I doubt -Ballhawk- works the way its supposed to. It worked better last year.
5 - Best
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1 - Worst
I doubt -Ballhawk- works the way its supposed to. It worked better last year.
A few people at OS worked it out that there are 108 FACEMASKS which have incorectly used gray (ps3). How does qaulity control overlook that???
The physics can be hysterical at times.
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did they say it was borrowed from the hockey game engine ?
Started an RTG with an option QB. I threw the ball over 40 times. The CPU called 4 Verts TWICE inside the opponents 10-yd line!Playcalling will always hold this mode back.
Yeah I experienced the same. I bumped it up on had it called 3 times in a single drive.
I cause fumbles quite a bit but not as much as it appears..key word appears that I should be causing. Just basing off of the type of hits that I am seeing. In 1 and a half seasons I've probably caused 7-8 I believe..maybe 1 less.
Oh and in that video, damn #65 looped back there awful quick and fast didn't he? The RB could have helped out a little bit
they said they simplified menu's to make things easier/faster. Seems to me things take longer to load or to be able to move from one section to another in some cases especialy in NUT and while your in a game for one reason or another. It takes forever to get a time out to take in game at times.
there are times this game seems kind of fun and real and a new experience but the other half It seems there is no point in actually trying to pick any defensive play what so ever. Players either don't react or react wrong all game long and then from out of know where for no reason you get lucky with an int. ...but it doesn't feel like it was supposed to happen or that you knew why it happened. This cant have been a finished product in this manner
I am starting to wonder if NCAA has the issue that Madden had last year. Specifically what I am referring to is online games versus offline games. Last year in Madden if you were in an online dynasty you would get instantaneous tuning updates and the game played very different from offline. I know it's not the same thing but it seems as though if you login to play dynasty versus don't login, the game plays differently. Four straight games I played offline and not logged in and I won them all by pretty big margins. The cpu could not run the ball... it was ugly. However, last night I logged in and was online and I lost both games. In the two games the cpu ran all over me (SDSU starting RB had 202 yards and 4 td's. ; BYU's starting RB had 194 yards and 2 td's). Plus the cpu QB passing percentage was well over 70%. How could things be so different between games? Honestly I have no idea but I am just throwing it out there... has anyone seen a difference in how games play when you are connected to EA versus not connected???
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