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Thread: Madden NFL 25 - PS3/360 Impressions

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  1. #141
    Heisman jaymo76's Avatar
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    Humbled... I just lost 33-17 to the Bears. Bradford threw four pics and my rb's combined for three fumbles. I'm dropping cpu pass coverage back to 65. As with all Tiburon football games, why will the receiver not go up and fight for the ball???

  2. #142
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    Quote Originally Posted by GatorfanStovy View Post
    That freaking sucks balls! I was all stocked for importing classes. Stupid player rights! Looks like iw ill stick with NCAA this year until Madde or a football game lets us actually use the names again. That was so much in franchise mode. ugh. such a let down.
    You can still get the real players in the draft. It's just the extras like draft stories you miss out on. I personally don't want to do that myself and will just use the generated ones. But if you are waiting for this to change I wouldn't be holding your breath. There is a decent chance EA never makes another college football game.

  3. #143
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    I am finding that there is a very fine line between the cpu having a great passing attack and the cpu having a bad one. With some slider tweaks I took Miami into Foxborough and Brady was 10-23 with 4 INTs in the first half. A lot of that is how bad his WRs are and the fact they try to run a short two TE passing game and Hernandez is not there. No Welker hurts cpu Brady as well. I'm making a couple small tweaks and will see how it goes. The cpu does not run the ball enough. While Brady threw it 23 times in the half, I think Ridley had less than 5 carries.

    I do find it odd that after every injury the cpu QB seems to take 10 seconds to snap the ball. The cpu likes to give the hard snap count but all it ever does is draw their own OL offsides. Whenever I make a big play the head coach of the other team can be found yelling at a player on his bench but the dumb thing is he's yelling at the wrong unit. If their WR drops a ball he's yelling at a LB. That could use improvement.

  4. #144
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    NCAA was the exact same way on a lot of things. Fine line from impossible playing against the CPU to easily rolling them.
    The dude abides.

  5. #145
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    Quote Originally Posted by Rudy View Post
    I am finding that there is a very fine line between the cpu having a great passing attack and the cpu having a bad one. With some slider tweaks I took Miami into Foxborough and Brady was 10-23 with 4 INTs in the first half. A lot of that is how bad his WRs are and the fact they try to run a short two TE passing game and Hernandez is not there. No Welker hurts cpu Brady as well. I'm making a couple small tweaks and will see how it goes. The cpu does not run the ball enough. While Brady threw it 23 times in the half, I think Ridley had less than 5 carries.

    I do find it odd that after every injury the cpu QB seems to take 10 seconds to snap the ball. The cpu likes to give the hard snap count but all it ever does is draw their own OL offsides. Whenever I make a big play the head coach of the other team can be found yelling at a player on his bench but the dumb thing is he's yelling at the wrong unit. If their WR drops a ball he's yelling at a LB. That could use improvement.
    Yes, and then you add DPP into the mix. If the cpu is hot and your D is cold... it gets ugly quickly!!!

  6. #146
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    I think the game may have taken a step back in graphics and I think it's mainly because of the lighting. I didn't realize the Colts stadium could be opened. I thought it was a closed dome. I played a game there with it open and it was ugly as sin. The lighting and shadows were bad. I also took the Dolphins into Ford Field and lost 35-20. I was happy to see Stafford throw the ball around. Both CJ and Pettigrew were big against me. But the lighting just doesn't look that good. The Dolphins pants aren't white for some reason - they are off white or almost grey in the game. Even the Lions blue pants looked bad. It's as though the game doesn't use real lighting so it throws fake shadows on their lower bodies while the upper bodies stay clean and brighter. It doesn't look good for some teams and the Dolphins all-white look is one of them.

    There was quite a bit of comments from EA pre-release about having more player momentum and things but I'm not seeing it at all. It may be worse. I caught a crossing pass with Mike Wallace going across the middle and he was going full speed. I instantly stopped on a dime and then went up field. The demo was better in this area and IE imo. It's not game breaking or anything but it should be better than this - much better.

  7. #147
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    Quote Originally Posted by Rudy View Post
    I think the game may have taken a step back in graphics and I think it's mainly because of the lighting. I didn't realize the Colts stadium could be opened. I thought it was a closed dome. I played a game there with it open and it was ugly as sin. The lighting and shadows were bad. I also took the Dolphins into Ford Field and lost 35-20. I was happy to see Stafford throw the ball around. Both CJ and Pettigrew were big against me. But the lighting just doesn't look that good. The Dolphins pants aren't white for some reason - they are off white or almost grey in the game. Even the Lions blue pants looked bad. It's as though the game doesn't use real lighting so it throws fake shadows on their lower bodies while the upper bodies stay clean and brighter. It doesn't look good for some teams and the Dolphins all-white look is one of them.

    There was quite a bit of comments from EA pre-release about having more player momentum and things but I'm not seeing it at all. It may be worse. I caught a crossing pass with Mike Wallace going across the middle and he was going full speed. I instantly stopped on a dime and then went up field. The demo was better in this area and IE imo. It's not game breaking or anything but it should be better than this - much better.
    Visually, what happened to progressive lighting? I think this has taken a huge step back this year. As to momentum, I don't see it a lot but I still ascertain that IE has taken a major step back from last year.

  8. #148
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    Here are a few things I really want to see fixed ASAP. These are not the biggest issues but they are things that are getting on my nerves.

    1. CPU HIT STICK... it seems like every hit from a safety or LB is a hit stick. Tone this down!!!
    2. Patch in the option to open the roof in retractable stadiums. Currently it is IMPOSSIBLE to open a roof for a RELOCATED team
    3. Fix the endzone art in CFM OWNER MODE for RELOCATED teams (Rams, Jags, Panthers, etc.)
    4. Enough with these terrible replays... limit the replays but bump up the stat banners
    5. Tone down the amount of ints. each game. I have NOT played one game without either a hum/cpu int (avg. 3 per game hum/cpu combined)

  9. #149
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    Sidenote... forgot to mention that we were told commentary was improved and would be more dynamic... NO!!! At this point commentary is the weak point in this game as it now stands. This needs to take a massive jump next year. For ps4 commentary needs to be dynamic and we really need to see a 2nd team. Plus this game does NOT have a broadcast feel... this needs to change.

  10. #150
    Heisman Rudy's Avatar
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    My passing game has gotten worse. I'm terrible right now. I'm not reading the defense, I'm panicking and rushing my throws and staring down one receiver. It's ugly.

  11. #151
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    Quote Originally Posted by Rudy View Post
    My passing game has gotten worse. I'm terrible right now. I'm not reading the defense, I'm panicking and rushing my throws and staring down one receiver. It's ugly.
    Tell me about it. In my Rams CFM Bradford has been hurt and or struggling and the backups haven't faired much better.

    Bradford: 4 td's 11 int's
    Clemens 3 td's 10 ints.
    Davis 1 td 4 ints

    The problem I am having is that my receivers do not fight or come back to the ball while the cpu defender does. This is just another madden legacy issue that NEEDS TO BE ADDRESSED FOR NEXT GEN.

  12. #152
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    There are a lot of legacy issues but there is no reason for me to believe it will be much different on next gen. I hope I'm wrong.

  13. #153
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    Weird glitch... I am picked off in the endzone (that's a shock...) and the cpu goes out of bounds in the endzone. Next thing I know I have been given two points for a safety and the cpu is punting the ball to me. Brutal!

  14. #154
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    The game isn't tested very well. I was playing against my son and there were times (questionable out of bounds catch) where neither of us could challenge. It wasn't inside two minutes or a TD play and we had only challenged once before at most. One time I did challenge with Miami in Detroit and I heard the crowd boo before the ref actually talked which I thought gave away the play but he confirmed the play (good for Detroit). Then I saw Miami on the field pre-snap for both offence AND defence. It was fine when we went to play but it was goofy.

    My 6 year old daughter actually said the game didn't look that good or real lol. I think the player models actually look a bit skinny. Overall I do think the game took a step back due to lighting and IE being toned down. It still looks good but something is off. I may play the M13 demo tomorrow to verify.

  15. #155
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    Quote Originally Posted by Rudy View Post
    The game isn't tested very well. I was playing against my son and there were times (questionable out of bounds catch) where neither of us could challenge. It wasn't inside two minutes or a TD play and we had only challenged once before at most. One time I did challenge with Miami in Detroit and I heard the crowd boo before the ref actually talked which I thought gave away the play but he confirmed the play (good for Detroit). Then I saw Miami on the field pre-snap for both offence AND defence. It was fine when we went to play but it was goofy.

    My 6 year old daughter actually said the game didn't look that good or real lol. I think the player models actually look a bit skinny. Overall I do think the game took a step back due to lighting and IE being toned down. It still looks good but something is off. I may play the M13 demo tomorrow to verify.
    See that's the funny thing because when I compared the demo vs. madden 13 a few weeks ago I thought the demo looked really good, especially Green Bay. I agree with your take that the players are smaller although in some ways it is better IMO because I have always felt the players were too big for the field. However, some players, especially small rb's look funny as the head and body size don't match up.

  16. #156
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    Anyone else notice that on your first drive Nanatz refers to your team by the wrong name. It's 50/50 whether he will say the Rams. I am referred to as the Raiders and the Eagles just as regular as I am called the Rams.

  17. #157
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    Cpu really seems to run a lot of zone in this game. I would say 70% of the coverage is zone. I'm not sure what the real NFL stats are but that seems high.

  18. #158
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    My son uses Ask Madden on defence. Tons of zone suggestions. Part of the problem is that there are so few man defences. They removed all the double team options and there are no backet or shading options other than in the hot route menu. He CPU just isn't given enough to choose from.

  19. #159
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    Rudy have you started your franchise yet or are you still in play now?

  20. #160
    Quote Originally Posted by jaymo76 View Post
    Here are a few things I really want to see fixed ASAP. These are not the biggest issues but they are things that are getting on my nerves.

    1. CPU HIT STICK... it seems like every hit from a safety or LB is a hit stick. Tone this down!!!
    2. Patch in the option to open the roof in retractable stadiums. Currently it is IMPOSSIBLE to open a roof for a RELOCATED team
    3. Fix the endzone art in CFM OWNER MODE for RELOCATED teams (Rams, Jags, Panthers, etc.)
    4. Enough with these terrible replays... limit the replays but bump up the stat banners
    5. Tone down the amount of ints. each game. I have NOT played one game without either a hum/cpu int (avg. 3 per game hum/cpu combined)
    Jaymo,

    1. I recently played with your sliders for 3 games. I completely agree that the CPU hit stick is way way overdone using your slider set. I get that the occasional big hit occurs in the NFL, but it seemed like in those 3 games 75% of the tackles were WWE over the top type tackles.

    5. Yes the Interception total was high 7 combined picks (5 thrown by CPU), 5 combined picks (4 thrown by CPU), and all 4 picks in game 3 were by the CPU.

    I am finding this game to be way way to easy for me. I have played a total of 7 games in Franchise (mostly pre-season and couple regular season) and only punted twice, that is mindboggling. I have no fear of the CPU and my slider set really can't get any harder in pass coverage (50 INT and 100 for both Pass Reaction and Coverage). The sliders are beyond weak in my book. 0 run blocking does not slow me down at all, I still average 7+ yards a carry with a pro style run game and almost 10 per rush using Shotgun Option. Like I said I saw your Franchise thread about the Rams and said maybe I will try those and my mind hasn't changed in the slightest, M25 sliders are extremely weak. The biggest problem comes from the ones they removed (Run reaction, Block Shed, Pass Rush) their gone and so is the ability it seems to slow down my Offense to realistic numbers. I am really disappointed in the lack of CPU defense and special teams coverage in M25. M13's defense and special teams coverage is light years ahead of this game and that was too easy. I am still working on my slider set but there isn't much wiggle room left (0 HUM pass blocking, 3 HUM QB Accuracy, 0 HUM Run Blocking, 75 CPU Tackling, 50 Interceptions, 100 Pass Coverage, 100 Pass Reaction).

    I have been really slow to post any impressions because I am having such a hard time getting a competitive game out of the CPU. I really want to like this game but when it is an afterthought no matter the matchup (last game was Rams vs Broncos I won 48-9 for crying out loud), it is hard to stay positive. I will keep at it but I don't know how much longer.

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