can't bring myself to screw around with sliders anymore after this new update. Really sad that this is the best game we've had in forever and because of updates, it's been ruined...

  8. #8
    Resident Lawyer of TGT CLW's Avatar
    Join Date
    Jun 2010
    Location
    Oklahoma City
    Posts
    12,535
    Quote Originally Posted by morsdraconis View Post
    They've totally killed the game for me. I can't bring myself to screw around with sliders anymore after this new update. Really sad that this is the best game we've had in forever and because of updates, it's been ruined...
    Yeah I'm not happy with it either. It went from solid game with some problems to same old garbage I've been pissed @ since next-gen. I really think "the powers that be" believe easy points/yards is what people want. Perhaps the masses do but I want a REAL football game.

  9. #9
    Booster JeffHCross's Avatar
    Join Date
    May 2010
    Location
    South County, STL
    Posts
    12,951
    I do not believe that man defenses "suck" by any stretch now. Not based on what I've seen.
    Twitter: @3YardsandACloud

  10. #10
    All-American Escobar's Avatar
    Join Date
    Jun 2010
    Location
    Houston, TX
    Posts
    1,402
    The ratings of your players matter more now in Man defense. All your players will not play like Darrelle Revis now. I have seen plays where my opponent plays man and literally no one was open, because all his defenders were good at man coverage. Then I have seen games where some corners just get left looking silly. It's more realistic now and makes you look for the weak defender to pick on, just like on Saturday's or Sunday's.

  11. #11
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    You mean like Baltimore targeting rookie Kyle Wilson trying to cover Anquan Boldin?

  12. #12
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    Maybe it's just me but I think you can squeeze passes into tighter spots after patch #3. I like this though.

    The cpu threw a jump ball in the end zone here. Nice TD.



    Here is a corner pass from Forcier.

  13. #13
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    The NCAA team really has to improve the cpu's ability to run the spread and option plays. They are still clueless. And we need mobile QBs to start scrambling a LOT more than they currently do which is almost never. The AI on when to scramble and how to scramble is lousy at best. We need true roll out plays and not just play action all the time. And on those roll outs the mobile QBs should be taking off a lot more. They also need to tie the play calling logic on options to the speed of a QB. There should be a sliding scale on how often a read option play is called depending on the speed of the QB. If a slow footed backup comes in don't run it!

    Watch this video of LeGarrette James running the Wildcat for Oregon. It's a 3rd down play and he rolls right. He's got an easy TD but just runs right over to my DB to get tackled. What the heck was that?





    I'd really like to know if the NCAA team has the cpu play itself in certain offenses and then charts the average gains while watching them run certain plays. Not simming them but actually watching like coach mode. The cpu suffers too many negative plays running the spread and those negative plays kill that offense. The cpu QB is never dangerous to stop. I want to be scared going up against a guy like Denard Robinson (who also needs dreads next year). If the NCAA team is really trying to create 120 ways to win they need to make those 120 ways much more equitable. It's like Animal Farm - "All animals are equal but some animals are more equal than others."

  14. #14
    Heisman morsdraconis's Avatar
    Join Date
    May 2010
    Location
    Huntington, WV -------------Michael Guthrie
    Posts
    8,305
    The spread running game is absolutely awful from shotgun. It's just BAD.

  15. #15
    Resident Lawyer of TGT CLW's Avatar
    Join Date
    Jun 2010
    Location
    Oklahoma City
    Posts
    12,535
    Quote Originally Posted by morsdraconis View Post
    The spread running game is absolutely awful from shotgun. It's just BAD.
    Yeah. The Georgia Tech option is AWFUL as well. Its a free W every year for me in my Duke dynasty.

  16. #16
    Booster JeffHCross's Avatar
    Join Date
    May 2010
    Location
    South County, STL
    Posts
    12,951
    Quote Originally Posted by Rudy View Post
    Watch this video of LeGarrette James running the Wildcat for Oregon.
    You sure that was a Wildcat play? That looks like a play where they called Wildcat earlier in the drive, then No-Huddled into a regular shotgun formation. James is at QB, but doesn't seem to know what the hell he's doing. That looks like a massive AWR problem.

    I agree though ... Shotgun running, Pistol, and Option are all very difficult offenses to be successful with this year. And it's even worse for the CPU.
    Twitter: @3YardsandACloud

  17. #17
    Heisman jaymo76's Avatar
    Join Date
    May 2010
    Location
    Canada
    Posts
    8,103
    Just beat Oregon 28-0 on AA. I have a new record... Oregon had 23 carries for -37 yards and not one of the four players who carried the ball had over 0 yards rushing. They were all in the negative. A def rated C+ should not be able to do that against a B offense. Frustrating!!!

  18. #18
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    Quote Originally Posted by JeffHCross View Post
    You sure that was a Wildcat play? That looks like a play where they called Wildcat earlier in the drive, then No-Huddled into a regular shotgun formation. James is at QB, but doesn't seem to know what the hell he's doing. That looks like a massive AWR problem.

    I agree though ... Shotgun running, Pistol, and Option are all very difficult offenses to be successful with this year. And it's even worse for the CPU.
    I'm not sure that was a Wildcat play lol. I only know it was a dumb play and showed horrible scrambling awareness. One other thing - remove the QB slide from the game! It's dumb to see a QB like Pryor slide two yards in front of a first down marker. College QBs don't slide that often and scrambling QBs are guys running the option should not be doing this when they are actually trying to dive forward to gain some yards.

    Quote Originally Posted by jaymo76 View Post
    Just beat Oregon 28-0 on AA. I have a new record... Oregon had 23 carries for -37 yards and not one of the four players who carried the ball had over 0 yards rushing. They were all in the negative. A def rated C+ should not be able to do that against a B offense. Frustrating!!!
    I say give up on AA jaymo. The cpu spread attack is horrible so that's one reason but I strongly suggest you move to Heisman to get a bigger challenge. About the only way to fix the cpu spread attack is to have two different slider sets for spread vs. conventional but I don't want to go to that trouble. Nor do I want to have the cpu have a super goalline package when they switch to that either.

  19. #19
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    I will say this though, I'm still enjoying this game. My biggest pet peeve at the moment is the lousy cpu spread offense. The super blitzing on Heisman, particularly on 3rd down, is annoying along with the cpu kicker attempting 60 yard FGs that fall short (a Heisman issue only). I'd love to see this stuff fixed but I find the rest of the game to be good offline.

  20. #20
    Booster JeffHCross's Avatar
    Join Date
    May 2010
    Location
    South County, STL
    Posts
    12,951
    Quote Originally Posted by jaymo76 View Post
    Just beat Oregon 28-0 on AA.
    Jaymo, give these a look: http://www.thegamingtailgate.com/for...hp?587-Sliders Might not solve your problem, but I've liked them since Patch 3.
    Twitter: @3YardsandACloud

Tags for this Thread

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •